Feedback for new set: Innovations!
It would really help for some feedback on the custom set I'm designing based of Steampunk/Medieval horror. You can find the set here:
http://mtgcardsmith.com/user/Megalomalice/sets/19419
Thanks in advance!
http://mtgcardsmith.com/user/Megalomalice/sets/19419
Thanks in advance!
This discussion has been closed.
Comments
(And I believe this is the right category to put this, but don't take my word for it. >.<)
-Syl'vren, City of innovation seems a bit on the powerful side to me. I can basically call it a strict upgrade to Ancient Ziggurat, which is already a pretty good card. Also, depending on the energy sinks this set has, 1 mana for 1 energy at instant speed might end up being too powerful in limited.
-Steampunk Brawler also seems pretty scary. Basically forcing any opponent not running white to buff this guy (who has trample, mind you) and lose one one of their creatures whenever they want to cast an instant or sorcery seems like a really harsh treatment. This card basically wins against storm decks and would be a must in Yidris in EDH.
-While I do like the design of Ethilir, Dualities Mystic, she feels kind of underwhelming to me. She has no true protection because when she taps creatures down right away, she sets herself to 1 loyalty and then those permanents just untap during their controller's untap step, which means the tapdown ability is pretty bad outside of combat heavy decks, which azorius doesn't tend to do that often. Her +1 also feels rather inconsequential. While the life gain is nice, it feels rather inconsequential. Though, at the same time, you couldn't really bring how much life you gain up or else the effect might be too powerful. The scry, on the other hand, if nice but I think it should be greater. Right now, I feel I get more value out of playing Sigiled Starfish, who can block 2 damage each turn and let me scry 1 on top of that. The ultimate, while a nice effect, gets beaten out by the ult of Nissa, Voice of Zendikar, a 3 mana walker who can potentially gain me more life and draw me more cards in the right deck (limited or constructed). I'd say if you want to use this card for anything, it would make an excellent planeswalker precon deck feature card for the set, being at just about what I'd consider the right power level.
-Lastly, you have a few common formatting issues that a lot of people (including myself) make:
*Whenever you have reminder text for an effect (e.g. (an energy counter) or Overheat's effect explanation), that needs to be italicized.
*Effects that require you to pay energy as a cost of the effect don't just say "{e}", they say "pay {e}". This effect also comes after the tap symbol. So on Transportation Bay, the energy paying effect would ready "{t}, Pay {e}:"
*Whenever an attack cost as separate pay requirements, each of those pay requirements is separated by a comma.
*If the text of a card runs of the border of the card, add 4 spaces before the first word that runs off the border and that should put that word onto the next line below it.
I know that's a lot, so I really hope I don't come off as mean or a hater, because that is not my intent in the slightest. I put this up as constructive criticism for a great set idea and not as anything mean-spirited. Also, just one last question, do you have any lore planned for the set, yet? If not, do so! Lore is an important part of shaping set design. If you do, please share it!
Keep up the great work! I look forward to seeing where your set goes!
Balancing planeswalkers is hard. I had a planeswalker go through 5 revisions before she was actually balanced, so don't worry about getting everything right the first time! I also did a steampunk set that I wrapped up late 2016 and it's nowhere near perfect, so I know how tedious set design can be.