Noble Mechanic
As a huge fan of most things fantasy, I really enjoy medieval settings. I actually listened to medieval history lectures instead of music on my morning commutes one year (great way to learn, try it.) As such I created a mechanic that I think could work well with every color: Noble.
Rule Text:
If you control more than one noble creature, each noble you control gets +1/-1 for each other noble you control.
Noble is both a keyword ability that a creature has and an identity that a creature is.
Example:
There are other examples in my Amerlan set as well.
For this contest the challenge is simple, smith a creature card with noble.
Specifics:
Make a creature card with noble.
If your multiple entries play off each other's abilities, brownie points. (Not to be confused with bonus points.)
If you make a card that also has homage-another ability that can be found in my set linked above- then extra extra brownie points. (Again, not bonus points.)
5 entries per smith.
Judging on the 16th, so over two weeks.
Prizes: 1st - 10 favs, 2nd - 5, 3rd - 2, and an honorable mention for 1.
Hopefully you guys think this is cool because I really liked coming up with this ability.
Rule Text:
If you control more than one noble creature, each noble you control gets +1/-1 for each other noble you control.
Noble is both a keyword ability that a creature has and an identity that a creature is.
Example:
There are other examples in my Amerlan set as well.
For this contest the challenge is simple, smith a creature card with noble.
Specifics:
Make a creature card with noble.
If your multiple entries play off each other's abilities, brownie points. (Not to be confused with bonus points.)
If you make a card that also has homage-another ability that can be found in my set linked above- then extra extra brownie points. (Again, not bonus points.)
5 entries per smith.
Judging on the 16th, so over two weeks.
Prizes: 1st - 10 favs, 2nd - 5, 3rd - 2, and an honorable mention for 1.
Hopefully you guys think this is cool because I really liked coming up with this ability.
This discussion has been closed.
Comments
If you're putting reminder text for one of the keywords that are on the same line, you want to do the following. (Confirmed this as being true, although with few references!)
Example:
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
never noticed the semi colon, thanks for the heads up
Modnation isn't correct here...
pray tell
Okay, but may you show a reference so we're sure?
Edit: Keep in mind that flying is on a separate line to distinguish the keywords involved with casting versus as a combat mechanic
I'm trying to check this to make sure I'm not just flat out wrong. Validation is hard to find apparently.
Yes, I don't remember a single other example. But WotC has more room for flexibility of card text size/spacing.
Updated prior comment by the way!
On second thought, let's assume Modnation is correct. I'm not sure, sorry.
Update/Confirmation: As further explanation, Faiths_Guide is right about the ";" being because they'd normally be on separate lines. But didn't realize it's used to designate which keyword has the reminder text.
As for flying being on a separate line, WotC still wanted normal keywords to be separate from keywords regarding casting. They've demonstrated this as precedent on cards such as Vendilion Clique. (Casting keywords being above normal keywords!)
Not necessarily, I have one in my set that isn't
and a note on the semicolon ( @modnation675 )
if you do a gatherer search for all cards that contain a ";" it is the oracle text on any multi-keyword line with reminder text, which seems to back up modnation's claims
Also, sidenote: 'distinctify' isn't a word. I believe you're thinking of 'distinguish'.
Sweet, OK. Modnation's awesome as presumed, semicolon it is!
Alright, @nsm91. I'll try to get an entry soon.
Fixed that typo.
No reminder text, no semicolons. XD
That's an interesting take. Originally I created the noble mechanic to embody the escalating, and often fatal, rivalries as these nobles vie for power. The only reason I made it monowhite was because that's my favorite color, but I could easily see the noble mechanic taking on any color, especially red.
But if you feel inclined to create ignoble creatures, that is cool too.
</img
Designed to work together, these sisters hold comradery toward each other and unlock their full potential when they collaborate.
Quienni: Avalon's Herald descends on high, bringing a warning to cease hostilities between kings and lords. But what threat requires urgent peace between the kingdoms of men?