@ThyMaster What other mechanics besides opportunity do you think should go into the set? Note that I'm not yet done on the opportunity cards. I just think we should have 2-3 other mechanics. (Opportunity is going to be mainly U/R, with 2 cards in black, 1 card in green, and 2 colorless cards. Tell me if you want the numbers and whatnot changed)
@Undella2 Prowess seems very appropriate for an ability of creatures. I'll come up with some original mechanic once I make a card. I also agree with@Lujikul, definitely doing Jace. How does Garruk sound for another walker? If this takes place after it became a wasteland, he could have stumbled upon it and stay there because of the lack of people.
@ThyMaster and @Undella2 if you guys need me to make anything, I have the account details and I love rules and restrictions I can shove creativity into when making my cards
I seem to be somehow obsessed with Alhammarret from Vryn. Ever since I opened my first ever MTG booster pack from Origins in about 2015 and got this as my rare.
@ThyMaster Isn't prowess already an evergreen ability? ... Eh, whatever...
@Blazin_Biscuit You can kinda make anything but, well, opportunity cards. Those are my thing.
Also, the number of cards in each color- White/Blue/Black/Red/Green-8 Commons, 7 Uncommons, 6 Rares, 3 Mythics (per color, by the way for above) Multicolored-5 Commons, 5 Uncommons, 5 Rares, 5 Mythics Artifacts-5 Commons, 4 Uncommons, 2 Rares, 1 Mythic Lands-X Basic Lands, 2 Uncommons, 5 Rares (Dual Lands), 1 Mythic Total-158 Cards (Again, basic lands are not included for this total)
@sanjaya666 Hmm... Well, it's good, but... 1. Blue would almost never get a 3/3 for 3, even at mythic. 2. +2/+2 until end of turn is mostly a green/white ability. 3. Most of the cards in the set are going to be made by people who can get on the set's account. If you want to officially join, well, just tell me or ThyMaster.
I'm still very confused about what things aside from generic blue things fit onto the plane. I made some cool cards recently, but they definitely fit more of an Amonkhet theme.
I'm unsure of what to make for this plane that feels unique, as such I need some recommendations to start with.
Comments
https://mtgcardsmith.com/view/reckless-use?list=user
Just look at all the rings on those fingers.
https://mtgcardsmith.com/view/mana-ring-thief
Has anyone else joined the set yet?
It's sad that I knew the card name by the art.
Send a message to ThyMaster if you want to join the set officially.
I did...
and bump
Still want to know what planeswalkers we're doing.
What other mechanics besides opportunity do you think should go into the set?
Note that I'm not yet done on the opportunity cards. I just think we should have 2-3 other mechanics.
(Opportunity is going to be mainly U/R, with 2 cards in black, 1 card in green, and 2 colorless cards. Tell me if you want the numbers and whatnot changed)
Can't wait to see how I can help!
Isn't prowess already an evergreen ability?
...
Eh, whatever...
@Blazin_Biscuit
You can kinda make anything but, well, opportunity cards. Those are my thing.
Also, the number of cards in each color-
White/Blue/Black/Red/Green-8 Commons, 7 Uncommons, 6 Rares, 3 Mythics
(per color, by the way for above)
Multicolored-5 Commons, 5 Uncommons, 5 Rares, 5 Mythics
Artifacts-5 Commons, 4 Uncommons, 2 Rares, 1 Mythic
Lands-X Basic Lands, 2 Uncommons, 5 Rares (Dual Lands), 1 Mythic
Total-158 Cards (Again, basic lands are not included for this total)
http://mythicspoiler.com/ori/cards/graveblademarauder.html
http://mythicspoiler.com/ori/cards/vrynwingmare.html
http://mythicspoiler.com/ori/cards/sendtosleep.html
http://mythicspoiler.com/ori/cards/thunderclapwyvern.html
The Ampryn are the Imperial Vyrn faction. They fight the Seperatists:
http://mythicspoiler.com/ori/cards/ampryntactician.html
Here are some Some Seperatists
http://mythicspoiler.com/ori/cards/separatistvoidmage.html
No...
I meant...
Nevermind.
Hmm...
Well, it's good, but...
1. Blue would almost never get a 3/3 for 3, even at mythic.
2. +2/+2 until end of turn is mostly a green/white ability.
3. Most of the cards in the set are going to be made by people who can get on the set's account. If you want to officially join, well, just tell me or ThyMaster.
I'm unsure of what to make for this plane that feels unique, as such I need some recommendations to start with.