Let's develop cards for my set!
Since I don't currently have premium available (yet) and I'm trying to make a dramatic return to the community, I figured I should host my first challenge! The challenge is for you to help me develop a new plane Ghettash. The entire plane itself is a large city ruled by 3 criminal factions.
The Alterra, founded by a group of mages with the intent of creating a city to observe and experiment on in order to obtain as much knowledge as possible. Primarily mages and artificers, though enforcers exist within their ranks.
The Glatorians, known for there utter ruthlessness, are a group of thugs with no other intent but to rule the city and obliterate the opposing factions. They almost exclusively think short term and don't have a definite end goal.
The Hultaria, a faction operating similarly to the mafia, are intelligent, organized criminals. They also happen to be the biggest of all the factions. Not one person on the plane truly doesn't fear them.
There are, of course, those who would rather not choose a side. Just simple shopkeepers, tailors, and smiths who would just like to live normal lives. These deserve praise too. Please attempt to be accurate with the wording of your text (I'm a little picky with that). If wording isn't your strongpoint, I can remake the card myself, giving credit to the origional creator. This will be a perfectly viable contest until I announce otherwise. I advise that you stay involved in all three discussions. This allows for you to stay informed and for me to not repeat myself
Note: this discussion is specifically for the cards. The other discussions linked here
Lore/Name: http://forums.mtgcardsmith.com/discussion/2759/anyone-have-a-plane-name-how-about-lore#latest
Mechanics/factions: http://forums.mtgcardsmith.com/discussion/2759/anyone-have-a-plane-name-how-about-lore#latest
Voting: http://forums.mtgcardsmith.com/discussion/2765/voting-poll-set-name#latest
The Alterra, founded by a group of mages with the intent of creating a city to observe and experiment on in order to obtain as much knowledge as possible. Primarily mages and artificers, though enforcers exist within their ranks.
The Glatorians, known for there utter ruthlessness, are a group of thugs with no other intent but to rule the city and obliterate the opposing factions. They almost exclusively think short term and don't have a definite end goal.
The Hultaria, a faction operating similarly to the mafia, are intelligent, organized criminals. They also happen to be the biggest of all the factions. Not one person on the plane truly doesn't fear them.
There are, of course, those who would rather not choose a side. Just simple shopkeepers, tailors, and smiths who would just like to live normal lives. These deserve praise too. Please attempt to be accurate with the wording of your text (I'm a little picky with that). If wording isn't your strongpoint, I can remake the card myself, giving credit to the origional creator. This will be a perfectly viable contest until I announce otherwise. I advise that you stay involved in all three discussions. This allows for you to stay informed and for me to not repeat myself
Note: this discussion is specifically for the cards. The other discussions linked here
Lore/Name: http://forums.mtgcardsmith.com/discussion/2759/anyone-have-a-plane-name-how-about-lore#latest
Mechanics/factions: http://forums.mtgcardsmith.com/discussion/2759/anyone-have-a-plane-name-how-about-lore#latest
Voting: http://forums.mtgcardsmith.com/discussion/2765/voting-poll-set-name#latest
This discussion has been closed.
Comments
And I'd like to re-ask @Credius 's question: Are you going to supply us with more lore, or do you want us to create the story based on our cards?
1) How do you intend to deal with this colour imbalance in your factions?
W: Main colour of two factions
U: Main colour of one faction
B: Main colour of one faction and secondary colour of another faction
R: Main colour of one faction and secondary colour of the two other factions
G: Main colour of one faction
2) What is the mechanical focus of each faction?
3) What is the theme of your set? Can you give us a logline fr your set?
Alterra is basically the mental/artificial faction, using high amounts of counters, tapping, milling and artifacts.
Glatorians as the name suggests are aggro and ramping, using lots of direct damage, floating damage and heavy hitters.
Hultaria as a more maffia based faction would suggest relies heavily on weakening and destroying, probably with deathtouch prevalent for its assasins and such.
I do see that with the imbalance, certain aspects may be left out, however it wouldn't be the first time a plane or set has a major imbalance (the lorwyn/shadowmoor block/plane for instance was divided in sets that showed how imbalanced the plane was during both times)
There's also again the point that a set/plane actually can't fully exist or live up to its full potential without a story/lore to base off the mechanics and planeswalkers/legendaries which tend to be the main characters/secondary anta/protagonists in the lore.
@Thatcardartist7 , I would advice opening a seperate discussion in the custom sets and discuss each seperate thing: the plane (and it's name, balance, etc) the factions (mechanics, linkbacks to plane discussion, etc) and the lore itself (characters, history, result and if necessary the impact of it on the main story if you want it to be connected to it...)
Amonkhet: Graveyard set based on ancient Egypt
Kaladesh: Optimistic artifact set where you play as an inventor
Innistrad: Graveyard set based on gothic Horror
Zendikar: Land-matters set featuring lovecraftian monsters
Tarkir: Dragon set with three blocks articulated around a unique time-shifting structure
Theros: Enchantment set based on ancient roman and greek mythology
Etc...
So, what makes your set special? Can you give a logline (sell us your set in one sentence)?
What is the proper discussion for creative and design comments? Mechanics and factions?
You may want to delve further before deciding to make a set, as it's easy to do badly. But difficult to do well.
To make a fully developed set you might want to look over recent sets more thoroughly to see their framework. Then if you can't see a framework other than diversity, you need to take a further look thematically and mechanically until you can. Especially as all sets have a firm guideline, even Future Sight ironically.
Hopefully your set goes well and we'd like to join in when you have further details that you may elaborate on. (Eg. creature types, multi-color plans, and what things you don't want in the set) This is incredibly important as knowing your preferences as well as boundaries accelerates development of the cards drastically.
I'm thinking that there could be more cards on the Hultaria side that deal with tax counters to make this card more powerful.
This is a maybe card, how a conspire-like ability might be used and how it might make use of the unaligned creatures.
I'm making a huge change. The Hultaria are going to be aligned with blue rather than red. This is to avoid color imbalance a little more, as well as add a more intelligence based statute on the Hultaria.