Mechanics of the Substandard ENDING SOON
Have you noticed how a lot of recent standard-legal sets have had random filler mechanics that fell flat? I want to do something about that, but I can't do it alone. I will provide a list of all the frontier-legal set mechanics and ability words, and you can choose one of them to champion. When you do, you cannot make cards with any of the other abilities except that one, and you are limited to three entries. Each mechanic will be judged separately so that you have a fairly equal chance of winning a prize, no matter which mechanic you pick. As such, there will be no third place or honourable mentions, as a I expect many of the mechanics to have default winners. Please note that not all the mechanics on the following list are mechanics I consider bad.
Prizes:
1st: 3 Favorites
2nd: 2 Favorites
Also, the Smith who makes the best card out of all entries gets a follow, 2 additional favorites, and a trophy.
Ends on April 15th.
Battle for Zendikar Block
Awaken;
Cohort*;
Converge*;
Devoid;
Ingest*;
Landfall;
Rally;
Support*;
Surge;
Kaladesh Block
Energy;
Fabricate*;
Improvise;
Revolt;
Vehicles;
Khans of Tarkir Block
Bolster;
Dash;
Delve;
Exploit;
Ferocious*;
Formidible*;
Manifest;
Morph;
Outlast*;
Raid;
Rebound;
Origins
Renown*;
Spell Mastery
Shadows over Innistrad Block
Delirium;
Double-Faced Cards
Emerge*;
Escalate*;
Investigate;
Madness;
Meld*;
Skulk*;
Prizes:
1st: 3 Favorites
2nd: 2 Favorites
Also, the Smith who makes the best card out of all entries gets a follow, 2 additional favorites, and a trophy.
Ends on April 15th.
Battle for Zendikar Block
Awaken;
Cohort*;
Converge*;
Devoid;
Ingest*;
Landfall;
Rally;
Support*;
Surge;
Kaladesh Block
Energy;
Fabricate*;
Improvise;
Revolt;
Vehicles;
Khans of Tarkir Block
Bolster;
Dash;
Delve;
Exploit;
Ferocious*;
Formidible*;
Manifest;
Morph;
Outlast*;
Raid;
Rebound;
Origins
Renown*;
Spell Mastery
Shadows over Innistrad Block
Delirium;
Double-Faced Cards
Emerge*;
Escalate*;
Investigate;
Madness;
Meld*;
Skulk*;
This discussion has been closed.
Comments
Man, you just don't like any mechanics!
I'll champion Raid!
For more information: Click Here.
Battle for Zendikar Block
Awaken
Cohort*
Converge*
Devoid
Ingest*
Landfall
Processors*
Rally
Support*
Surge
Kaladesh Block
Energy
Fabricate*
Improvise
Revolt
Vehicles
Khans of Tarkir Block
Bolster
Dash
Delve
Exploit
Ferocious*
Formidible*
Manifest
Morph
Outlast*
Raid
Rebound
Origins
Double-Faced Planeswalkers
Renown*
Spell Mastery
Shadows over Innistrad Block
Delirium
Double-Faced Cards
Emerge*
Escalate*
Investigate
Madness
Meld*
Skulk*
I see Vryn as steeped in blue magic, so arcane energy touches nearly everything. This is thematic to Spell Mastery, reflecting how most cultures use pure, arcane magic.
Thanks to those who have entered so far.
Dash
Landfall
Madness
Investigate
I know super exciting but you realize its from Rise Of The Eldrazi
right?
Last second flood moment.
http://mtgcardsmith.com/view/seek-the-lost-1
http://mtgcardsmith.com/view/endless-burning
http://mtgcardsmith.com/view/preserve-the-light
http://mtgcardsmith.com/view/to-the-beyond
http://mtgcardsmith.com/view/return-to-the-past
http://mtgcardsmith.com/view/savage-strike-1
http://mtgcardsmith.com/view/do-the-unthinkable
http://mtgcardsmith.com/view/quiet-the-enemy
http://mtgcardsmith.com/view/hopeful-light
http://mtgcardsmith.com/view/lost-thoughts-3
http://mtgcardsmith.com/view/stand-tall-8
http://mtgcardsmith.com/view/take-a-break-4
http://mtgcardsmith.com/view/from-nowhere
http://mtgcardsmith.com/view/flaming-rage-1
http://mtgcardsmith.com/view/keep-thinking
http://mtgcardsmith.com/view/defy-the-gods-1
Have fun going through this for your super heroic card.