Chivialry Mechanic
So I'm making a set based Arthurian lore and I have come into a block of a mechanic that I would like to make called chivalry. I've wanted this mechanic to be similar to the Bushido mechanic from Kamigawa but every thing I've thought of is either too broken such as if this creature is blocked or blocks it gains indestructible until end of turn or it is too much of a tribal this which i do not want in the set EX: For each creature that has chivalry this creature gets +1/+1 any opinions would be good.
This discussion has been closed.
Comments
* It could embody politeness, as in "Chivalry - At the end of combat on your turn, if creatures dealt damage by {creature} didn't die, {effect}"
* It could embody a code of honor among other members, like "Chivalry - Whenever {creature} blocks or becomes blocked by a creature that shares a type with it, {effect}"
* It could also just be a rewording of the Bushido mechanic, which is fine as well.
Another thing you could do is use one of my most recent custom mechanics: Confront. Confront is an ability that triggers whenever the creature blocks or becomes blocked by a creature with greater power. Example effects could include other creatures getting 1/+1 until end of turn, the creature gaining indestructible, or casting and attaching an aura from your hand onto it for free. I think it would work well in an Arthurian plane!
The real challenge is to make a joust mechanic that combines first strike and horsemanship somehow. <.<
Joust ({1}, {t}: This creature fights target creature with Joust. If {r} was paid, this creature gains first strike until end of turn.)
And it would only be used on Knight creatures...
E.g Chivalry- Creatures you control with power less than CARDNAME's get (effect).
As for your idea @Corwinnn, it seems like a really bad idea outside of a standard and/or limited format focused on it. As such, I don't think it could realistically exist.
@Brainifyer might be onto something
Chivalry (Whenever this creature would deal combat damage, you may prevent any amount of that damage.)
Then the creature card could have some*Effect* triggered by preventing points of damage.
For TheStormlord's set, click here.
@TheStormlord Have you looked at the old Pendragon game? There's a lot of stuff there that could inspire.