Renaissance Italy Themed Set Design

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Comments

  • edited May 2017
    In terms of the theme, I would like to do a slight combination of the lore we had proposed earlier and the short storyline proposed by @MagicChess to start off. We will keep the cultured animals idea because I really think it makes the set have a unique look, but we will be adopting the archipelago setting and the "cultural revolution" conflict proposed in @MagicChess 's storyline.

    We will also be testing out the color wedges proposed earlier by @ningyounk with a slight shift to account for the new lore.
    RGU — ART
    URW — SCIENCE
    GWB — HUMANISM
    UBG — EXPLORATION/RENOWN
    WBR — RELIGION
  • edited May 2017
    Sounds great. Hopefully We'll decide the main color pairings tomorrow and speak about what archetypes will be supported among other things.

    Edit: The groups sound good. I'll discuss some additional mechanics with everybody tomorrow. Good Knight! :)
  • @MagicChess
    Ok, I get your Sculpture idea better now, it is indeed close to the Jade Golem but more complex. There are a number of issues from counters not staying on a permanent when it changes zone, to rules that are not specified in the reminder text etc. As-is, it's not a realistic mechanic. We could make it work, but I'm not sold it's worth it for now, if you want to insist on it what we really need is probably some very good design examples to show why the mechanic is worth the complexity.
    The second version is much tame ruleswise, it reminds me of cards like Quicksmith Spy in Aether Revolt or simply Golems as it was mentionned. It's parasitic but it could work, we also need more examples to see how far the mechanic can go and how difficult it is to template it.

    Note that ability counters and Sculpting do not exclude each other, they could be in the same set, though the first version of sculpting + ability counters is probably too complex for a single set (but clearly Sculpting alone was too complex on its own to start with.) I've pushed Ability counters to show their potential and how I think they fit flavourfully but I won't mind if we don't keep them in the end, they're just a proposition.

    @OneBigBlueSky
    Maybe Exploration should replace Humanism in Mardu colours instead of Renown? Renown could also be replaced by Trading maybe? There are a lot of options here, I think the FIRST thing to do is design a ton of mechanics and see where it leads us.
  • edited May 2017
    I think until we can justify the current form of sculptures, we will use the ability counter idea. You convinced us, as long as we explain it briefly on card pages' comments.

    So is this gonna be standard legal and is it 1v1 (& Draft) or multiplayer (& Draft). If I know I can post a few mechanics soon. (I'm really unsure if we decided on Standard or not!)
  • One last thing I think is really important to address going forward is whether we're top down or bottom up. That's going to be a big factor on design because it sets whether our priority is flavor or the mechanics.
  • @ningyounk, @OneBigBlueSky, @Everybody_Else
    NOTE: I have replaced my original Sculpting mechanic with a new compromise, and nobody seems to be noticing. Here is the comment:
    "Here's a proposal: COMPROMISE!!!!! *happy music. Rainbows and unicorns parade across the sky as candy rains from the clouds*
    How does this sound: You create a 1/1 colorless Sculpture artifact creature token. Cards let you put ability counters and +1/+1 counters on Sculptures.
    A smooth combination of everybody's ideas."
  • My, you're all very talkative of late.
  • Anthropomorphic creatures?
    image
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