@Hergusbergus I think that your card is a little undercosted for its effect. As a measurement, I looked at Breaker of Armies: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401829 Though Breaker of Armies is only an uncommon, it's an 8 mana 10/8 that forces all able bodied creatures to block it. However, if an opponent has say, 20 creatures, some of those creatures will survive, and Breaker of Armies dies. But, the 0/1 gold that your Distracted by Gold card makes is practically a single player boardwipe. I think it would be better if it costed a little bit more, or perhaps it didn't have as much of a boardwipe effect to it? Maybe something like "When Gold attacks, target creature blocks it this turn if able. When Gold dies, destroy all creatures that blocked it this turn." That way, it's not completely defeating an opponent's chances. If not, I'd recommend making the card cost a little bit more.
It does have some really nice flavor, and the art fits the overall flavor of the card.
Here's a partner commander I worked on, and was looking for some feedback on. Any feedback is much appreciated:
@Hergusbergus That feedback was hardly anything. You criticised a set symbol, and that was it. Nothing about the card itself? You didn't have anything to say about whether it seemed balanced or not, or whether or not you even liked it, or how its design may be improved?
As for Other Self, copying is more often blue than black. Seems a bit overcosted, since once the other creature dies, yours is prone to being gone for good. One suggestion I might make is to tie the creature to the enchantment. If the enchantment goes, the creature goes. After all, if the enchantment is destroyed, flavorfully, the other self, the monster of Dr. Jekyll has been conquered.
@Lujikul I really like the card. I like that it seems like Galimur is making everyone else do their bidding, while slowly surrounding himself with thrawls so that no one can touch him. The only thing I have to say is that the wording of the parley is a little fuzzy, because it says, "each player gains that much life", but there's no prior number given. I'm guessing it's in reference to the number of nonland cards revealed. I'm not a guru on wording, but I was thinking about the wording "For each nonland card revealed this way, create a 0/1 red, green, and white Cleric creature token and each player gains 1 life." Since it's in the same sentence, I think that it would give each player 1 life for each nonland card revealed. Just seemed a little ambiguous to me
@HergusBergus The last ability would be formatted as follows. ----- If Archer Swarm would be dealt damage, remove that many +1/+1 counters from it instead. If you can't, sacrifice it. -----
The ability is also placed above activated abilities by the way.
Next: What are the opinions for the following card? (Fixed some typos!)
@Gelectrode interesting card. Can't tell if it's too strange for a non-Unset though. I could see someone(me) making a strange deck around this card, where every card uses every letter of the alphabet-or all share several common letters. Flicker effects let you re-choose a letter, I believe?
Interesting in commander, but I think it should lose flying, cost 2 generic more and give it a way to transfer control if it is under it's owners control.
That Unearth cost seems comparatively very cheap. I first read it as infinitely recurring with that revival effect, and it's kind of strangely worded, so I'm not sure if it can still recur, which would be quite bad. Seems quite powerful and a nuisance; I don't know, having both parts of the secondary effect seems excessive, even for a Legendary. Having more than one player using it could lead to some serious shenanigans I guess. That's a very specific situation I just brought up but whatever. Sorry if I'm talking out of my ass. https://mtgcardsmith.com/view/immaulators?list=user
@DragonSage You don't have to capitalise double strike or untap. The card itself is simple but wonderful, flavourful and balanced. I don't have anything to say excpet keep up the good work!
I like these kinds of cards because they allow you basically one trick to win, and if that doesn't pan out, it's game over. I love the flavor text and the art is amazing. I have no real critiques honestly, this is really well done.
@syntheticreign At this cost and rarity it should probably {t} and sacrifice itself to activate. Also, you'd have to reveal your first draw if it had lower converted mana cost than the discarded card.
{t}, Sacrifice Manic Tome: Discard a card, then draw a card. If that card's converted mana cost is less than that of the discarded card's reveal it, then draw another card.
Thoughts on this one? I personally think "Blight" is terrible (so many memory issues etc.), but I was able to express my loathing and enter the contest simultaneously. Oh joy.
@Faiths_Guide I don't mind blight, since you could basically put little tokens (like the Exert ones in Amonkhet) on it to notify whether it was blighted or not. Of course, this is coming from the person that made "memorize", so my opinion probably isn't very valued haha XD
I like the idea behind it, and with it being Legendary it seems fairly balanced, since you can't stall your opponent's blighting with 4 negating effects. It's definitely creative that you made this card to stop the mechanic haha, which is basically the same thing I did with mine, but more temporary and conditional (https://mtgcardsmith.com/view/vessel-of-putridity for the card). Overall I like it, and it would definitely suck as a 2 drop coming in and stopping your opponent's blight plans in their tracks way early.
What about this one? I know there should technically be a mana cost, but since my plan was to have it as 0 for this card, I just felt this looked better.
I don't see many issues, except of course you can cause yourself to lose life, so it may be abusable. Maybe 'Cast Duel of Passion only if you were dealt 6 or more combat damage this turn.' or 'Cast Duel of Passion only if you were dealt 6 or damage from sources you don't control this turn.'
I think that looks good. But it could be problematic for abilities that have stackable instances (such as Annihilator or Frenzy). If you have multiple sources of such abilities they could stack out of control. I did something similar but having a control mechanism in mind specifically towards this.
You don't have to capitalize "trample" or "creatures" when you say "Artifact Creatures." That card's mana cost and requirements to become a creature are also insanely high for an effect that is arguably not as good as something like Blightsteel Colossus, which is similarly as massive as your creature. Does its main effect also affect things like activated ability costs, like changing "{3}{r}, {t}: ..." to "{1}{r}, {t}: ..."? If so, then that would be an arguably amazing ability, but only if it affects your cards and not the opponent's.
Something that is so difficult to get to work properly should not also give the opponent benefits, in my opinion. I would also suggest rewording the main ability of Zuhuk so that it's much more clear on what its effect does and doesn't affect.
Comments
I've got another card to get feedback on:
My card!
"from" rather than "form".
I think that your card is a little undercosted for its effect. As a measurement, I looked at Breaker of Armies:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401829
Though Breaker of Armies is only an uncommon, it's an 8 mana 10/8 that forces all able bodied creatures to block it. However, if an opponent has say, 20 creatures, some of those creatures will survive, and Breaker of Armies dies.
But, the 0/1 gold that your Distracted by Gold card makes is practically a single player boardwipe.
I think it would be better if it costed a little bit more, or perhaps it didn't have as much of a boardwipe effect to it? Maybe something like "When Gold attacks, target creature blocks it this turn if able. When Gold dies, destroy all creatures that blocked it this turn." That way, it's not completely defeating an opponent's chances.
If not, I'd recommend making the card cost a little bit more.
It does have some really nice flavor, and the art fits the overall flavor of the card.
Here's a partner commander I worked on, and was looking for some feedback on. Any feedback is much appreciated:
There are no partners in Amonkhet. Change the set to commander.
My card!
That feedback was hardly anything. You criticised a set symbol, and that was it. Nothing about the card itself? You didn't have anything to say about whether it seemed balanced or not, or whether or not you even liked it, or how its design may be improved?
As for Other Self, copying is more often blue than black. Seems a bit overcosted, since once the other creature dies, yours is prone to being gone for good. One suggestion I might make is to tie the creature to the enchantment. If the enchantment goes, the creature goes. After all, if the enchantment is destroyed, flavorfully, the other self, the monster of Dr. Jekyll has been conquered.
Please don't sound very harsh next time.
I really like the card. I like that it seems like Galimur is making everyone else do their bidding, while slowly surrounding himself with thrawls so that no one can touch him. The only thing I have to say is that the wording of the parley is a little fuzzy, because it says, "each player gains that much life", but there's no prior number given. I'm guessing it's in reference to the number of nonland cards revealed. I'm not a guru on wording, but I was thinking about the wording "For each nonland card revealed this way, create a 0/1 red, green, and white Cleric creature token and each player gains 1 life." Since it's in the same sentence, I think that it would give each player 1 life for each nonland card revealed. Just seemed a little ambiguous to me
Galimur's abilities feel really tacky and awkwardly implemented. I'd recommend revising them to be more cleanly worded.
The last ability would be formatted as follows.
-----
If Archer Swarm would be dealt damage, remove that many +1/+1 counters from it instead. If you can't, sacrifice it.
-----
The ability is also placed above activated abilities by the way.
Next: What are the opinions for the following card? (Fixed some typos!)
Just FYI, this was probably before your time, but one of the bigger smiths used that art on a pretty famous card...
May you post which card, just for curiosity sake?
Dunno where it is now... @Gelectrode may know (or have made it) I can't remember.
Thoughts?
https://mtgcardsmith.com/view/student-of-the-arts
https://mtgcardsmith.com/view/soultender
Thoughts?
https://mtgcardsmith.com/view/immaulators?list=user
https://mtgcardsmith.com/view/dance-with-the-devil-4
This one's old but one of my favourites. What do you guys think?
At this cost and rarity it should probably {t} and sacrifice itself to activate. Also, you'd have to reveal your first draw if it had lower converted mana cost than the discarded card.
{t}, Sacrifice Manic Tome: Discard a card, then draw a card. If that card's converted mana cost is less than that of the discarded card's reveal it, then draw another card.
Thoughts on this one?
I personally think "Blight" is terrible (so many memory issues etc.), but I was able to express my loathing and enter the contest simultaneously. Oh joy.
I don't mind blight, since you could basically put little tokens (like the Exert ones in Amonkhet) on it to notify whether it was blighted or not. Of course, this is coming from the person that made "memorize", so my opinion probably isn't very valued haha XD
I like the idea behind it, and with it being Legendary it seems fairly balanced, since you can't stall your opponent's blighting with 4 negating effects. It's definitely creative that you made this card to stop the mechanic haha, which is basically the same thing I did with mine, but more temporary and conditional (https://mtgcardsmith.com/view/vessel-of-putridity for the card). Overall I like it, and it would definitely suck as a 2 drop coming in and stopping your opponent's blight plans in their tracks way early.
What about this one?
I know there should technically be a mana cost, but since my plan was to have it as 0 for this card, I just felt this looked better.
Something that is so difficult to get to work properly should not also give the opponent benefits, in my opinion. I would also suggest rewording the main ability of Zuhuk so that it's much more clear on what its effect does and doesn't affect.
Here's my card, though: