Battlerealm

24

Comments

  • Down to make some cards if you guys want to get on untap and play with them?
  • @Doraj9
    Love the use of suspend and making a mana surge a negative impact in your creature's case!
  • edited May 2017
    Deleted.
  • Thanks @hivelord3, it's also kind of positive because it reactivates the come into play effect.
  • @Doraj9
    Very good use of suspend!!!
  • Do you need all three cards in order to participate, or could I only submit one or two?
  • @NokiSkaur I would prefer you to do all three, just because i'd like the see the synergy between them. :D
  • @hivelord3 Understood. I'll start working on those.
  • @NokiSkaur Awesome, good luck!
  • edited May 2017
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  • edited May 2017
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  • edited May 2017
    @Tigersol, I changed my land. It's no longer so similar to yours. :/
    I tried to balance the new design by letting it add more mana at once, but only during a Mana Surge.
  • edited May 2017
    Thany you @NokiSkaur I look forward to everyone else's submissions too!
  • @hivelord3 You're welcome.
    One question, does balance play any role in how these are graded and, if so, would you be able to help me with that? Balancing is something that I've always had trouble with...
  • @NokiSkaur Tbh I'm not brilliant at balancing, but I would like the cards to be reasonably so (no glaring issues) but I'm not too fussy on specifics (like this should be four mana instead of three because on turn three you could cast X, Y or Z kinda picky)
  • Ok I'm dumb so how do I put the card images themselves into the comment?
  • @synthetucreign Ooooh, love your Sitchborn Scyther, really cool!
  • edited June 2017
    Deleted.
  • @hivelord3 Thanks! I wanted to make the creature synergize with my Planeswalker, but since I wasn't sure how you wanted it done, I made the creature native to Battlerealm, with the idea that it was created from other deceased creatures there (hence the "Stitchborne" part)
  • Almost all the lands seem bustedly good
  • The contest itself is based off of unbalanced mechanics, hence it's not surprising. Especially the coin flip RNG for what is supposed to be a theme of a fair fight.
  • edited May 2017
    @modnation676 @brcien
    I've only observed three entries where the lands seem unreasonable. The rest seem fine as legendary lands that enter tapped.
  • edited May 2017
    @NokiSkaur I'm not great at balancing, but I'm fairly certain the land you made is beyond broken. You start the game with it, which means you get 8 mana on turn 2, plus your opponent loses 2 health off the bat. Then every sequential turn they lose life no matter what, and you have the ability to sacrifice it to deal more. There are no drawbacks. In an ideal game, there's a mana surge on turn 2, after your opponent has already lost 6 life because there have been 3 upkeeps, then you sacrifice it to bring them to 4 health, on turn TWO. The ideas in the card are really creative, but it's a free card you start the game with that destroys your opponent by the 2nd turn. And you definitely shouldn't get 8 mana for it, that's pretty crazy
  • @Lujikul
    Here's why that's not true.

    List:
    1) They enter the battlefield before the first untap step. Essentially making the tapped notion pointless.
    2) They tend to have really busted effects for a land.
    3) The surge mechanic is really bad and has unreasonable impacts on some of the cards.
  • I'm surprised @everybody hasn't entered this!
  • edited May 2017
    @NokiSkaur Broken as hell. Lol. Especially your land.
This discussion has been closed.