@Tigersol, I changed my land. It's no longer so similar to yours. I tried to balance the new design by letting it add more mana at once, but only during a Mana Surge.
@hivelord3 You're welcome. One question, does balance play any role in how these are graded and, if so, would you be able to help me with that? Balancing is something that I've always had trouble with...
@NokiSkaur Tbh I'm not brilliant at balancing, but I would like the cards to be reasonably so (no glaring issues) but I'm not too fussy on specifics (like this should be four mana instead of three because on turn three you could cast X, Y or Z kinda picky)
@hivelord3 Thanks! I wanted to make the creature synergize with my Planeswalker, but since I wasn't sure how you wanted it done, I made the creature native to Battlerealm, with the idea that it was created from other deceased creatures there (hence the "Stitchborne" part)
The contest itself is based off of unbalanced mechanics, hence it's not surprising. Especially the coin flip RNG for what is supposed to be a theme of a fair fight.
@NokiSkaur I'm not great at balancing, but I'm fairly certain the land you made is beyond broken. You start the game with it, which means you get 8 mana on turn 2, plus your opponent loses 2 health off the bat. Then every sequential turn they lose life no matter what, and you have the ability to sacrifice it to deal more. There are no drawbacks. In an ideal game, there's a mana surge on turn 2, after your opponent has already lost 6 life because there have been 3 upkeeps, then you sacrifice it to bring them to 4 health, on turn TWO. The ideas in the card are really creative, but it's a free card you start the game with that destroys your opponent by the 2nd turn. And you definitely shouldn't get 8 mana for it, that's pretty crazy
List: 1) They enter the battlefield before the first untap step. Essentially making the tapped notion pointless. 2) They tend to have really busted effects for a land. 3) The surge mechanic is really bad and has unreasonable impacts on some of the cards.
Comments
Love the use of suspend and making a mana surge a negative impact in your creature's case!
Very good use of suspend!!!
I tried to balance the new design by letting it add more mana at once, but only during a Mana Surge.
One question, does balance play any role in how these are graded and, if so, would you be able to help me with that? Balancing is something that I've always had trouble with...
I've only observed three entries where the lands seem unreasonable. The rest seem fine as legendary lands that enter tapped.
Here's why that's not true.
List:
1) They enter the battlefield before the first untap step. Essentially making the tapped notion pointless.
2) They tend to have really busted effects for a land.
3) The surge mechanic is really bad and has unreasonable impacts on some of the cards.