Fall of Ravnica

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Comments

  • @ningyounk
    To answer your question about how it'll play out, all ten guilds will be in each set, but the guild cards will have significantly less representation in City of Ruin.
  • @gelectrode @ningyounk @SpiritDragon

    Any ideas for a Rakdos, Dimir, or Gruul mechanic? I have an idea for the Rakdos, but I think it might be too long.
    Relelntless X--When this creature dies, you may return it to the battlefield at the beginning of your next combat tapped and attacking. Exile it at the end of combat.
  • Here are some random ideas for Dimir:


    Insinuate - Whenever this creature deals combat damage to a player, {effect}

    Cards-in-hands-matter


    ...And some ideas for Gruul:


    Tumult - At end of combat on your turn, if damage was dealt to both creatures and players this turn, {effect}

    Invoke {mana cost} (You may cast this card for its Invoke cost. If you do, it loses all other abilities.)

    As in https://mtgcardsmith.com/view/muraganda-behemoth


    ..And ideas for Rakdos!


    Tumult - At end of combat on your turn, if damage was dealt to both creatures and players this turn, {effect}

    Havoc (as in Flux, as in Experimental) {mana cost} ( You may cast this spell for its Havoc cost. If you do, its targets are chosen at random.)

    That work?
  • edited June 2017
    Some more leads:

    Rakdos:
    Wacky N (Whenever this creature attacks, after the blockers are declared it gets +X/+X where X is a random number between 1 and N.)

    Gruul:
    Rampage N—COST (If you cast CARDNAME for its rampage cost, when it enters the battlefield, it gets +N/+N until end of turn and gains haste.)

    Dimir:
    Sleeper COST (COST: Until end of turn, this creature becomes a 1/1 and can't be blocked.)
  • @ningyounk, Maybe a better name for Wacky is "Unhinged"? Or what about "Deranged"?
  • edited June 2017
    "Flammable"? XD
  • Wacky stops you from doing Wacky 1 cards. Also, there's an ability called rampage (granted, without the number)
  • @Gelectrode
    One of the problems I have with Invoke is that it seems more Selesnya than Gruul. Tumult would make sense in terms of flavour, but it might have the same problems that Raid had. The effect has to be relevant after combat, and that would be a problem with Gruul. They want to affect combat, not the phase afterwards.

    @ningyounk
    I like the mechanic, but it would need a different name. Do you have any other possible ideas for it?

    Depravity X--Whenever this creature deals combat damage to a player, it deals X damage to each opponent.

    Could that work as a Rakdos mechanic?
  • @NokiSkaur
    Just to make it fair, I'd do the following.

    Depravity X (Whenever this creature deals combat damage to an opponent, it deals X damage to each other opponent.)
  • @modnation675
    My problem with that is how useless it would be in a two-player game. I almost never play with more than two players, and I would hate to see my favourite guild be completely useless when I play.
  • @NokiSkaur
    Okay, how about the following? (I was avoiding this as it takes extra space when posting reminder text.)

    Depravity X (Whenever this creature deals combat damage to an opponent, if there is another opponent, it deals X damage to each other opponent. Otherwise, it deals X damage to that player.)
  • What about Depravity X (When this creature deals combat damage to a player, it deals X damage to each opponent)
  • edited July 2017
    @Stormtide
    You mean the following.

    Depravity X (Whenever this creature deals combat damage to an opponent, it deals X damage to each opponent)

    Although, I think doubling damage to players is too strong when you combine it with dealing the damage to each other opponent as well.

    Also make sure to remember the exploit of attacking teammates.
  • The X wouldn't have to be the power. It could be 2 on a 4/4
  • edited July 2017
    @Stormtide
    Yeah, I know. Just look ever the exploit I just mentioned though. (Attacking teammates!)
  • @Gelectrode @NokiSkaur I'm not super good with mechanic names sorry XD They're just concept mechanics, don't hesitate to try improving the one(s) you could like, I didn't take a lot of time to think them through, it was more to bring up possible mechanical themes like Rakdos and random ^^
  • Does anyone have a name for the new Dimir mechanic? It's a milling mechanic similar to exert. It may be a bit too long, but I'm not sure.

    You may choose not to untap this creature during your untap step. If you do, target player puts the top X cards of his or her library into his or her graveyard.
  • @NokiSkaur
    What is the value of X?
  • @modnation675
    It's one of the numbered abilities similar to Scry or Monstrosity.
  • Okay, just making sure.
  • edited July 2017
    That mechanic leaves a bit to be desired. It just doesn't seem like you'd use it much. What about something similar to Infect where it deals damage to players in the form of some kind of counter, and that counter has a rule like poison counters where "at the beginning of your upkeep, put the top card of your library into your graveyard for each [whatever] counter on you. It's a small design, but definitely some space
  • @Stormtide
    The problem with that is how similar it is to Infect. I'm not against using previous mechanics for inspiration, or even adding a different spin on an already existing mechanic. However, Infect seems like one of the last places I'd draw from. Of course, it probably won't be too much of a problem as long as I don't add counter multipliers. It also wont be that big of a problem because it isn't a direct win condition.
  • Even if people don't like the mechanic infect, they might not dislike the mechanics of the mechanics if you're worried about it being to similar, it could just deal regular combat damage, and have a number.
    (I'll just use mill as the name of the mechanic for now since I can't think of a name).
    Mill 4 (When this creature deals [combat?] damage to a player, that player gets 4 mill counters. Players put a card from the top of their library into their graveyard at the beginning of their upkeep for each mill counter on them.)

    Seems like a fun mechanic to me, but it is a bit long. There might be a way to shorten it though
  • edited July 2017
    How about:

    Contagious X (Whenever this creature deals combat damage to an opponent, other target opponent of your choice loses X life.)

    Or just remove the X and change it to the same amount of damage...
  • @Stormtide
    Write it the same way Szadek or Mirko Vosk was written. It basically sounds like keywording their ability text.
  • @sanjaya666
    That sounds more Golgari or Rakdos than anything, and I have a problem with how useless it would be in a 2-player format.
  • edited July 2017
    Mirko Vosk and Szadek have different abilities. Plus, mine continues even after they die because of the counters (though there might be ways to remove it, for example a black card that removes all +1/+1 counters and mill counters)
  • How does the Gruul mechanic look? Also, if anyone has ways to fix mechanics, please let me know so I can put them on an updated discussion. Thank you!
  • This discussion has been closed in favour of a different thread--more focused, hopefully.
This discussion has been closed.