@modnation675 Wait. So I basically made the same thing. I never played any conspiracy. That's neat though, that I'm on some level as wizards designs. Just too little, too late. I'll delete, or, redo the card.
I know, I know, the giant pile of rules test that is phasing is kinda ungainly, but it makes more sense to me than indestructible for this guy - he/she/it/fish ceases to be, then is again. because paradox. and junk. ><
@modnation675 Ty, and thanks for input. going to re-edit & upload new set, with 3 different plane's gods, along with a bit of explanation (both lore and mechanics)
Famine, one of the five horsemen of the apocalypse (Terry Pratchett reference for those of you confused), is a god that you appease by, go figure, "starving" yourself of board state. loosely inspired by balance, it's goal is to punish asymmetrical progress. Inspired partially by Good Omens (Neil Gaiman and Terry Pratchett book. If you haven't read it, stop doing this, go get it, and read it. I'll wait. No seriously, it's amazing and hysterical), for his use of the Scale as a weapon of choice. early concepts were based on land tax as well, only counting lands in excess that opponent's controlled, but this ended up being scrapped due to famine killing creatures IRL.
I like how this one turned out - based on my initial entry, I created a god of time. and while you can get rid of It, it doesn't really take. Rather than indestructibility, It simply ceases to be (phases out), but I deliberately paired this with a very frail body - in short, while you can't get rid of It without a stifle mechanic, It is remarkable easy to get rid of temporarily (ha time pun). Additionally, because It can only participate in combat when something phases in, as opposed to out, attacking requires you to phase out your own permanents in advance, while defending requires you to phase out your opponents beforehand - in short, to play the god of time appropriately, you need to have foresight.
Hailing from Aeon's grant, a Ringworld, Chirion is the sole deity that does not have an opposing / alter ego. The other gods are bound as diametrically opposing forces (life/death, order/chaos, etc). As time itself has no inherent opposite, and space is part of time (go quantum mechanics), Chirion is the most powerful of the gods. It is also the only god that does not draw worship, as It's very nature is completely different from all other deitys on the plane.
Inspired by Shadowmoor and Ravnica, Krothus acts more as a lurker for control decks. with Tithe of 0, it effectively triggers itself every time (you can choose not to, but there isn't much point). Like most gods, Krothus is hard to get rid of. Unlike most gods, however, he can be killed. I tried to make different mechanics to represent the neigh unkillable nature of deities, and this one makes the most sense for a fairy tale-esk creature - evil that lurks in the shadows, defeated, but will return. Like Dracula, he drains the life from enemies and grows in power. I'm not quite sure what to do with the counter mechanics, but I think when I get around to making his set, B/W will end up with some proliferate mechanics.
This is what I thought a God would look like on Kaladesh; a 'spirit of inspiration'. Ideas are worship to it, so the more ideas you have the harder it is to kill.
Here's mine, some feedback'd be much appreciated, especially with regards to the cost and simplification, and sorry that the text is a bit squished. (I haven't been here in a while, so please let me know if me if I've done something wrong, thanks!)
Comments
Thanks for the feedback. I am implementing some changes now. In the next few days I will be editing my entries.
Fixed?
Posted some feedback. Be careful though, as you're repeating some mistakes in regards to formatting.
Wait. So I basically made the same thing. I never played any conspiracy. That's neat though, that I'm on some level as wizards designs. Just too little, too late.
I'll delete, or, redo the card.
I've definitely seen some of your cards surpass WotC's by a long-shot.
The wonders of the community is that we can print things without having to think like a business and we can provide frequent feedback.
Edit: had to take down to re-edit, see following post for final result
It's quite a cool card, I posted some feedback on your card's page. I also think it's justified over indestructible.
Ty, and thanks for input. going to re-edit & upload new set, with 3 different plane's gods, along with a bit of explanation (both lore and mechanics)
Famine, one of the five horsemen of the apocalypse (Terry Pratchett reference for those of you confused), is a god that you appease by, go figure, "starving" yourself of board state. loosely inspired by balance, it's goal is to punish asymmetrical progress. Inspired partially by Good Omens (Neil Gaiman and Terry Pratchett book. If you haven't read it, stop doing this, go get it, and read it. I'll wait. No seriously, it's amazing and hysterical), for his use of the Scale as a weapon of choice. early concepts were based on land tax as well, only counting lands in excess that opponent's controlled, but this ended up being scrapped due to famine killing creatures IRL.
I like how this one turned out - based on my initial entry, I created a god of time. and while you can get rid of It, it doesn't really take. Rather than indestructibility, It simply ceases to be (phases out), but I deliberately paired this with a very frail body - in short, while you can't get rid of It without a stifle mechanic, It is remarkable easy to get rid of temporarily (ha time pun). Additionally, because It can only participate in combat when something phases in, as opposed to out, attacking requires you to phase out your own permanents in advance, while defending requires you to phase out your opponents beforehand - in short, to play the god of time appropriately, you need to have foresight.
Hailing from Aeon's grant, a Ringworld, Chirion is the sole deity that does not have an opposing / alter ego. The other gods are bound as diametrically opposing forces (life/death, order/chaos, etc). As time itself has no inherent opposite, and space is part of time (go quantum mechanics), Chirion is the most powerful of the gods. It is also the only god that does not draw worship, as It's very nature is completely different from all other deitys on the plane.
Inspired by Shadowmoor and Ravnica, Krothus acts more as a lurker for control decks. with Tithe of 0, it effectively triggers itself every time (you can choose not to, but there isn't much point). Like most gods, Krothus is hard to get rid of. Unlike most gods, however, he can be killed. I tried to make different mechanics to represent the neigh unkillable nature of deities, and this one makes the most sense for a fairy tale-esk creature - evil that lurks in the shadows, defeated, but will return. Like Dracula, he drains the life from enemies and grows in power. I'm not quite sure what to do with the counter mechanics, but I think when I get around to making his set, B/W will end up with some proliferate mechanics.
edit: changed my entries a bit, updated them here
This is what I thought a God would look like on Kaladesh; a 'spirit of inspiration'. Ideas are worship to it, so the more ideas you have the harder it is to kill.
http://forums.mtgcardsmith.com/discussion/comment/79834/#Comment_79834
nevermind.
here you go: https://mtgcardsmith.com/account/sets/22251
The contest has gotten more support than I imagined at this point. Thanks everyone!
I'm also running two other contests starting this week.
A) Draft Effects
Pauper Corn
Edit: All issues have been resolved.
No problem, I can just look it up manually since I know the username. Thank you so much as this contest is really popular!
We're nearing 50+ entries! Woaaah. XD
Since there are definitely too many entries to post feedback individually, anyone interested in feedback may leave a message.
Refresh page. (I made an error!)
here you go
Thank you! If there are any changes, leave a message.