What would you guys think about this as a future plane?
I had this idea stirring in my head for some time and I need some outside opinions.
The idea was inspired by a multi-part episode src in Star Trek: Voyager. For a setting on the inspiration, the Voyager crew encounter the wreck of a destroyed Borg Armada and as they travel through Borg space they encounter species 8472. A temporary alliance is made with the Borg in exchange for safe passage by developing weapons to help fight species 8472.
Essentially I think of the Phyrexians to be sharing some traits of the Borg. And the Eldrazi are a powerful race from another dimension similar to 8472.
The plot, the Planeswalkers enter a plane where the Phyrexians and the Eldrazi are in a heated war against each other. The war is devastating the plane and the native races of the plane are fearful it will destroy their home and make it uninhabitable. The Planeswalkers need to choose which of the two Evils do they side with to remove the other from the plane for a quick end of the war. Phyrexia or the Eldrazi?
Likely depending on which Planeswalkers enter the scene there might be some heated disputes on which side to take and it might pin some of the Planeswalkers who disagree with each other against one another. Which side will win the war and what will be the fate of the native races of that plane?
Returning Mechanics: Annihilator, Devoid, Infect, Ingest
New Mechanics: ?
Native Races: ?
Races on the Plane: Eldrazi, (insert Phyrexian races here), (native races here)
Visiting Planeswalkers: ?
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So first off what are your thoughts on this plot idea and how can we make this plane idea work enough to maybe be a suggestion worth considering? I want to someday pass this idea along to Wizards of the Coast.
The idea was inspired by a multi-part episode src in Star Trek: Voyager. For a setting on the inspiration, the Voyager crew encounter the wreck of a destroyed Borg Armada and as they travel through Borg space they encounter species 8472. A temporary alliance is made with the Borg in exchange for safe passage by developing weapons to help fight species 8472.
Essentially I think of the Phyrexians to be sharing some traits of the Borg. And the Eldrazi are a powerful race from another dimension similar to 8472.
The plot, the Planeswalkers enter a plane where the Phyrexians and the Eldrazi are in a heated war against each other. The war is devastating the plane and the native races of the plane are fearful it will destroy their home and make it uninhabitable. The Planeswalkers need to choose which of the two Evils do they side with to remove the other from the plane for a quick end of the war. Phyrexia or the Eldrazi?
Likely depending on which Planeswalkers enter the scene there might be some heated disputes on which side to take and it might pin some of the Planeswalkers who disagree with each other against one another. Which side will win the war and what will be the fate of the native races of that plane?
Returning Mechanics: Annihilator, Devoid, Infect, Ingest
New Mechanics: ?
Native Races: ?
Races on the Plane: Eldrazi, (insert Phyrexian races here), (native races here)
Visiting Planeswalkers: ?
--------------------------------------------------------------
So first off what are your thoughts on this plot idea and how can we make this plane idea work enough to maybe be a suggestion worth considering? I want to someday pass this idea along to Wizards of the Coast.
This discussion has been closed.
Comments
Phyrexians are a different problem. Infect already bred one viable archetype for constructed, that tells you something about the power level of the mechanic. Phyrexians are heavily twisting the color pie, which, along the colorless Eldrazi would suffer greatly.
This brings me to the next problem – what mechanics do you want for white? White is the least Phyrexian and the least Eldrazi colour and it still has to have the same amount of cards with mechanics as the other colours.
Flavourfully speaking, it would be interesting to see a fight between Eldrazi and the Phyrexians, but it would also be incredibly hard to transform this idea into a full functional set.
Prugin-Bolrakul, Compleated
Legendary artifact creature - Hydra Avatar Dragon Eldrazi Horror
{20}
20/20
Infect, protection from everything, annihilator 6
Prugin-Bolrakul, Compleated enters the battlefield with 13 loyalty counters.
Put 3 loyalty counters on Prugin-Bolrakul, Compleated: Destroy target noncreature permanent and deal 3 damage to target creature or player.
Remove 2 loyalty counters from Prugin-Bolrakul, Compleated: Gain control of target creature and exile all colored permanents with cmc 2 or less.
Remove 10 loyalty counters from Prugin-Bolrakul, Compleated: Target opponent loses 7 life, discards 7 cards, and sacrifices 7 permanents. You gain 7 life, draw 7 cards, and may put up to 7 permanent cards from your hand onto the battlefield.
If Prugin-Bolrakul, Compleated would leave the battlefield, shuffle it into your library instead.
"The Soul of the World returned, died fighting two Elder dragons, got fused with an extraplanar god, and turned into an evil robot"
Jace Beleren, Unraveler of Living Telepath Memory Mind Architect of Thought Sculpting Adept Unbound Guildpact Secrets!
As someone who made an Annihilator deck, I'll put it bluntly. Annihilator is one of the most OP mechanics. After three or four triggers, your opponent's battlefield is GONE. If you need further proof, play a few rounds of modern against decks where the goal is to slam Emrakul as fast as possible.
Path to Exile, Swords to Plowshares, etc.
For the new Emrakul, or the old too: Suspension Field, Mangara of Corondor, Oblivion Ring, Imprisoned in the Moon, etc.
First off, almost all of that is white. Secondly, I'm sure that most of that doesn't even touch the old Emrakul.
Have fun keeping it for longer than three or four turns.
More on Annihilator here: http://magic.wizards.com/en/articles/archive/making-magic/storm-scale-zendikar-and-battle-zendikar-2016-11-21
@Mellenius , I see a couple problems, some of which some others have already pointed out.
1. The first is that your color pie will be totally screwy, almost ridiculously. Colorlessness plus the weird color bends of Phyrexian will not synergize well. And as Flatfish said, white will be an issue.
2. Another problem is art. Phyrexians and Eldrazi both have very specific art styles that you're not going to find many examples of, and next to none of them fighting each other.
3. Also, much like the original Voyager episode, the story here isn't really a choice. The Eldrazi aren't sentient/interested enough to form alliances with Planeswalkers. They'd have to go with the Phyrexians, which they probably wouldn't since the Phyrexians are hands-down more evil than the Borg and both choices still mean death for the natives. In reality, anyone who came to this horrible plane would just leave again rather than get involved.
4. This also just a concept that sounds neat conceptually but couldn't work mechanically. Infect decks want to be fast, while Eldrazi decks are naturally slow. They won't play well together. Unless you push for the faster "colorless-matters" Eldrazi of BFZ, in which case you'll have a rough time balancing the limited format.