MTG and World Cultures
As almost EVERYONE knows, lots of MTG sets are based of certain cultures from history and the world. for example...
Amonkhet: Ancient Egypt
Lorwyn/Shadowmoor: Celtic culture in general
Kamigawa: Japan and Shintoism
Tarkir: A mix of cultures of Central and East Asia (I could go on about this one)
Theros: Classical Rome and Greece
Arabian Nights: Take a wild guess.
Portal Three Kingdoms: Imperial China
Kaladesh: Steampunk India??? (I find the way they did the whole India thing underwhelming at best)
And soon Ixalan, which is Aztec/Mayan/Inca cultures from my guess. My problem with some of them (pretty much Kaladesh) is that the source material is kinda thrown in their for reference than anything. But I would like to know the opinion of other Cardsmithers than myself!
See ya!
Amonkhet: Ancient Egypt
Lorwyn/Shadowmoor: Celtic culture in general
Kamigawa: Japan and Shintoism
Tarkir: A mix of cultures of Central and East Asia (I could go on about this one)
Theros: Classical Rome and Greece
Arabian Nights: Take a wild guess.
Portal Three Kingdoms: Imperial China
Kaladesh: Steampunk India??? (I find the way they did the whole India thing underwhelming at best)
And soon Ixalan, which is Aztec/Mayan/Inca cultures from my guess. My problem with some of them (pretty much Kaladesh) is that the source material is kinda thrown in their for reference than anything. But I would like to know the opinion of other Cardsmithers than myself!
See ya!
This discussion has been closed.
Comments
Phyrexia: Ridley Scott's Alien franchise.
Zendikar: James Cameron's Avatar mixed with H.P. Lovecraft's eldritch horrors.
EDIT: More modern greek, not ancient greek. Just to clarify XD
Dominaria: ???
Shandalar: ???
Dominaria: A random Dungeons and Dragons world.
Shandalar: Indiana Jones
Ixalan: Aztecs meet Pirates of the Caribbean, Indiana Jones, and Jurassic Park. And you call Kaladesh weird!
Kaladesh: Aether Indian Steampunk stuff. Actually, I see your point.
Alara: No comment.
Phyrexia: Alien franchise.
Zendikar: Dungeons and Dragons.
Innistrad: Gothic Horror.
Arabian Nights: Uh... I have noooo idea.
Tarkir: Well, let's say a little bit of every single Asian culture.
Kamagawa: Japan and Shintoism.
Amonkhet: Egypt.
Portal Three Kingdoms: Imperial China
Theros: Greek mythology.
Lorwynn/Shwdowmoor: Again, I will have to say Dungeons and Dragons. Since they two games are owned by Wizards ideas are often exchanged. What else could explain stories heavily based on dinos published by both within the span of two months. Anyway, I believe Lorwynn and Shadowmoor were inspired by the Feywild and Shadowfell of D&D.
Mirrodin: No clue.
Ravnica: I think the design process of this set went... "Let's make a city world. I like that idea. Now, what do cities have? Guilds. Okay... so we have a craft based set. No we have them try to kill one another cause we don't allow peace on our worlds. Great idea!
Rath: Anybody?
@sanjaya666
Actually I think Zendikar was based on D&D too. Since it literally has traps and quests. I was nearly expecting dungeons!
@Latinas
I thought the adding of some Indian culture made Kaladesh more believable. Instead of just a black and white world. But, to be honest, it would have been sooooo much better if they abandoned that idea and went with hard core steampunk.
The plane of Kaladesh is fine, but the storyline is trash.
@Latinas
Yes, we have to admit, the for Kaladesh was plane depressing. And the entire reason behind this is they didn't add laser guns. I mean, seriously, the coolest battle in the entire thing was with Kari Zev, and she was using a rope!!!!! Seriously? And what was with Tezzeret literally being insta-killed by Liliana? If he had a laser gun in his arm (which would seriously be the coolest thing ever) he could have incinerated the Gatewatch. Also, imagine a story full of Star Wars style pew pew pewing!!! How great would that be!?
Can you give me more reason for your claim? I don't know too much about the D&D lore, so if you gave me the reason it would be great.
Thank you!
I'm probably wrong, but didn't Mishra die?
I haven't cared much for any of the sets storylines from origins on...Tarkir was the last one that seemed interesting to me.
I liked the Scars of Mirrodin story too. And I liked how the good guys lost. It is very rare in a MTG story. Also, I do agree. The recent story has been awful. But I will argue Hour of Devastation has been decent. I mean, the entire story is literally Nicol Bolas wrecking the entire Gatewatch. In a way, I feel like Wizards is apologizing to us for creating the failed MTG Avengers by having one of the games most iconic villains kill them all.
No, they would just be consumed by the curse of wandering. The story has already stated that that has happened to most of the citizens.
@Platypusburger
Umm... Jace's mind explodes, Gideon gets slowly impaled by Bolas's claw, Nissa gets ripped apart by plants, Chandra gets crushed by Bolas's hand, and Liliana is just generally wrecked. And, read the defeat cycle... destroy... exile... counter... hehehe. And to further prove my point Vraska, not the Gatewatch, is going to be included in Ixalan. I know WOTC said that they wound use the Gatewatch less, but still, I can hope.
Maybe then I'll want to play planeswalkers in a deck! XD
I still doubt that WotC would kill off four of the community's favourite characters. Also, I'm pretty sure they announced Ajani as a part of Ixalan. I'm sure that the Gatewatch and all of its members will live on, but I'm sure they'll use them significantly less than they have.
It wasn't the characters that was the problem, it was their overuse. The members will probably live on, but they won't be in as many sets.
It would be cool to see some other art styles infused in future cards to show a tipping point. They could have some very unique twists on their abilities that don't break their boundaries.
Besides, Jace has been spoiled as being in Ixalan, so he obviously isn't going to die on Amonkhet.