Fabacin
So the plane that overwhleming won the won the vote was Fabacin(google it)!
So, let's get cracking. Fabacin has 2 things going for it at face value. The first is that it is a swamp world. The people of the world have over swamp villages and some treetop houses. Green and black get a big buff in their variety in races that are now available. To enable finding art, any kind of clothing is fine to use in art. The second point is that the world is shaped by the subconscious. If someone thinks something is somewhere, it can just appear into existence. If someone perceives something as scarier than it is, or less scary than it is, then that might just happen. If someone feels an especially strong emotion, magic attached to that emotion might just activate.
So, right now let's work on baseline stuff. If you want to make monocolored vanillas or uncommons that do not use any new keywords, feel free to drop them in here. If I like them, I will favorite them. Other than that, we need to flesh a few things out. Fungus and saprolings were such a big pull to Fabacin for you guys that they should have a notable (But not overwhelming) presence. We need to figure out what biodiversity we could find for the other colors that makes sense. Secondly, brew up a mechanic that could go with the effects o Emotion on Fabacin.
So, let's get cracking. Fabacin has 2 things going for it at face value. The first is that it is a swamp world. The people of the world have over swamp villages and some treetop houses. Green and black get a big buff in their variety in races that are now available. To enable finding art, any kind of clothing is fine to use in art. The second point is that the world is shaped by the subconscious. If someone thinks something is somewhere, it can just appear into existence. If someone perceives something as scarier than it is, or less scary than it is, then that might just happen. If someone feels an especially strong emotion, magic attached to that emotion might just activate.
So, right now let's work on baseline stuff. If you want to make monocolored vanillas or uncommons that do not use any new keywords, feel free to drop them in here. If I like them, I will favorite them. Other than that, we need to flesh a few things out. Fungus and saprolings were such a big pull to Fabacin for you guys that they should have a notable (But not overwhelming) presence. We need to figure out what biodiversity we could find for the other colors that makes sense. Secondly, brew up a mechanic that could go with the effects o Emotion on Fabacin.
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Comments
The Mossdog would fit perfectly in this plane. Emotions altering reality is a very interesting concept, and I will most certainly make some cards here.
@ASubtleGhost Not TYlera, but I could see the other two hobbling around!
Also, do we know if Fabacin is all swamp. Are there cities?
@Interdreams Like in Alacaw, I'm gonna have to be a stickler on multicolored. Unless someone has a reason a swampconscious plane would be multicolored, I need to request minimal multicolored cards. Infested Wanderer would most likely not make it into the final set as is since the presence of fungus and thallids demanding the black green multicolored. Despite that, this guy is definitely skulking around somewhere in the depths of Fabacin.
Back from vaca so can maybe give this set a bit more love!
As much as I would want to drop Frogs into a Gitrog Tribal, I think these guys feel blue and like an interesting race for Fabacin.
Narklex, the cavernous region of Fabacin was formed before the world devolved, and is one of the few cave systems that didn't collapse. Many residents believe that a metal from the Aether protects the cavern from harm, and the excess of leylines are used as proof of that. Marsh gases form in certain areas of the caverns, ignited by minerals in the walls. Humans mostly reside in the higher levels while goblins and oily skeleton-esque creatures reside in much lower levels. The skeletal oil creatures are know as Tarreek, and they can be ignited when exposed to the marsh gases. It is the second most dangerous region of Fabacin due to the Tareek and constant risk of combustion.
These are answers to questions that brcien had:
This is not a swamp region--Marsh gases enter through cracks in the floor/walls of the caverns.
The Tareek can best be described as black, dripping skeletons that are occasionally set ablaze. A set of working keywords is Flaming Skeleton Fantasy.
The subconscious affects Narklex by manipulating caverns (creating new caves, making minerals sprout from the walls, etc.) or flame (igniting weapons, creating manifestations of anger, etc.)
Again, all feedback is appreciated and encouraged. Thank you!
I guess so...
For future reference, if a card becomes a color, it loses all other colors by default. At least for the duration of the effect.
Interesting idea though!
I'll be making more swamp/fungus creatures and spells next, and would happily use any new Fabacin-relevant mechanic you can come up with. I cannot think of anything good right now, as it is quite late here as I post this.
Try using either Forecast orrrr
X Thought (Mana): Exile this card from your hand, get a sweet effect
or
X Thought (Mana): Exile a card from your hand, get a sweet effect
Wasn't sure how to word this???
That card is really bad!
People won't think it's worth it to exile rather than keep an actual card.