Magic Adventure! (Ongoing) (Entries Closed)
The main idea of this is to have 3 players in an adventure. You choose a theme, name and create a legendary creature for your character.
Every time the story progresses, you will face a challenge that you have to solve using a card that fits your characters theme. Each character that doesn't sufficiently counter that car loses one life. You have 3 life at the start of the game. (you die when you lose all your life)
There will be the occasional quest decision that requires you to make a story choice that could effect what the next challenge is.
I am aware that this is a pretty new idea so there will be issues throughout and undoubtedly confusion, just bear with me. Make sure you join soon because the game starts the moment 3 people join!
Players are:
Lujikul
Nokiskaur
SpiritDragon
TenebrisNemo
Every time the story progresses, you will face a challenge that you have to solve using a card that fits your characters theme. Each character that doesn't sufficiently counter that car loses one life. You have 3 life at the start of the game. (you die when you lose all your life)
There will be the occasional quest decision that requires you to make a story choice that could effect what the next challenge is.
I am aware that this is a pretty new idea so there will be issues throughout and undoubtedly confusion, just bear with me. Make sure you join soon because the game starts the moment 3 people join!
Players are:
Lujikul
Nokiskaur
SpiritDragon
TenebrisNemo
This discussion has been closed.
Comments
Theme: Token Grave
Name: Hallaasna, One with the Wild
Card:
Do all characters face the same challenges?
Name--Drakuni, Lord of Broken Time
Card--
Theme~Kill on sight.
Name~Lyxendra Spiteweaver
Card~
Looks like a 4-player game, ah well should still work.
@SpiritDragon Yes, they travel as a group but are attacked individually, take your time with the character! We don't want rushed products
Also all make sure that your character isn't story ruining (don't fight the story, let it happen)
Current players are:
@Lujikul
@Nokiskaur
@SpiritDragon
@TenebrisNemo
@Brainifyer (i think)
I am now far over the initial limit, so if your reading this thread for the first time i'm afraid you can't join.
Name: Vionek Daemek, Spirit Unbroken
Card:
Yes, thats correct. But i don't think Brainifyr will be playing.
All of your cards are looking good guys, i can see the personalities clearly through the art and abilities.
SpiritDragon won't be available until Monday.
I know, we'll have to be patient, but while we're waiting we may as well go through a practice fight. Ill get some not-good cards ready and a really rudimentary/reusable story ready for a once off fight.
Sure, that would work. It would be useful to get a feel for this challenge.
@TenebrisNemo
@Lujikul
This is a practice fight to pass the time (im sure you are all perfectly busy otherwise but still). This is in no way starting the game and will not affect the real game.
You approach the dusty hallway with wide eyes (or sockets) as you look at the currently still statues. Heeding the warnings from the old sage you know the true secrets of the castle defence system. it's not for keeping people out, it's for keeping them in.
You came here to "rescue" a piece of parchment from the royal library, one that should tell you the location of the next attack and how best to stop it.
As you continue to walk past, a large noise breaks the tension. The noise of three very angry gargoyles who's purpose in life, is to take no prisoners...
All players will be fighting:
And must each create a counter.
Guard-goyle only stops creatures going into the hand (ability still activates on leave battlefield though)
Certainly not a full counter, but it's quite difficult to make a direct counter with RNG. Not without completely breaking it, at least.
I think I'm ready now.
Everybody should see a story and a challenge by the end of the day
When are you going to post the challenge?
You and your group have been travelling for many days to reach the capitol, Nortistagg, in order to report to the king. You are part of the kings, Falthir's, new plan to quell the sudden surge of rebellious activity throughout the region. Upon reaching your first target you discover that it was simply peasants wanting somebody to get rid of a slime infestation, an easy enough problem to fix. But it was not the rebel faction, and it was tiring for all those who have muscle.
The caravan gets going again, much to your pleasure, and makes its way towards the last major obstacle in the way of Nortistagg, the unknown forest of Morth. This place is the only area of the known world not to have been mapped, and that's not because of the lack of effort. The great spider queen, who has yet to be seen but from the eyes of maniacs and dead men.
As the caravan approaches the forest, you hear the driver of the nearest cart shout "No talk'n in th' forest, an' not so much a step off th' path or we'll all be spider food!". He was more correct than he thought, the lack of sleep and complaints of the passengers meant that the caravan set up camp in the middle of the forest, one of the young horses breaks free of its reins and runs of into the forest...
Spiders, blood, darkness.
All characters will be fighting:
And:
(create a counter for both)
Blorp?