How about White being the Buddha religion of Central and South East Asia? Since the goal is enlightenment, maybe there are benefits for your own cards being exiled?
@Mellenius That is a good idea! Maybe there could be different regions on the plane - mountains for the white (and maybe red) tribes, islands for blue... to be honest, I'm not sure what else. But each one has to have a deity - Weisha can be a good one if you make it a bit better in p/t. For blue, I have one called Hapu that I posted earlier. Red, black and green, I'm accepting ideas.
Be careful when dealing with exile. It's dangerous territory. Even Weisha seems really bad (not a bad card, just bad territory, since it basically lets you get back a card from exile)
@Stormtide Hmm, maybe Weisha should be updated. I had an idea - five monocolored tribes, two walkers. Maybe white can be Buddhist-like monks (I recently created one), blue is surfers and those sea-loving, Moana types... Like I said, red black green, I need some input. And all five tribes live on different islands or island clusters.
@Everyone Submit your card/mechanic ideas and/or ideas for what black red and green tribes should do. I also would like a bit of story structure, if you fancy yourself good at that.
@Stormtide I mean this is, like, Tarkir. Each tribe has a main color and I have yet to discern the sub-colors. @NokiSkaur Excellent, excellent! How about we call this ability Weave? We can tweak it as we go along. Can you come up with a mechanic that can go with blue?
@Stormtide That is a cool fact! Maybe I'll add something like a blue discovery of mana. @NokiSkaur Mana ramp works. These are good mechanics. And the return of vehicles makes perfect sense. Do you have any ideas for red and black?
@Nokiskaur I'm not sure. Means we'll have to put vehicles and exert in, plus it sounds more like an action keyword. Blue mana ramp could work though, since blue does have colorless mana production in its color pie
Perhaps we could make a return for Battle Cry in red?
As for black, how about: Ritual (As you cast this card, you may sacrifice a creature and pay {mana cost} in addition to this card's other costs. If you do, {effect}.)
True, but this is supposed to represent something different. Curiosity, to my understanding, represents gaining knowledge through experimentation, and therefore pain. This is just supposed to represent travel, causing no direct pain.
Comments
How about White being the Buddha religion of Central and South East Asia? Since the goal is enlightenment, maybe there are benefits for your own cards being exiled?
An Artisan is associated with the following ability.
{Name} ({t}: Create a green Basket artifact token with "Sacrifice this artifact: Add {g} to your mana pool.")
@NokiSkaur Excellent, excellent! How about we call this ability Weave? We can tweak it as we go along. Can you come up with a mechanic that can go with blue?
@NokiSkaur Mana ramp works. These are good mechanics. And the return of vehicles makes perfect sense. Do you have any ideas for red and black?
However ship vehicles do work.
Maybe Voyage could be a keyword on ships?
As for black, how about:
Ritual (As you cast this card, you may sacrifice a creature and pay {mana cost} in addition to this card's other costs. If you do, {effect}.)
That doesn't make sense to me, but it's certainly an option.
Battle Cry was W/R in SOM-NPH, so... yes?
@Stormtide
True, but this is supposed to represent something different. Curiosity, to my understanding, represents gaining knowledge through experimentation, and therefore pain. This is just supposed to represent travel, causing no direct pain.
No worries, mate. No need to apologize.