I also want to push Rakdos away from Beatdown Aggro, giving Rakdos Combo, Dimir Disruptive Aggro, Gruul Beatdown Aggro, Selesnya Control, and Azorius Midrange.
On a similar note, Azorius Midrange Improvise is the only archetype we've worked out. Do you guys have ideas for other archetypes we could do? The only limits I have are no Gruul or Dimir Control, and no Rakdos Beatdown.
Tutoring specifically for equipment has traditionally been white. Black tutors usually allow you to search for anything, black tutors that find specific card types usually tutor to the graveyard.
Green generally recurs cards back to hand and not onto the battlefield. While white and blue do already have artifact recursion effects i find it hard to see what interaction black would have with equipment other than recurring it.
I don't think equipping from the graveyard would actually be that broken, you have to go through multiple steps to make it work. First you have to get the equipment into the graveyard, then you have to get and cast the right enabler (Battlefield Looting or Tarnath) and you would still have to pay the equip cost.
Also, I thought that most colours could tutor to the hand at common and uncommon while black and green could tutor to the battlefield at higher rarities. I'm still getting used to colour pie--For about six years I only cared about playing the game.
As for tutors, most can for varying card types and at varying costs. This is more complex as you need to have experience with the existing cards first. Otherwise, it's a lot of research! (Also, some colors have more options than others intentionally as they are rare justified color breaks!)
Using Kaladesh as a baseline, couldn't all colours fetch Artifacts from somewhere else? Even if it didn't fit nicely into colour lie, like with black, it still happened because it fit into the set. Why would Equipment be any different?
@NokiSkaur Equipment generally fall into WRG colors as a deck theme. (They do exist as stand-alones for other colors!) Equipment hate is available heavily in black (& green) as a round about for black's lack of artifact/enchantment removal.
@NokiSkaur Those sets only deviate from the color pie in small degrees and do so on less cards. This results in few options of similar cards changing the usage from an archetype to a tech/sideboard option.
An effective example of this is when one land destruction spell exists in a color whereas the other color has dozens. Even though the first color's option is rated highly in comparison to the second color. (Aka. Better than the inefficient printings of the common color!)
An example of this would be a blue deck sideboarding a one-drop land bounce as 'land removal' while red gets to rip lands apart? I don't work well with just vague baselines.
White is more than occasionally. If there's a card that cares about equipment, it's likely white. There is a possibility of red, but white likes equipment much more than red. Blue likes artifacts of all kinds more than any other color, but when you get to specifically equipment (or vehicles for that matter), white or red likes them more.
I haven't looked through all six pages of this, so sorry if this was already mentioned, but what about a mechanic called Reforge where the artifact just returns to the battlefield tapped? @NokiSkaur
The card makes no sense. Why would its bestow cost be lower than its casting cost? Why not make it an Enchantment Artifact with two subtypes? Why is it a creature? Nothing about it makes sense, and paying five mana for a 2/2, while only paying two mana for two 2/3s is backwards beyond belief.
I thoroughly dislike Living Sword, though I hope you learn. I might sound a bit harsh, but I'm naturally a critical person. I probably don't mean what I said as strongly as I said it, but the points still remain.
@NokiSkaur Wow. I made it 5 so it wasn't to op, with all it's abilities. I get your reasoning, but I was just trying to make a card that fit the theme but wasn't to powerful. I'll make a better one to make it up to you. I'm not hurt. I get it.
You can cheat the 5 cmc with a bestow cost of one. I don't think you fully understand how Bestow works. Bestow is an alternate cost, not an Equip-like cost. I think that it should have a cmc of two, a bestow cost of 5, and an equip cost of two. Reforge probably won't be implemented at all, so I'd suggest removing it.
I know what you meant, but it's in terrible syntax. You could mean any number of things by 'an ability.' Activated ability? Triggered? P/T? Buff given by equipment? Evergreen ability? Mana ability? Effect of an aura? Be more specific, and study the syntax.
Comments
I also want to push Rakdos away from Beatdown Aggro, giving Rakdos Combo, Dimir Disruptive Aggro, Gruul Beatdown Aggro, Selesnya Control, and Azorius Midrange.
On a similar note, Azorius Midrange Improvise is the only archetype we've worked out. Do you guys have ideas for other archetypes we could do? The only limits I have are no Gruul or Dimir Control, and no Rakdos Beatdown.
Green generally recurs cards back to hand and not onto the battlefield. While white and blue do already have artifact recursion effects i find it hard to see what interaction black would have with equipment other than recurring it.
I don't think equipping from the graveyard would actually be that broken, you have to go through multiple steps to make it work. First you have to get the equipment into the graveyard, then you have to get and cast the right enabler (Battlefield Looting or Tarnath) and you would still have to pay the equip cost.
Never said it was broken. Just requires mechanical and rules changes that you didn't state.
Mechanically broken, not playably broken?
Also, I thought that most colours could tutor to the hand at common and uncommon while black and green could tutor to the battlefield at higher rarities. I'm still getting used to colour pie--For about six years I only cared about playing the game.
Yes to the first.
As for tutors, most can for varying card types and at varying costs. This is more complex as you need to have experience with the existing cards first. Otherwise, it's a lot of research! (Also, some colors have more options than others intentionally as they are rare justified color breaks!)
Alright. Thank you.
@serpentail
Using Kaladesh as a baseline, couldn't all colours fetch Artifacts from somewhere else? Even if it didn't fit nicely into colour lie, like with black, it still happened because it fit into the set. Why would Equipment be any different?
Equipment generally fall into WRG colors as a deck theme. (They do exist as stand-alones for other colors!) Equipment hate is available heavily in black (& green) as a round about for black's lack of artifact/enchantment removal.
From my limited understanding of colour pie, here's what I gather on artifacts. Please note that this is excluding Artifacts Matter sets.
W. Cares about equipment, but only occasionally, and rarely anything else.
U. Loves artifacts, but not on the same level as spells.
B. Doesn't care about artifacts
R. Loves artifacts under their control, hates artifacts anywhere else.
G. Hates artifacts.
If this can all change in an Artifacts Matter set, why can't their opinions on equipment change as well?
Those sets only deviate from the color pie in small degrees and do so on less cards. This results in few options of similar cards changing the usage from an archetype to a tech/sideboard option.
An effective example of this is when one land destruction spell exists in a color whereas the other color has dozens. Even though the first color's option is rated highly in comparison to the second color. (Aka. Better than the inefficient printings of the common color!)
An example of this would be a blue deck sideboarding a one-drop land bounce as 'land removal' while red gets to rip lands apart? I don't work well with just vague baselines.
What are you talking about? I don't know any efficient land bounce cards in blue. (Most are nonland or a nonland type.)
I'm not thinking of a specific card. I need specifics, not a vague idea. I'll edit my last comment--I didn't say what I meant to say.
Oh, okay. I was just wondering what card you found! XD
Would you rather he be native or Akroan? Both seem like they would be interesting and flavourful.
@NokiSkaur
https://mtgcardsmith.com/view/living-sword
We did talk about it, but we decided not to keep it. You can see the discussion on page three, if you care to look through it.
Thx. The card's not bad though, right?
The card makes no sense. Why would its bestow cost be lower than its casting cost? Why not make it an Enchantment Artifact with two subtypes? Why is it a creature? Nothing about it makes sense, and paying five mana for a 2/2, while only paying two mana for two 2/3s is backwards beyond belief.
I thoroughly dislike Living Sword, though I hope you learn. I might sound a bit harsh, but I'm naturally a critical person. I probably don't mean what I said as strongly as I said it, but the points still remain.
Wow. I made it 5 so it wasn't to op, with all it's abilities. I get your reasoning, but I was just trying to make a card that fit the theme but wasn't to powerful. I'll make a better one to make it up to you.
I'm not hurt. I get it.
You can cheat the 5 cmc with a bestow cost of one. I don't think you fully understand how Bestow works. Bestow is an alternate cost, not an Equip-like cost. I think that it should have a cmc of two, a bestow cost of 5, and an equip cost of two. Reforge probably won't be implemented at all, so I'd suggest removing it.
This one might be op.
https://mtgcardsmith.com/view/the-armory-1
I think it would be better off as...
Equip 1
The armory is a copy of any equipment attached to a creature that shares a colour with equipped creature.
Far from perfect, but a clear improvement.
That's a mechanic?
@NokiSkaur
That works, I suppose. But I meant what I said and I said what I meant. A Mtg Cardsmith is faithful, 100%
Living Weapon was obscure and barely explored. I wouldn't use it if I thought it was used to the point of doing the mechanic justice.
I know what you meant, but it's in terrible syntax. You could mean any number of things by 'an ability.' Activated ability? Triggered? P/T? Buff given by equipment? Evergreen ability? Mana ability? Effect of an aura? Be more specific, and study the syntax.
I meant all of the above.