Circuit Challenge: Meet the Souls
Hello folks.
I have a confession: I love creature cycles. The concept of a series of cards built around a particular mechanical theme has always attracted me. You might remember a previous contest of mine Meet the Blades. Well, I think it's time for another iteration on the concept, using another mostly-forgotten cycle of creatures: the Souls!
These guys were the poor man's version of the Titan Cycle. Each one represented a plane, but they didn't capture that particularly well. (Really, Soul of Zendikar? Beast tokens to represent the 'land world'? For shame.)
But I think you guys can do it better! So for my next challenge, I'd like you fine Cardsmiths to design your own version of the Souls!
Here are your rules:
1. Cards must be a creature with the subtype Avatar.
2. Cards must be rare or mythic.
3. Cards must have an activated ability that can be used from the battlefield or once from another zone (we'll open it up a bit, so not necessarily the graveyard).
4. Cards must be named Soul of X (where X is a plane).
General guidelines:
All colors and combinations are on the table.
Yes, you can redo a plane already done by the original six Souls.
Yes, you can choose a plane of your own design. If you do, link me to see other cards from that world so I can get a feel for what the plane is like.
Contest closes in two weeks or so.
Limit of three entries per person.
Prizes!
First place gets four likes!
Second place gets three likes!
Third place gets two likes!
Honorable mentions get their entries liked!
Judging criteria will be creativity, proper smithing, and most importantly: theming. If you're gonna make the soul of a plane, it should really capture what the world is all about! Have fun and happy Cardsmithing!
EDIT: Now we have a Circuit Challenge! Victors in this challenge will also be awarded the following prizes:
1st Place = 1 Circuit Point
2nd Place = 3/4 Circuit Point
3rd Place = 1/2 Circuit Point
Honorable Mentions = 1/4 Circuit Point
I have a confession: I love creature cycles. The concept of a series of cards built around a particular mechanical theme has always attracted me. You might remember a previous contest of mine Meet the Blades. Well, I think it's time for another iteration on the concept, using another mostly-forgotten cycle of creatures: the Souls!
These guys were the poor man's version of the Titan Cycle. Each one represented a plane, but they didn't capture that particularly well. (Really, Soul of Zendikar? Beast tokens to represent the 'land world'? For shame.)
But I think you guys can do it better! So for my next challenge, I'd like you fine Cardsmiths to design your own version of the Souls!
Here are your rules:
1. Cards must be a creature with the subtype Avatar.
2. Cards must be rare or mythic.
3. Cards must have an activated ability that can be used from the battlefield or once from another zone (we'll open it up a bit, so not necessarily the graveyard).
4. Cards must be named Soul of X (where X is a plane).
General guidelines:
All colors and combinations are on the table.
Yes, you can redo a plane already done by the original six Souls.
Yes, you can choose a plane of your own design. If you do, link me to see other cards from that world so I can get a feel for what the plane is like.
Contest closes in two weeks or so.
Limit of three entries per person.
Prizes!
First place gets four likes!
Second place gets three likes!
Third place gets two likes!
Honorable mentions get their entries liked!
Judging criteria will be creativity, proper smithing, and most importantly: theming. If you're gonna make the soul of a plane, it should really capture what the world is all about! Have fun and happy Cardsmithing!
EDIT: Now we have a Circuit Challenge! Victors in this challenge will also be awarded the following prizes:
1st Place = 1 Circuit Point
2nd Place = 3/4 Circuit Point
3rd Place = 1/2 Circuit Point
Honorable Mentions = 1/4 Circuit Point
This discussion has been closed.
Comments
Yay! Well done!
I remember that contest, was the first one I joined xD
Sarpadia is a continent in Dominaria, where Fallen Empires took place. It wasn't an easy one to try and fit into a worthwhile Soul, so I went with a Thrull vibe.
https://mtgcardsmith.com/view/soul-of-amonkhet-2
This is meant to replicate the Orzhov Zombies archetype in AKH/HOU. This directly conflicts with Nissa's Defeat, but I imagine a soul coming back once its plague is removed.
Redone Soul of Zendikar. In my opinion Zendikar was always about land creatures and the use of those. The untamed mana creating elementals left and right, so here's what I believe Sould of Zendikar should've been like.
Kyneth is a plane which its landscape is mostly filled with natural mazes, so people who can't fly would likely get a hard time to traverse it (from Planechase 2012).
I tried to be a little more creative than giving you a dragon token which would probably be the right way of doing it, but it's a little too obvious for a contest x)
Should "Heroic" be in the ability text it grants? I mean, that is what it's doing.
I guess I missed some of the format rules. Oops.
Guess it'll probably have activated buff and indestructible for creatures sharing color. Have to recreate eventually.
Question, would Soul of Theros' color be the same regardless of zone?
@Faiths_Guide , yes, an effect that defines a card's color identity generally applies in all zones. A different question is what happens in the case of a tie for devotion, though.
Isn't that Soul of Innistrad art a shot from a Dark Souls 3 cutscene?
Bit boring but it fits the cycle very well.
How about the Ixalan's grounds?
"Whenever a creature you control is dealt damage, if it causes an ability of that creature to trigger, that ability triggers an additional time."
In your case, it would probably become:
"CARDNAME deals 1 damage to all creatures. Whenever it causes an ability of a creature you control to trigger, that ability triggers an additional time."
N.B: Note that you don't deal damage yourself, the creature does
https://mtgcardsmith.com/user/IanLowenthal/sets/24594
https://mtgcardsmith.com/view/soul-of-kernafval
To contaminate, you choose any number of permanents and/or players with a radiation counters on them, then give each another radiation counter.
The rules for the radiation counters can be found here:
https://mtgcardsmith.com/view/radiation-counter-6?list=set&set=17006
https://mtgcardsmith.com/view/radiation-counter-4?list=set&set=17006
https://mtgcardsmith.com/view/radiation-counter-5?list=set&set=17006
https://mtgcardsmith.com/view/radiation-counter-2?list=set&set=17006
These were a bit hard to do considering my lack of Lorwyn knowledge, but I hope it got the flavor right! I am aware their abilities can't be used from other zones, any more text would not fit on the cad. I hope that's alright!
So it's basically Infect and Proliferate, but balanced-ish?