Hedge-mage contest
(http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[hedge-mage])
Eventide contained an interesting set of creatures call hedge-mages . These where 2/2 creatures for three mana (2 generic and 1 of hybrid enemy colors). They have two ETB effects that only trigger if you control two lands of the right basic land type.
The point of this contest is for you to create your own hedge-mage creatures. Whether that means creating a new one for allied colors or remaking an enemy colored one you think could have been better.
Rules:
- The contest will go on for two weeks, entries will be closed on Oct 27
- Their is no entry limit, make as many hedge-mages as you want
- Cards must have "hedge-mage" in their name
- Cards must resemble the official hedge-mages
I will be judging cards based on:
- Power, i want cards that are strong but not overpowered
- How hedge-magey they are, they more they fit in with the original cycle of hedge-mages the better
- Flavor, while the original hedge-mages aren't super flavorful cards themselves, your cards should be something that makes sense with the name "hedge-mage"
Prizes:
- 1st place will get likes on 5 of their cards of my choice and will be known as the Hedge-Archmage for all time
- 2nd place will get likes on 3 of their cards of my choice
- 3rd place will get likes on 2 of their cards of my choice
- honorable mentions will get a like on their entry to the contest
Happy smithing
Eventide contained an interesting set of creatures call hedge-mages . These where 2/2 creatures for three mana (2 generic and 1 of hybrid enemy colors). They have two ETB effects that only trigger if you control two lands of the right basic land type.
The point of this contest is for you to create your own hedge-mage creatures. Whether that means creating a new one for allied colors or remaking an enemy colored one you think could have been better.
Rules:
- The contest will go on for two weeks, entries will be closed on Oct 27
- Their is no entry limit, make as many hedge-mages as you want
- Cards must have "hedge-mage" in their name
- Cards must resemble the official hedge-mages
I will be judging cards based on:
- Power, i want cards that are strong but not overpowered
- How hedge-magey they are, they more they fit in with the original cycle of hedge-mages the better
- Flavor, while the original hedge-mages aren't super flavorful cards themselves, your cards should be something that makes sense with the name "hedge-mage"
Prizes:
- 1st place will get likes on 5 of their cards of my choice and will be known as the Hedge-Archmage for all time
- 2nd place will get likes on 3 of their cards of my choice
- 3rd place will get likes on 2 of their cards of my choice
- honorable mentions will get a like on their entry to the contest
Happy smithing
This discussion has been closed.
Comments
Since I started playing during Tarkir, what better way to do this than with a cycle of Hedge-Mages from Dragons? I did not include the "you may" for each ability, as was in the other hedge mages. This is because I very feel much, flavorfully, that these hedge-mages are following the orders of their Dragonlords, so I didn't give them an option to not oblige. If that is problematic, I would be happy to go back and redo the cards to add it.
I thought I'd make one that also fits a set i was making. Any thoughts?
One side of that is much more useful than the other.
Nice!
need to make a few more to have a full cycle
Also i made some changes to my corrupted hedge-mage @NokiSkaur maybe its more balanced now
With that said, this contest is still open for six more days. I hope to get even more entries which i can judge and enjoy.
Happy Smithing.
Made a few more hedge-mages hope thats ok lol
@Faiths_Guide It makes sense that each of the Ravinca guilds would have a hedge-mage so flavor points there. The abilities all seem balanced at fit fit the colors well. The art of the Hull Clade and Ghor-Clan mages seems kind of too happy though.
@Beck I enjoy seeing cards from some of the more obscure MTG tribes like Minotaurs. Both abilities fit their color well and could be impactful in a game. The art fit nicely so well done overall.
@ReddEnderman As you said a pretty simple design but one i think would be effective. It does exactly what you would want an aggressive goblin to do make bodies and deal damage.
@Zizick123 Nice, i like how both of the abilities fit in their colors and support a control theme really well.
@Sanjay666 The effect this one gives you pretty powerful though the interaction between the two abilities is a bit awkward.
In 3rd place @Djayhero with Undead Hedge-Mage
I like that you chose to make the token a skeleton instead of a zombie, giving some love to a lesser-used creature type. The abilities are each powerful and the card can potentially be a three for one in the right circumstances.
In 2nd Place @Credius with Vanity Hedge-Mage
I like the symmetrical nature of these effects. Basing it off number of creatures makes it a little bit more interesting than just giving it a flat value.
An in first place i am honored to Coronate,
@RohanDragoon with Silumgar Hedge-Mage
Overall my favorite hedge-mage cycle in the contest. The art on each fits perfectly and the flavor of them serving the dragonlords works perfectly. Each one is well made but my favorite is the Silumagar Hedge-Mage. In the right circumstance he is a powerful three for one but he doesn't feel too overbearingly strong.
( Or Ditto. Somebody's used my format! XD )
I didn't know that is someone's format. I won't do that again.
It's perfectly alright! Feel free to use it as often as you like.