Memnarchitect's Workshop
This is a space I intend to use to publicly log 'work-in-progress' card files.
This is useful to me because it means that I don't have to polish off each design with all of the 'bells and whistles' like a formal name, flavor text, creature types, and (most importantly) art until the design is ready for such things.
It also means that the file can be edited without destroying and recreating an entry in my gallery.
Finally, it allows any interested party to come view, comment on, and critique any part of the file, or the formatting and conventions of the log itself.
I hope that this can be a sounding board for mechanical ideas. (What other kind of ideas would a machine come up with?)
Any and all contributions that influence the final product will be credited in the first comment on the card.
I am separately logging a copy of the file in a word document. This is for consolidated and static organization. It also allows me to view and edit a version of the log without network access, should that ever become relevant.
Naming convention:
MemU01C
Memnarch. Blue. One. Creature.
The first blue creature in Memnarch's design file.
MemC01A
Memnarch. Colorless. One. Artifact.
The first colorless artifact in Memnarch's design file.
And so we begin.
Project Start.
This is useful to me because it means that I don't have to polish off each design with all of the 'bells and whistles' like a formal name, flavor text, creature types, and (most importantly) art until the design is ready for such things.
It also means that the file can be edited without destroying and recreating an entry in my gallery.
Finally, it allows any interested party to come view, comment on, and critique any part of the file, or the formatting and conventions of the log itself.
I hope that this can be a sounding board for mechanical ideas. (What other kind of ideas would a machine come up with?)
Any and all contributions that influence the final product will be credited in the first comment on the card.
I am separately logging a copy of the file in a word document. This is for consolidated and static organization. It also allows me to view and edit a version of the log without network access, should that ever become relevant.
Naming convention:
MemU01C
Memnarch. Blue. One. Creature.
The first blue creature in Memnarch's design file.
MemC01A
Memnarch. Colorless. One. Artifact.
The first colorless artifact in Memnarch's design file.
And so we begin.
Project Start.
This discussion has been closed.
Comments
MemB01C
3B
Creature -- Horror (R)
~'s power and toughness are each equal to the number of -1/-1 counters among creatures.
Suspend X -- XB. X can't be 0.
Whenever a time counter is removed from ~ while it's exiled, put a -1/-1 counter on target creature.
* / *
{This is a black iteration on the mechanics of Aeon Chronicler. The difference in mana costs is because I believe drawing a card to be inherently much more powerful than placing a single counter.}
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MemB02C
7BBB
Creature -- Horror (R)
Fear
Suspend 9 -- 2B
Whenever a creature an opponent controls dies, if ~ is suspended, remove a time counter from it.
6 / 6
{A black iteration of Deep-Sea Kraken. Request for Input: Should raw Mana Cost go down because Fear is weaker than Unblockable? Is suspend 9 appropriate? Should the trigger count tokens? Does this affect the suspend count? Should the trigger count your own creatures? }
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http://www.cardkingdom.com/catalog/item/122409
Also, your other card is a flipped version of Fungal Behemoth:
http://www.cardkingdom.com/catalog/item/122044
Well, Nihilith and Deep-Sea Kraken are part of the same cycle, and Fungal Behemoth and Aeon Chronicler are part of their own cycle as well.
MemB02C (read: 'bad Nihilith') is close enough to Nihilith that it doesn't warrant further development.
MemB01C (read: 'flipped Fungal Behemoth') is useful in an environment where mechanics like wither, persist, or undying exist, as well as any effects that may use -1/-1 counters as a resource (one way being Etched Monstrosity).
Thank you for the input.
MemU01S
2UU
Sorcery (U)
Put target nonland permanent on top of its owner's library.
Draw a card.
{This was restrained to sorcery to maintain a reasonable mana cost. It's not terribly original; I just wanted to see where the balance point was in terms of timing and cost when a card with the effect replaced itself. Card thesaurus: Totally Lost, Vanishment... I wish the latter wasn't already a card name, so that I could use it. It's the best.}
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With this system, if you change a card's type (most often instant <-> sorcery), the name has to change.
Maybe just taking after the practice Wizards uses would be better.
That would be pulling something out of the air for temporary use, describing either the flavor or the function.
I erred on the side of caution a bit here, because that ability in particular synergizes so well with the can-trip. Totally Lost and Vanishment are a kind of one-for-one because while they only delay a card, they deny a fresh draw to the opponent.
When you add a cantrip, you generate a bit of card advantage in addition to the tempo disruption (you also thin your deck a little). You set the opponent back a card and the cost of recasting the target, while spending only mana.
I thought letting blue drafters run around with more than a couple of these in the same deck might be a bad idea. But maybe four mana, double-blue, and sorcery speed make this a little over-cumbersome to just jam into all the blue decks.