Monkey King Commander
Trying to create a realistic commander creature based on the legendary monkey king from asian myth. I chose the naya colors because he is 1) a beast (green) , 2) extremely passionate and emotive (red) (he destroyed heaven because he wan't invited to a peach eating party), and 3) was the king of the monkeys and therefore was their government (white).
This card is supposed to represent him pre journey to the west, hence calling him "Equal to Heaven"
The first ability (tokens) is because he has the power to clone himself multiple times. as many times as he wants, which is where the X comes from. The idea here is that he keeps cloning himself more and more as the game goes on and he keeps getting recast.
The second ability (+1/+1 counters), is because according to legend, he gets more powerful when you beat up his subordinates. the opening chapter is all about how he needs to beat up some demons that have taken over his home and then going on a long journey to learn magic and martial arts from a wise old spirit so that he can better protect the other monkeys.
the third ability (sac a monkey) synergizes with the second one and represents him absorbing that clone back into himself to provide more power.
as it is, i think it might be a bit op, considering his minimum CMC is 5, with X being 1, then 7 with X being 1, but getting 2 tokens... my problem is i dont know how to fix the balance or change it without losing the flavor. any suggestions or ideas would be super helpful.
Thanks.
This card is supposed to represent him pre journey to the west, hence calling him "Equal to Heaven"
The first ability (tokens) is because he has the power to clone himself multiple times. as many times as he wants, which is where the X comes from. The idea here is that he keeps cloning himself more and more as the game goes on and he keeps getting recast.
The second ability (+1/+1 counters), is because according to legend, he gets more powerful when you beat up his subordinates. the opening chapter is all about how he needs to beat up some demons that have taken over his home and then going on a long journey to learn magic and martial arts from a wise old spirit so that he can better protect the other monkeys.
the third ability (sac a monkey) synergizes with the second one and represents him absorbing that clone back into himself to provide more power.
as it is, i think it might be a bit op, considering his minimum CMC is 5, with X being 1, then 7 with X being 1, but getting 2 tokens... my problem is i dont know how to fix the balance or change it without losing the flavor. any suggestions or ideas would be super helpful.
Thanks.
This discussion has been closed.
Comments
http://disq.us/p/1ojmpix
The create X 2/2 is confusing bc you have to pay x to cast him so should you maybe get rid of the XX at the Mana cost
That's the whole point of the card.
See this comment for recommended balance changes.
http://disq.us/p/1ojmpix
What is the point of the XX if the number of monkeys is equal to the number of times you have cast him from the command zone.
Because right now you pay XX and then it does nothing
It's multiplied by the amount of times its been cast. (Not equal.)
Yep. That's why I recommended some balance changes to the other abilities.
Yes, it does.
When Wukong, Equal to Heaven enters the battlefield, create X 2/2 green monkey creature tokens for each time it has been cast from the command zone this game.
Edited the ETB ability wording on our comment from your card page.
A. All references to "Monkey" as a creature type or token should be capitalized.
B. The last sacrifice ability should reference Wukong, Equal to Heaven, not Sun Wukong, Monkey King.
C. Reduce/remove the +1/+1 counters. That could result in a nightmare scenario.
D. This one refers to you, @modnation675. Your revised trigger should be "When Wukong, Equal to Heaven enters the battlefield, create X 2/2 green Monkey creature tokens, where X is the number of times Wukong has been cast from the command zone this game."