@Arceus8523 May I recommend a card for your set? (Searching for artwork currently!)
--- Card Name Sorcery (1BB) or (1UB) Rare? ----- Choose a card you own from outside the game and exile it face up or face down. For as long as it remains exiled, you may look at that card and it has envision. The envision cost is equal to its mana cost.
For the rest of the game, you may spend mana as though it were mana of any type to play cards from zones other than your hand. -----
Set update Version: 1.4 Changes: -Removed Imprint entirely. -Immense Recollection replaces Selective Memory -Channel the Thoughtwoods Replaces Nissa's Ascension (which will now instead appear in Torments of Thought.) -Dreamstone Lens replaces Extraplanar Lens -Scepter of Oblivion replaces Isochron Scepter. -All mana producing cards updated to the latest syntax. (e.g. changed "T: Add R to your mana pool." to "T: Add R.")
@MagicChess It felt off-flavor for the plane and most of the effects didn’t even need the keyword to function the way they did. It essentially removes a mechanic from a set that had one too many.
@Arceus8523, This set looks friggin' amazing! :-D I wish I had that kind of card making skill...
I wasn't able to take an in-depth look at the entire set, but, needless to say, I most definitely liked what I saw. It's quite unique. In my initial overview, I did notice one thing that I would question: *1:Boundless One. I may be mistaken (and this would probably have to be playtested to know for sure), but I think that paying 0 to look at AND rearrange the top 10 cards of your library might be a little OP. (I know someone who plays at my lgs's commander group that plays Unesh sphinxs. This card would probably break that strategy...)
@Captain_Pugsley Oh it is. I’m not denying that at all. The effect in a vacuum is definitely overpowered, the issue is the card that’s carrying it. The thing is it’s at 11 mana with a quadroople blue casting cost and it doesn’t inherently win you the game. Now, it will sure help, but at 11 mana (heck, at 8 mama even) you should be putting down a card that seriously puts your opponent into a game-losing or threatening situation just by playing it.
I’m probably going to add a clause somewhat similar to what Phage has to prevent reanimating abd it is strong in commander, but I think a card like that, while powerful, in the least ramp-y color in the game (there is blue ramp, I know, it’s just not incredibly plentiful), is probably going to put a giant target on the player while not doing much to immediately help them.
Also, you want to know the scary thing? The original boundless one’s activated ability let you look at and rearrange your whole deck.
@ManaChrome, typo alert! How embarrassing. It's like when you're writing and someone says something and you accidentally write it XD @Arceus8523, I was expecting Hideaway to be eliminated, actually. (No pressure to do so, or anything).
@MagicChess To be honest, I really like hideaway. I think it makes a cute land cycle and the last time it was used it was only seen on five cards in the set it was featured in. Plus, in a set relevant to face up cards in exile, the mechanic has more synergies than just stowing a card for later use like it did in the rare lands that used it.
@Corwinnn It’s under MTG. All cards are marked under the ‘custom card’ indicator for the type of upload, searchable by putting “(eat)” in the search bar.
Comments
May I recommend a card for your set? (Searching for artwork currently!)
---
Card Name
Sorcery (1BB) or (1UB)
Rare?
-----
Choose a card you own from outside the game
and exile it face up or face down. For as long as
it remains exiled, you may look at that card and
it has envision. The envision cost is equal to its
mana cost.
For the rest of the game, you may spend mana
as though it were mana of any type to play cards
from zones other than your hand.
-----
Updated for envision synergy!
Some more recommendations.
Rename to "Cleansing Irradiation".
http://www.planesculptors.net/set/eathouria/version-12/cleansing-irradation
Would be more logical to remove the "this turn" part. Otherwise, it's more of a penalty.
http://www.planesculptors.net/set/eathouria/version-12/dreamsteel-paladin
I'd avoid using names of actual cards for various reasons. Maybe something like "Emblazoned Soul".
http://www.planesculptors.net/set/eathouria/version-12/soulfire
Accidental capital in the card name.
http://www.planesculptors.net/set/eathouria/version-12/windward-hopeful
Rename to "Wraith of Justice".
http://www.planesculptors.net/set/eathouria/version-12/wrath-of-justice
Accidental typo on "lose".
http://www.planesculptors.net/set/eathouria/version-12/agent-of-appearances
http://www.planesculptors.net/set/eathouria/version-12/dream-of-demise
Is the name supposed to be "Inescapable Death".
http://www.planesculptors.net/set/eathouria/version-12/inescabable-death
Forgot the comma on the second ability.
http://www.planesculptors.net/set/eathouria/version-12/stupor-of-nightmares
Rename to "Wielder of Dread Vapors".
http://www.planesculptors.net/set/eathouria/version-12/weilder-of-dread-vapors
http://www.planesculptors.net/set/eathouria/version-12/wrath-of-justice
You recommended to change the name "Wrath of Justice" to "Wraith of Justice." I think that Wrath of Justice fits better than Wraith of Justice, because the card doesn't depict a wraith or spirit, but rather some kind of holy vengeance.
Fair enough. I thought I might've made at least one mistake.
Thanks, @modnation675 , for all the help with wording, spelling, and grammar mistakes!
Card text still says old name.
http://www.planesculptors.net/set/eathouria/version-13/emblazoned-soul
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Imprint — When Rune Transcriber enters the battlefield, you may exile a noncreature, nonland card from your hand or target noncreature, nonland card from your graveyard.
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http://www.planesculptors.net/set/eathouria/version-13/rune-transcriber
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Fantasize — When Envoy of Imagination enters the battlefield, if you own seven or more cards in exile, create two 0/1 blue Illusion creature tokens. Otherwise, create a 0/1 blue Illusion creature token.
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http://www.planesculptors.net/set/eathouria/version-13/envoy-of-imagination
Missing a comma in the first ability.
http://www.planesculptors.net/set/eathouria/version-13/wielder-of-dread-vapors
"As long as", not "if".
http://www.planesculptors.net/set/eathouria/version-13/beastkeeper
Is Selective Memory too good in this block to reprint?
Short answer is yes.
Currently looking for more issues.
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Horizon — As long as you own two or more face up land cards in exile, Rampaging Monstrosity has first strike.
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http://www.planesculptors.net/set/eathouria/version-13/rampaging-monstrosity
Last one I could find currently...
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Fantasize — At the beginning of your upkeep, If you own seven or more cards in exile, you gain 3 life. Otherwise, you gain 1 life.
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http://www.planesculptors.net/set/eathouria/version-13/serenity
Version: 1.4
Changes:
-Removed Imprint entirely.
-Immense Recollection replaces Selective Memory
-Channel the Thoughtwoods Replaces Nissa's Ascension (which will now instead appear in Torments of Thought.)
-Dreamstone Lens replaces Extraplanar Lens
-Scepter of Oblivion replaces Isochron Scepter.
-All mana producing cards updated to the latest syntax. (e.g. changed "T: Add R to your mana pool." to "T: Add R.")
Wow. I'm all for those changes.
It felt off-flavor for the plane and most of the effects didn’t even need the keyword to function the way they did. It essentially removes a mechanic from a set that had one too many.
I wish I had that kind of card making skill...
I wasn't able to take an in-depth look at the entire set, but, needless to say, I most definitely liked what I saw. It's quite unique. In my initial overview, I did notice one thing that I would question:
*1:Boundless One. I may be mistaken (and this would probably have to be playtested to know for sure), but I think that paying 0 to look at AND rearrange the top 10 cards of your library might be a little OP. (I know someone who plays at my lgs's commander group that plays Unesh sphinxs. This card would probably break that strategy...)
But regardless of that minor gripe, awesome set!
Oh it is. I’m not denying that at all. The effect in a vacuum is definitely overpowered, the issue is the card that’s carrying it. The thing is it’s at 11 mana with a quadroople blue casting cost and it doesn’t inherently win you the game. Now, it will sure help, but at 11 mana (heck, at 8 mama even) you should be putting down a card that seriously puts your opponent into a game-losing or threatening situation just by playing it.
I’m probably going to add a clause somewhat similar to what Phage has to prevent reanimating abd it is strong in commander, but I think a card like that, while powerful, in the least ramp-y color in the game (there is blue ramp, I know, it’s just not incredibly plentiful), is probably going to put a giant target on the player while not doing much to immediately help them.
Also, you want to know the scary thing? The original boundless one’s activated ability let you look at and rearrange your whole deck.
Ok. That makes sense. Thanks for explaining. :-)
Definitely glad its not the "old ability"...
Awesome set! :-D
@Arceus8523, I was expecting Hideaway to be eliminated, actually. (No pressure to do so, or anything).
To be honest, I really like hideaway. I think it makes a cute land cycle and the last time it was used it was only seen on five cards in the set it was featured in. Plus, in a set relevant to face up cards in exile, the mechanic has more synergies than just stowing a card for later use like it did in the rare lands that used it.
The art for some of the cards is Radhe
It’s under MTG. All cards are marked under the ‘custom card’ indicator for the type of upload, searchable by putting “(eat)” in the search bar.