Ravnica's Legacy - Hunt for Yehanium
Ok, so this is the backstory you need to know for this:
Azorius Senate discovered Yehanium, a mineral that can be used to make any type of superweapon. But the Azorius, being a "peaceful" and lawful guild, rejected it, and locked it up in a secret dungeon. Of course, it was only supposed to be secret. In reality, spies delivered the news to 3 particular people - Guildmasters of House Dimir, Selenya Conclave and Izzet League. And there was no sharing it either, that's not how the 10 guilds do. The guilds quickly gathered allies and the following armies looked like this:
Shadow Alliance - Dimir, Simic, Golgari
Noble Alliance - Selesnya, Boros, Izzet
Power Alliance - Rakdos, Orzhov, Gruul
That's where you come in: Each week I will present you with a dungeon master, a guard of this level of the dungeon. Each week you will invent cards for one of the alliances (that you keep consistent each time), 3 entries max each week. The winner alliance of each week will get exclusive acces to a mechanic I make up to use in your cards (WARNING: Cards from other alliances that try use this mechanic will be DISQUALIFIED, regardless of how good they are!). I will declare the week before the final when I think you've had enough challenges. At the end of the week before the last, I will ELIMINATE one of the alliances, leaving only 2 to compete in the final week! The winners of that week? They will get at least 50% their entries favorited, and the especially good cardsmiths will get a follow!
I designate this week to asking questions and diving supporting feedback. Monday, 29th of January, the game is ON!
Have fun!
-Your fellow cardsmith
HeroKP
Azorius Senate discovered Yehanium, a mineral that can be used to make any type of superweapon. But the Azorius, being a "peaceful" and lawful guild, rejected it, and locked it up in a secret dungeon. Of course, it was only supposed to be secret. In reality, spies delivered the news to 3 particular people - Guildmasters of House Dimir, Selenya Conclave and Izzet League. And there was no sharing it either, that's not how the 10 guilds do. The guilds quickly gathered allies and the following armies looked like this:
Shadow Alliance - Dimir, Simic, Golgari
Noble Alliance - Selesnya, Boros, Izzet
Power Alliance - Rakdos, Orzhov, Gruul
That's where you come in: Each week I will present you with a dungeon master, a guard of this level of the dungeon. Each week you will invent cards for one of the alliances (that you keep consistent each time), 3 entries max each week. The winner alliance of each week will get exclusive acces to a mechanic I make up to use in your cards (WARNING: Cards from other alliances that try use this mechanic will be DISQUALIFIED, regardless of how good they are!). I will declare the week before the final when I think you've had enough challenges. At the end of the week before the last, I will ELIMINATE one of the alliances, leaving only 2 to compete in the final week! The winners of that week? They will get at least 50% their entries favorited, and the especially good cardsmiths will get a follow!
I designate this week to asking questions and diving supporting feedback. Monday, 29th of January, the game is ON!
Have fun!
-Your fellow cardsmith
HeroKP
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Comments
Shadow Alliance - UBG
Noble Alliance - WURG
Power Alliance - WBRG
Next monday, approximately on this time, I will say who won the round, and who gets to use the new ability I made up!
Let the first round begin!
Wouldn't it be more logical if Simic was in the power alliance and Orzhov was in the shadow alliance? just a thought.
So, to clarify, now this is:
Shadow - Orzhov, Dimir, Golgari - WUBG
Noble - Izzet, Simic, Selesnya - WURG
Power - Rakdos, Gruul, Boros - WBRG
Other guilds: Come on!
@HeroKP what ya think 'bout these mercs?
EDIT: fixed card a little, more true-to-MTG.
As the Guilds that are about power and action, less so about thought, it makes sense that they would be so eager to just take off across the expanse at a full hell-on-wheels sprint.
But the other 2 cards are GREAT! This is literally overly awesome!
Cards I consider so far:
Shadow: Golgari Rot Borrower, Rise from Decay
Power: (Connor Murphy, Irish Mercenary), Hellbent Chariot, Gruul Sprinter, Arin the Firetamer
Looks like the tables be a-turning!
We'll just have to wait till monday to see which sides crosses the wasteland first!
Power alliance!
The runner up is Shadow alliance.
Noble alliance failed miserably.
The first group gets to inquire into the wasteland, and seek its origin. They now have the exclusive ability to use this ability:
Nihilistic (Cards put into the graveyard by this permanent are put into exile instead)
Shadow alliance also have the right to use this ability, but only once!
Any card not following the "ability copyright" WILL BE DISQUALIFIED!
The next part of the journey takes place in a seemingly innocent-looking forest. But the Azorius plan their designs carefully, so the grove is bound to be full of traps.
Since there may be traps all around, having a small elusive flying creature could be useful
Surviving to an old age in a Gruul clan must mean that you're pretty knowledgeable about survival, so this Shaman will likely be a great assistance. (this card is a play off of Master of Cruelties)
If there are traps, which in the world of magic would likely mean a magic trap, having a spell like this handy would be crucial.