Mechanix Challenge - Twenty Five
84 years ago, Corwinnn, MrRansom, AustinSmith and Tomigon started a project called TheMechanix. Now, its secret is revealed. It is where we organize all custom keyword mechanics posted to Mechanic Encyclopedia for ALL.
For Mechanix Challenge - Twenty Five
We would like you to choose a custom keyword mechanic from THIS SET: https://mtgcardsmith.com/user/TheMechanix/sets/28208
and make an incredible card that uses it.
In Mechanix Challenge - Twenty Five, the focus is on Ability name
MC-25 features mechanics from @WitchDoctor133, @michaelmvm, @AustinSmith, @DanDanDio, @Animist, @Luigifan, @Ludos, @JAM, @MrRansom, @Suicidal_Deity, @Cryptonight, @KJMartin, @JaceNalaar
CRITERIA
Presentation, art selection, templating, spelling, balance, creativity and flavor.
Limit of twelve entries max per person.
Only new cards.
Deadline: February 19
*Top 3 winners will get a super amazing -TROPHY- and added to -HALL OF FAME- !
For Mechanix Challenge - Twenty Five
We would like you to choose a custom keyword mechanic from THIS SET: https://mtgcardsmith.com/user/TheMechanix/sets/28208
and make an incredible card that uses it.
In Mechanix Challenge - Twenty Five, the focus is on Ability name
MC-25 features mechanics from @WitchDoctor133, @michaelmvm, @AustinSmith, @DanDanDio, @Animist, @Luigifan, @Ludos, @JAM, @MrRansom, @Suicidal_Deity, @Cryptonight, @KJMartin, @JaceNalaar
CRITERIA
Presentation, art selection, templating, spelling, balance, creativity and flavor.
Limit of twelve entries max per person.
Only new cards.
Deadline: February 19
*Top 3 winners will get a super amazing -TROPHY- and added to -HALL OF FAME- !
This discussion has been closed.
Comments
Vengeful - Whenever a creature you control dies, (effect…)
Edited version by Tomigon
Vengeful - Whenever a creature you control that was dealt combat damage this turn dies, (effect…)
"Fury" by WitchDoctor133
Fury - When this creature deals combat damage to a player, you may sacrifice it. If you do, (effect..)
"Rebellion" by michaelmvm
Rebellion - As long as you control another Rebel, (effect..)
AUTHOR'S NOTE: star wars rebels
(^In this challenge, it doesn't have to be about star wars)
"Imperialism" by AustinSmith
Imperialism - As long as you control more (permanent type) than any other player, (effect...)
Imperialism - [Cost]: (Effect). Activate this ability only if you control more (permanent type) than any other player.
"Immense Power" by DanDanDio (Edited by Tomigon)
Immense power - [As long as / If] you control five or more creatures, (effect..)
Immense power - [Cost]: (Effect). Activate this ability only when you control five or more creatures.
"Mindful" by Animist
Mindful - [As long as / If ] you are the player with the most cards in hand or are tied for most cards in hand, (effect..)
Mindful - [Cost]: (Effect). Activate this ability only when you are the player with the most cards in hand or are tied for most cards in hand.
"Disrupt" or "Concuss" by Luigifan (Edited by Tomigon)
Disrupt - If [that player/its controller] lost 4 or more life this turn, (additional bad effect for that player..)
"Naturecall" by Ludos
Naturecall - Whenever you cast a creature spell, (effect)
Naturecall - [cost]: (effect). Activate this ability only if you cast a creature spell this turn.
Naturecall - If you cast a creature spell this turn, (effect) instead.
"Ethereal" by JAM
Ethereal - When this creature becomes the target of a spell or ability, if it doesn't have a -1/-1 counter on it, put a -1/-1 counter on it and (effect..)
"Spellspent" by MrRansom, Suicidal_Deity and Cryptonight
Spellspent - If there are two or more instant and/or sorcery cards in your graveyard, (weaker effect..)
NOTE: Opposite of Spell mastery. If your graveyard is empty, the card is very powerful. If Spellspent works, the card gets different or additional characteristics that makes itself less powerful.
"Congregation" by KJMartin
Congregation - As long as you control three or more other permanents that share a color with this permanent, (effect..)
Congregation - [cost]: (effect). Activate this ability only if you control three or more other permanents that share a color with this permanent.
Congregation - If you control three or more permanents that share a color with this spell, (effect..)
"Unlikely Circumstances" by JaceNalaar, (edited by Tomigon)
Unlikely circumstances - When you cast this spell, roll a N-sided die. On a N, (effect..)
AUTHOR'S NOTE: N is a variable that you can change into whatever you want.
(Man, I've missed the last couple of these.)
edited it, How bout da?
@Faiths_Guide
Welcome back!
@Dechujoh64
Your Mosac, Leadlight Terrorwon't work. but actually that's a good mistake.
You use "Vengeful" as though it's a keyword ability (Like flying, haste, vigilance,). WitchDoctor133's Vengeful is an ability name (Like Battalion, Enrage, Heroic,,). So you can't give creature's ability name like this: "Horror creatures you control get +1/+1 and Vengeful." I don't know what ability Horror creatures can get. Vengeful is just a name and not ability itself.
@everyone you can use this version in this challenge if you want.
Vengeful - Whenever a creature you control that was dealt combat damage this turn dies, (effect…)
@Dechujoh64
You edited your Bellariis, Callidona's Shadow, but you italicized the wrong part of the text. Check out example cards or other people's entries.
ALSO, I made a new Mechanic called "Armageddon"
ie: one of each or two with fury.
Is green-white a good color for this card? After looking at Sigil Captain for wording help, I kind of felt that green-white does a lot with tokens and would do well for this.
Thanks for fixing your cards!
You don't have to use all mechanics to reach 12. You can use the mechanic you like as many times as you want!
@Alchemist
Green white seems good for that card.