Join the Fight. Are You a Druid, Barbarian, Rogue, or Acolyte?
Behold, the largest conflict this plane has and likely ever will see. The thus far 76 year long war that has endured through between the four vying powers on Algoran may have an end in sight. It has found newly gained support in YOU. Take the following quiz to determine which power you are to support. These are the basics of each vying group. Further info will be provided when you join the fight. Whichever side you may choose, you will be making cards for the given group. I will then rate the cards to see which make it into the set. After this a new thread will be linked to in which the cards will be submitted.
Acolytes (WU): The followers of The Synagogue. The institution of Algoran. They are followers of the religion of Syranism. They follow the being Syran and are called Syranids. This being is portrayed as an eagle, lion, or sheep. Their religion is monotheistic and forbids many liberties like drinking and many recreations. While not too strict, they are not against using fear, force, and bureaucracy alike to get their way.
Druids (GW):
The forest dwelling denizens of Algoran. They oppose the expansionist nature of the Synagogue, and the barbarian's destructive nature. They protect the forest and its dwellers with the might of mana from the roots and the sun. Animals also don't hesitate to join their fight.
Barbarians (RBG)
Despite the seemingly denigrating title, they embrace the name. They are closer vikings instead of savages. Their mana sources from instinct and rage. They oppose the other armies for one reason. They aren't them. They wish to conquer and everyone else is merely an obstacle. They also have strong traditions and a loose polytheistic religion that influences them. They have countless gods, so a warrior is likely to have three by adulthood in which they follow. One by birth, one at first kill, and one at the ceremony in which they become an adult.
Rogues (RUB):
The rebellion against the controlling and authoritarian nature of The Synagogue. They shall stop at no ends to destroy the institution that in many cases has destroyed their lives. They are prison breakers, arsonists, thieves, assassins, terrorists, and to some, heroes.
The People (C):
The militia is a force united against the war. They simply wish to prevent bloodshed and disband the other political factions. They draw the mana from the ground beneath them. This manifests itself in colorless mana causing the militia to oppose colored mana, as it's a weapon of the powers of Algoran.
The quiz: https://www.playbuzz.com/thatcardartist710/the-battle-of-algoran
Once you've finished this, submit a comment stating your faction and any questions you may have, and click here:
http://forums.mtgcardsmith.com/discussion/3353/battle-for-algoran-post-cards-here
Acolytes (WU): The followers of The Synagogue. The institution of Algoran. They are followers of the religion of Syranism. They follow the being Syran and are called Syranids. This being is portrayed as an eagle, lion, or sheep. Their religion is monotheistic and forbids many liberties like drinking and many recreations. While not too strict, they are not against using fear, force, and bureaucracy alike to get their way.
Druids (GW):
The forest dwelling denizens of Algoran. They oppose the expansionist nature of the Synagogue, and the barbarian's destructive nature. They protect the forest and its dwellers with the might of mana from the roots and the sun. Animals also don't hesitate to join their fight.
Barbarians (RBG)
Despite the seemingly denigrating title, they embrace the name. They are closer vikings instead of savages. Their mana sources from instinct and rage. They oppose the other armies for one reason. They aren't them. They wish to conquer and everyone else is merely an obstacle. They also have strong traditions and a loose polytheistic religion that influences them. They have countless gods, so a warrior is likely to have three by adulthood in which they follow. One by birth, one at first kill, and one at the ceremony in which they become an adult.
Rogues (RUB):
The rebellion against the controlling and authoritarian nature of The Synagogue. They shall stop at no ends to destroy the institution that in many cases has destroyed their lives. They are prison breakers, arsonists, thieves, assassins, terrorists, and to some, heroes.
The People (C):
The militia is a force united against the war. They simply wish to prevent bloodshed and disband the other political factions. They draw the mana from the ground beneath them. This manifests itself in colorless mana causing the militia to oppose colored mana, as it's a weapon of the powers of Algoran.
The quiz: https://www.playbuzz.com/thatcardartist710/the-battle-of-algoran
Once you've finished this, submit a comment stating your faction and any questions you may have, and click here:
http://forums.mtgcardsmith.com/discussion/3353/battle-for-algoran-post-cards-here
This discussion has been closed.
Comments
@KalamMekhar the link isn't up yet. I plan on putting up a discussion for that later today. I appreciate your haste though.
@sanjaya666 I've always noticed you're quite the optimist, aren't you? Anyway, if you have suggestions as to what question I should put in and how they should correlate, please PM me the details. I'll be happy to add them to the quiz but designing one is more difficult then it may seem at first. Also, you may not know how some of the results correlate to each group. I got acolytes expecting rogues or militia.
The card submission discussion will be up shortly
Know your enemy, slaughter them from the shadows, destroy the evidence.
Think, Kill, Burn.
Blood for the blood god
Skulls for the skull throne
Corns for the Khorne flakes