Lets Try This Again.
Lore
The plane of Laryk is ravaged by war between the worshipers of the gods of death and destruction, and the forces of light, led by the old guild leaders of the Azorius and the Selesnya. (They are 2 separate groups.) Gideon is brought to this plane and discovers that he has the ability to control small amounts of black mana and black dragons.
Archetypes
R
Aggro- Suicide
Relies heavily on getting in lots of damage very early on, the more damage your opponent has taken the better. As the Painful mechanic makes this even more effective.
B
Combo Control- Prison
The more you have, and the less they have the better. This really comes into effect with the Worship mechanic. Which makes all your creatures stronger.
W/U
Control-Alternate win condition
Prefers to win in ways other than reducing your opponent's life total to 0, not combo based. The Learn mechanic lets this happen much faster.
G/W
Midrange-Survival matters
Wants its own creatures to take damage but not die with the Survive mechanic, gaining life, and tokens are also important.
Mechanics
The theme of this set is survival matters, which means you want creatures to take damage but not to die.
Painful-When ____ enters the battlefield (effect) if your opponent took damage this turn.
Worship-Cost: sacrifice this creature, the creature you control with the highest power (effect)(Not quite sure about the wording)
Learn-When this creature enters the battlefield, if you drew more than one card this turn (effect)
Survive-When this creature enters the battlefield, if a creature you control took damage this turn (effect)
Primary Creature Types
Hydras-G
Treefolk-G
Plant-G
Kobolds-R
Giant-R
Trolls-R
Naga-B
Scarecrow-B
Rouge-B and U
Djinn-U
Sphinx-U
Humans-All colors, but mainly white.
This idea to have other people help make this set is mainly based off of @ningyounk's renaissance set thread
Almost all elements of this can be changed and I am open to suggestions
The plane of Laryk is ravaged by war between the worshipers of the gods of death and destruction, and the forces of light, led by the old guild leaders of the Azorius and the Selesnya. (They are 2 separate groups.) Gideon is brought to this plane and discovers that he has the ability to control small amounts of black mana and black dragons.
Archetypes
R
Aggro- Suicide
Relies heavily on getting in lots of damage very early on, the more damage your opponent has taken the better. As the Painful mechanic makes this even more effective.
B
Combo Control- Prison
The more you have, and the less they have the better. This really comes into effect with the Worship mechanic. Which makes all your creatures stronger.
W/U
Control-Alternate win condition
Prefers to win in ways other than reducing your opponent's life total to 0, not combo based. The Learn mechanic lets this happen much faster.
G/W
Midrange-Survival matters
Wants its own creatures to take damage but not die with the Survive mechanic, gaining life, and tokens are also important.
Mechanics
The theme of this set is survival matters, which means you want creatures to take damage but not to die.
Painful-When ____ enters the battlefield (effect) if your opponent took damage this turn.
Worship-Cost: sacrifice this creature, the creature you control with the highest power (effect)(Not quite sure about the wording)
Learn-When this creature enters the battlefield, if you drew more than one card this turn (effect)
Survive-When this creature enters the battlefield, if a creature you control took damage this turn (effect)
Primary Creature Types
Hydras-G
Treefolk-G
Plant-G
Kobolds-R
Giant-R
Trolls-R
Naga-B
Scarecrow-B
Rouge-B and U
Djinn-U
Sphinx-U
Humans-All colors, but mainly white.
This idea to have other people help make this set is mainly based off of @ningyounk's renaissance set thread
Almost all elements of this can be changed and I am open to suggestions
This discussion has been closed.
Comments
Here's some general feedback on what I've read above, hope it helps a little:
On the lore, the battle between Good and Evil is not exactly a never-seen-before theme, but you have some interesting concepts to help it stand out ^^ I'd advise to capitalize at the maximum on the original elements like the black dragons to keep the Good vs. Evil part from feeling flavourless.
On the archetype, you generally define them by two-colour combination (except in multicolor sets where it gets a little weird) so having archetypes dedicated to one specific colour sounds a little weird, maybe BR Suicide and WB Prison?
WU Alternate Win Condition is also a little weird since you usually don't put more than one alternative win condition in a given set and it sounds like you're planning multiple just for this archetype? I think I get what you mean though, it's basically a WU Control archetype which you plan on having an alternative win condition like Approach of the Second Sun ^^ I would just warn you against building a two-colour archetype around a specific card or subset of cards, your archetypes are for limited purposes, people will usually not open a specific alternative win condition card.
On the mechanic, there clearly is one big problem: you have designed four ability words. You really need a better mix of ability words, keyword abilities and maybe even keyword actions or weirder concepts like -1/-1 counters. The ability words especially are the most complex of the bunch, finding the best effect for a couple of them and making them consistent keyword abilities would considerably improve the complexity and readability of your set ^^
Lastly, I think I'm still unsure what the hook of the set is? What's *the* exciting idea that you immediatly pitch when you want someone to be interested in your set? You may also want to consider one more out-of-the-box / visually daring mechanic to help your set have a very unique identity
Thank you I will work on this
Also the reason that there are mono color archetypes is because that in the story there are the red and black mono color gods who have their followers and the other 2 are their counterparts W/G and W/U who I have explained.