Custom action keyword challenge (Part 2)
In this challenge, I'd like you to make cards with your new custom action keyword!
CRITERIA
Presentation, art selection, templating, spelling, balance, usefulness, creativity and flavor.
*Your custom action keywords must be new.
*No limit of entries.
*Top 3 winners will get a super amazing -TROPHY- and added to -HALL OF FAME-!
*I'm going to add all action keywords posted to this thread to Mechanic Encyclopedia for ALL, and use them in future Mechanix Challenges.
Deadline in 1 week: March 9
Ok, GO!!!
CRITERIA
Presentation, art selection, templating, spelling, balance, usefulness, creativity and flavor.
*Your custom action keywords must be new.
*No limit of entries.
*Top 3 winners will get a super amazing -TROPHY- and added to -HALL OF FAME-!
*I'm going to add all action keywords posted to this thread to Mechanic Encyclopedia for ALL, and use them in future Mechanix Challenges.
Deadline in 1 week: March 9
Ok, GO!!!
This discussion has been closed.
Comments
Does every card a unique smith makes need to use the same custom keyword?
You can make any number of custom keywords, and you can make any number of cards that use them.
Gotcha.
Lessen (You choose any number of permanents and/or players with counters on them, then remove a counter from each.)
Nice!
Lessen (You remove a counter from any number of target permanents and/or players.)
Edit: Here it is!
and it has a new mechanic I thought up of last night called: Meandering
(Creatures you control have meandering. At the beginning of your upkeep you may move any number of +1/+1 counter from any creature you control to any other creature you control.) and yes it gives all creatures you control Meandering, because if they don't then you can move a +1/+1 counter from it or onto it. it's like a Forgotten Ancient or Giant Fan for everything you control.
Hahaha congrats! You are the first person who confused keyword ability with action keyword in this challenge! XD It's ok, I've seen many people do that in the previous challenge.
According to wiki,
"A keyword action is a word or words, usually a verb, that substitutes for a piece of rules text."
So if I would change your Meandering mechanic to action,
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At the beginning of your upkeep, Peregrinate Tortosaur meanders. (Move any number of +1/+1 counters from target creature you control onto this creature.)
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____ N (Look at the bottom N cards of your library, then put any number of them on the top of your library and the rest on bottom in any order.)
^Opposite of scry.
____ N (Choose a creature with the least toughness among creatures you don't control and put N -1/-1 counters on it.)
^Opposite of bolster.
____ N (Choose a card you own in exile with converted mana cost N or less and put it into your hand.)
Wander (Put a random card from your library into you hand. Then you may shuffle your library.)
With filtering (like scry) you may know that you don't want the top card, so this could be a "better draw" in that situation. You wouldn't have to shuffle since you can fairly extract a random card from your library without altering anything or gaining information, but you'd be allowed to if you still didn't want the top card.
Wander because that's what the mind does.
nice.
It can say, (Shuffle your library, then draw a card.)
You get to ignore a card and choose whether or not to shuffle. Also, it wouldn't trigger cards that care when a player "draws" a card.
How about:
Baffle N (Each opponent shuffles N cards at random from his or her hand into his or her library, then draws that many cards.)
I get the point, but choosing a card from your library at random would be very awkward, especially when you know the top or bottom.
Baffle seems fun!
Oh, true, like when you'd put cards on bottom in any order.
Random simply means "no player chooses" which.
I think putting cards on bottom and choosing a card from your library at random is totally different. How do you imagine the card being chosen? If you have 20 cards in your library, we can roll twenty-sided die. But we don't have so many dices like 47-sided, 35-sided, 3-sided..
I think your mechanic can simply say (Shuffle your library, then draw a card.)
I meant that you were right and it would be difficult to be truly random if you had deck information.
I meant so it doesn't hose combo too easily.
Oh sorry lol
Thanks for the ideas.
Seems good for Grixis.
I'll be fixing the card with your meander, tonight and replace it tomorrow when I get to the library.
Current version of Peregrinate Tortosaur doesn't uses custom action keyword, so it doesn't count. Sorry, you need to fix it or make another version if you want me to count it.
Yeah, I'd love to add that mechanic to the future mechanic challenge.
Bloom ____. (Until end of turn, whenever you tap _____ for mana, add
one mana of any color to your mana pool in addition to the mana _____ produces.)
As long as it uses the new mechanic, remake is ok! Very nice!
Hindrance N (Choose a creature with the least toughness among creatures you don't control and put N -1/-1 counters on it.)
or
(This creature has)Hindrance N (Choose a creature with the least toughness among creatures you don't control and put N -1/-1 counters on it.)
I even made another massive tortosaur to have it.
I might change the name of the mechanic later on, though...