There's Gonna Be So Much Winning (Call for Judges!)
So in my last challenge I said that drawing cards is probably the most powerful thing you can do in a game of Magic. But do you know what's even more powerful? Winning! So I want you to create some cards that let you win the game (or cause an opponent to lose the game). Hopefully there'll be so many entries that I'll get tired of winning.
- Max three entries per smith
- One old card per smith is allowed but I'll give preference to new cards if I can't decide between them
- Cards must have a clause that says you win the game or that an opponent/player loses the game
- Deadline Friday 16th March
- Any rarity or card type (unlike the last challenge, I'm not expecting many commons and uncommons here!)
- Criteria are realism, creativity, presentation, etc. but flavour is really what I'm looking for (and balance of course!)
- I'm not expecting anything constructed playable as few such cards are. Kitchen table is perfectly fine.
Here are some examples:
Prizes:
1st place - 7 faves
2nd place - 5 faves
3rd place - 3 faves
Have fun!
- Max three entries per smith
- One old card per smith is allowed but I'll give preference to new cards if I can't decide between them
- Cards must have a clause that says you win the game or that an opponent/player loses the game
- Deadline Friday 16th March
- Any rarity or card type (unlike the last challenge, I'm not expecting many commons and uncommons here!)
- Criteria are realism, creativity, presentation, etc. but flavour is really what I'm looking for (and balance of course!)
- I'm not expecting anything constructed playable as few such cards are. Kitchen table is perfectly fine.
Here are some examples:
Prizes:
1st place - 7 faves
2nd place - 5 faves
3rd place - 3 faves
Have fun!
This discussion has been closed.
Comments
Sorcery
Each Player Loses the Game
"Why are we still here? Just to suffer?"
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If you have exactly seven cards in each of your graveyard, your hand, and exile, you win the game.
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The person who plays it will lose first then it will continue clockwise I believe
104.4a If all the players remaining in a game lose simultaneously, the game is a draw.
Since it's a draw causes each player to lose the game simultaneously, the game does, in fact, end in a draw.
XD
Serum Powder
Tolarian Winds
ezpz
I remember I used to love running Phyrexian Arena, which was a poorman's Yawgmoth's Bargain, which was a poorer man's Necropentance.
P.S: Dammit you're quick @Animist, you saw the first version, didn't you xD I though you were American like everybody else here, isn't it the middle of the night for you? x) Well this is like the fourth version because I kept finding new typos every time I did a new one >.< I think this one is ok now =D
Just curious, did you know of Laboratory Maniac when you made Yawgmoth Returns?
EDIT: Card changed.
Since we need it to be "you win" or "opponent/player loses the game", could we make a card that has "you lose" or does that defeat the purpose?
That would defeat the purpose. I said "opponent/player" to allow for things like Triskaidekaphobia that don't actually use the word "opponent". Something like a Pact of Negation or Glorious End wouldn't really be in keeping with the spirit of the challenge.
Cool. Thought so, just asking.
Entry 1:
and it has a new mechanic I thought up of last night called: Meandering
(Creatures you control have meandering. At the beginning of your upkeep you may move any number of +1/+1 counter from any creature you control to any other creature you control.)
No "you lose" affects for this contest. Only an opponent/player loses or you win.
A winning concept card from my MSE set. Knight tribal for the win. (Surprisingly playable if you want to do all-in Knight tribal.)
I LOVE ALTERNATE WIN CONDITIONS. And if you don't, you're a Spike.