That's some nice combo game right there.
Combos. Its everywhere around us. From how we make our sandwiches, how we play games, even in Magic the Gathering. So with that being said, I like to see you craft some nice and juicy combos. It could be game winning, funny as hell, or anything else that I neglected to mention. You know, combos in mtg. But before you start getting your cardboard anvil and your wads of cash, you got to look at a few rules fam.
1.There has to be at least a couple of options to break a combo. It cannot be a turn 1 instant win with no drawbacks.
2. You have use a new entry. No 2 year old entries that has 50 favorites already and has won 5 contests.
3. At least half of the combo has to use pre existing cards that is officially in mtg. Stuff like Wheel of Fortune. If the combo is odd numbered, then you can round down.
4. No infinite combos that you cannot turn off. Ex: Exquisite Blood + Sanguine Bond + any source of life gain.
5. You are allowed to make unglued combos.
6. You can only submit one combo.
7. Your combo can have a maximum of 10 cards in it. Any more and it just becomes an overly complicated, messy Rube Goldberg's machine.
8. Use images for all the cards you're going to use. I don't have every obscure card memorized.
9. Have fun!
Ex: +
I will be grading based on the fun factor, uniqueness, and the overall balance of it.
Prizes:
1st place - 3 favorites + a follow^ + trophy*.
2nd place - 2 favorites + a follow^
3rd place - 1 favorite + a follow^
*: The trophy will remain on my account and it will have your name on it. I don't own a trophy account
^: you can trade a follow for a favorite if you so choose.
Honorable mentions gets a favorite.
The contest ends at May 14th, 2018 EXTENDED FROM APRIL 23RD DATE
Happy Cardsmithing ^_^
1.There has to be at least a couple of options to break a combo. It cannot be a turn 1 instant win with no drawbacks.
2. You have use a new entry. No 2 year old entries that has 50 favorites already and has won 5 contests.
3. At least half of the combo has to use pre existing cards that is officially in mtg. Stuff like Wheel of Fortune. If the combo is odd numbered, then you can round down.
4. No infinite combos that you cannot turn off. Ex: Exquisite Blood + Sanguine Bond + any source of life gain.
5. You are allowed to make unglued combos.
6. You can only submit one combo.
7. Your combo can have a maximum of 10 cards in it. Any more and it just becomes an overly complicated, messy Rube Goldberg's machine.
8. Use images for all the cards you're going to use. I don't have every obscure card memorized.
9. Have fun!
Ex: +
I will be grading based on the fun factor, uniqueness, and the overall balance of it.
Prizes:
1st place - 3 favorites + a follow^ + trophy*.
2nd place - 2 favorites + a follow^
3rd place - 1 favorite + a follow^
*: The trophy will remain on my account and it will have your name on it. I don't own a trophy account
^: you can trade a follow for a favorite if you so choose.
Honorable mentions gets a favorite.
The contest ends at May 14th, 2018 EXTENDED FROM APRIL 23RD DATE
Happy Cardsmithing ^_^
This discussion has been closed.
Comments
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2868
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159253
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1998
Here's My 3
https://mtgcardsmith.com/view/sound-of-the-band
https://mtgcardsmith.com/view/band-together-2
https://mtgcardsmith.com/view/band-shack
May I post some combos with relatively new cards to bump this thread, while I work on some new ones?
I'll note that they aren't brand new on them.
@modnation675 have those cards been in a contest before.
Comboes with the following, especially World Shaper :
And, I suspect, many, many more.
1. Play Moonglow Mistress
2. Arc bond targeting the Mistress
3. Attack or deal 1 damage to it
Result: Boardwipe and you gain a bunch of life.
Everything costing two is kinda nice cause u can set it all up with transmute. Yes I know there's like six other similar ways to do this.
Basically the combo is play Halt the Attack first then play Archeomancer you can get Halt the Attack back from your graveyard to your hand and repeat the process again! This combo's kinda nuts, especially if you have more than one copy of each card in your deck.
(Just a suggestion.:)
*-1/-1 counter cancels +1/+1 counter.