Fallen Empires White
Yellow. I have been making cards for a custom set. I wanted to make "Empires" pre-Fallen. This has grown difficult so I wanted to make a place for others to help me out if they so wish.
Here are some I have made so far:

I prefer White at the moment. I have a red card showing as an example so really you can do any color, just give it the Fallen Empires expansion symbol.
Thank you in advance!
Here are some I have made so far:


I prefer White at the moment. I have a red card showing as an example so really you can do any color, just give it the Fallen Empires expansion symbol.
Thank you in advance!
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Comments
Here is a very vanilla creature that might have been in a FE set.
I must say, because you did such a good job on all of these, why I like Fallen Empires. My brother and I play MTG and make standard style decks, starting with Shadows over Endistrad. (I'm sure that is misspelled but I'm not going to look it up). I liked Shadows, and from there forward we have tried to stay simi-current on standard play. We have saved cards from when we were much younger, my favorite of these were Fallen Empires. Our older cards were fun, demonic tutor being my brothers favorite card. Mine was Elven Fortress, so Empires had a special place in my heart. I could never get Elven Fortress do anything for me but the art work looked so good. Something about art done on paper or canvas that looks amazing. Not from Empires but something that comes to mind was Tundra wolves that is just dogs with an elk.
I'm losing direction but because of the art of Empires is why it is my favorite set. I think you captured this with all your picks. It would be a magic world that if it could be made into a video game, I would want to play that game. It sounds funny but when I was a kid and everquest was a big deal I would look at Elven Fortress and think, "that looks like a faction of a game I would want to be a member of."
Here when I see your world building for white, I think I would want to play for the human faction, wouldn't you? Any who, these are perfect.
I will be happy to re-make any cards you see on my page with old-fashioned keywords and templating. If you want I can make function reprints (same effect with a different name to suit your world.)
The art and the flavor text was enough back then.
Reading about the story of design and development and specific themes and card pairs gives me a lot of great ideas about how the set would be structured mechanically: https://mtg.gamepedia.com/Fallen_Empires
What was done by Coldsnap for Ice Age can be repeated, this time with a prequel.
Based on this, I would suggest a very small set, no bigger than 140 cards but probably more like 100-125. No mythics.
There can be variant artwork on some cards with different flavor text to tell a story.
I suggest the name “Sarpadian Empires” and a timeline of about 100 years around the end of the Brothers’ War.
The set should focus on the sharing of bounty between aligned color pairs (as opposed to the isolationist themes and intra-color battles in FE); tribal themes; tokens; and card cycles and mirrored pairs.
You can tell me to stop if you think I’m being too forward on this. It’s a delightful idea and I find myself swept up in it.
White has 7 unique creature types from Fallen Empires:
Oracle / Original
Human Cleric Soldier / Soldier
Human Cleric / Cleric
Human / Townsfolk
Avatar / Avatar
Human Soldier / Soldier
Human Solider Scout / Soldier
Human Cleric Knight / Cleric
The question is, do we try and bring our cards towards modern printing. Instead of just,"Soldier" Do we spell it out as, "Human Cleric Soldier" ?
In my opinion, there are a few things that need to be modernized.
One is that counters need to be +1/+1. Another is that the templating should be modern.
Here is a link to a short document that talks about
1) the mechanical elements of Fallen and
2) the events happening in the world right before the set’s storyline.
Please take a look!
https://docs.google.com/file/d/1fbG7zD6DOlLeKdz9rxKVJaT_cRjlVl5w/edit?usp=docslist_api&filetype=msword
It appears there are a couple of obvious choices for legendary creatures and at least one planeswalker - a flip planeswalker at that.
More ideas in the document
I think 7/7/6 per color is right. So 20 x 5 = 100. Then just a few artifacts. I’m not sure exactly how many. Ten maybe? Eight?
Then two cycles of lands. One uncommon and one rare. There are enough places in the storyline to make up two cycles of lands.
12 Lands and 8 artifacts makes 120 cards. That seems like the right number of cards to shoot for, but not set in stone.
What do you think?
While I was reading that google doc I was thinking of starting time of our set. The Dwarves for example:
I think the Dwarves would be in power of their mountains in our set. I guess the question is, how long did the war between the orcs, goblins and Dwarves last in Fallen Empires? Would we have it to where the conflict is just beginning or would they be in the height of their power with some cards hinting at their destruction.
I saw you mentioned one planswalker, I will have to go back and read what you said about that but you said a flip one at that, hinting at Loneglade turning into https://mtg.gamepedia.com/Tevesh_Szat Szat. If we didn't create Orc and goblin cards then when Szat flipped he would be creating them in bulk.
I think we need to decide on when we start in this history and if we get to the conflicted parts or do we depict the cultures of these Empires before they fell.
As a side note, I want to play with the Dungeon Idea for the lands you have mentioned. Fallen Empires had some neat lands, I wonder if these special lands could be Dungeons. But I don't want to force something into this. The idea of creating a history rich set would be reward enough.
I will suggest the time period is the century before Urza set off the Golgothian Cylex to end the Brothers' War. That event changed the climate and led to the changes in red and green and the rise of the Farrelites in Icatia.
Yes, the flip planeswalker would be Tvesh Szat. I am not sure though whether to make it because he would be one of one or two planeswalkers in the set which would make him very splashy and swingy for one color over the others.
I did a master design document that we can fill in piece by piece as we go. It is quite primitive and quite incomplete.
https://drive.google.com/file/d/1o7fhvwb5upd9XfNSu2x1Ek6UJD-ZJoxb/view?usp=sharing
Please make all the changes you want to it since you are the lead on this; I'll just follow along. I'm unsure whether I have the correct number of creature cards in red and blue at common. It's hard to parse out such a small set of commons.
Dungeon would be a good theme and signature mechanic. I think the set should be heavy with special lands.
Other mechanics: moving +1/+1 counters; a creature mechanic called Cooperation.
Coorperation - the creature has "If you have (creature of a different color or subtype) in play, this creature gets (some bonus)."
Here is an example:
Saproling farming is also new. There should be 0/1 or 1/1 Saproling token creatures created by cards, but they should not get a creature card.
Here is an example of what I mean when I say moving counters:
I have this in the shoot. I'm trying to think of Flavor Text that will go with the Sapradian Empires set. I'm thinking of something like: The approaching end draws nigh. When the light will turn to darkness and powerful allies will be no more
I thought about getting into specifics but prophecies don't always do that.
I created mockups of white commons here:
https://mtgcardsmith.com/account/sets/30284
They are certainly not set in stone! It's just an example of how to do it.
I went back and forth on making him a cleric. I would have done it if I saw your post. I just had a hard time making it a cleric with no abilities. Should I make him a Cleric?
Also I get a 404 card when I click on your latest hyperlink. They are funny but still.
https://mtgcardsmith.com/user/Scott_Anderson/sets/30284
Rambling Prophet - It's a good card. There should be Clerics in black and white at common. For some reason I made all my guys militant rather than religious. But that's an example of how things can change.
Rambling Prophet remade lol. Hmm. Let's see how it plays out I guess. I say keep your plan as is unless you are sure. It sounds like it would be necessary but I can't tell at this point.