Commons are done . I like making common cards I think. It helps me from trying to go all out and just make simple cards that give the feel for the expansion.
We don't have to go down this route but I added a bit more on this card of what a dungeon could be. I know I need to have this idea well defined so adding something new now could confuse the matter. Just let me know what you think, if the card is clear.
English is hard and confusing because it is the child of many mothers. But also because it steals liberally from other tongues. No sweat.
Try this:
{t}: Add {c}.
When Queen's Throne has been defeated, the victor searches their library for a sorcery card and then shuffles their library. If they do, they may spend {2} less to cast it immediately, or put it in their hand.
Once, there were 15 Dwarven Lords in the Crimson Mountains.
Now that I am at work I will need to wait until I go home to work on Queens Throne. I could re-look up the image but I think I can be more time efficient to work on new cards and wait to fix that one. With that dungeon I did add a new dungeon Mechanic. I wanted to know if that is an improvement or not.
"Dungeon: May be attacked. Can't attack or block. May be defended and defeated by any player."
Would that make dungeons better? I don't want to overly complicate a new idea but this would make a dungeon more contested. I fear if it is too contested then the owner of the dungeon may not want to include a dungeon into their deck. To get around that I was thinking of a greater reward? I don't want to mess up this idea so let me know what you think.
Comments
I just saw you will be sending for favorites this way. What does that mean? Will they look through our cards and pick a favorite?
On Zauberer, I may have given you the wrong templating. It should say this:
When Zauberer enters the battlefield, you may change the target of one spell or ability with a single target to a different legal target.
I love all three cards
Here are two cards I would like to try out on you. They feature Tymolin Loneglade, the sister of Tvesh Szat.
We don't have to go down this route but I added a bit more on this card of what a dungeon could be. I know I need to have this idea well defined so adding something new now could confuse the matter. Just let me know what you think, if the card is clear.
With the right "There" in the flavor text. I can't believe I still do that with "there".
Try this:
{t}: Add {c}.
When Queen's Throne has been defeated, the victor searches their library for a sorcery card and then shuffles their library. If they do, they may spend {2} less to cast it immediately, or put it in their hand.
Once, there were 15 Dwarven Lords in the Crimson Mountains.
This works at small fontsize.
Now that I am at work I will need to wait until I go home to work on Queens Throne. I could re-look up the image but I think I can be more time efficient to work on new cards and wait to fix that one. With that dungeon I did add a new dungeon Mechanic. I wanted to know if that is an improvement or not.
"Dungeon: May be attacked. Can't attack or block.
May be defended and defeated by any player."
Would that make dungeons better? I don't want to overly complicate a new idea but this would make a dungeon more contested. I fear if it is too contested then the owner of the dungeon may not want to include a dungeon into their deck. To get around that I was thinking of a greater reward? I don't want to mess up this idea so let me know what you think.