Fallen Empires White

13468912

Comments

  • https://drive.google.com/file/d/1xtJJz88oRJM5AwHS_1_0lvuHbW6effHF/view?usp=sharing for Go Tall Fungus. If you want to do that one. I love that art.
  • Commons are done :). I like making common cards I think. It helps me from trying to go all out and just make simple cards that give the feel for the expansion.
  • I'm worried about making uncommons. It feels important.
  • Let not your heart be troubled! Your cards have been great. You have a good sense for art direction.
  • I'm not sure on the art. I don't know.

    I just saw you will be sending for favorites this way. What does that mean? Will they look through our cards and pick a favorite?
  • Congrats on winning the daily challenge!
  • I don't know what it means, but whatever goodies they send, I wanted them to go to you.

    On Zauberer, I may have given you the wrong templating. It should say this:

    When Zauberer enters the battlefield, you may change the target of one spell or ability with a single target to a different legal target.

    I love all three cards
  • On the card called Orog, an Orog is a crossbred between an ogre and an orc.
  • I will try and fix the merfolk card at work in the morning.
  • Ha! Good thing you're working so hard ^_^

    Here are two cards I would like to try out on you. They feature Tymolin Loneglade, the sister of Tvesh Szat.

    image

    image
  • By the way, I love the Sarpadian Set. The idea of multiple pieces of equipment that combine is a great one. It reminds me of Diablo.
  • Those blues are excellent. I think it captures who Tymoline is. The artwork goes very well with the captions.
  • Work as a help desk is slow. Working on the cards almost feels like working for wizards.
  • Very tragic story. I didn't know Fallen Empires was so in depths with back story. I feel sorry for her being caught up in the middle of it all.
  • Thank you. I have been making cards that are candidates to go at rare. Just suggestions. The people and the story are inspiring.
  • image

    We don't have to go down this route but I added a bit more on this card of what a dungeon could be. I know I need to have this idea well defined so adding something new now could confuse the matter. Just let me know what you think, if the card is clear.
  • image

    With the right "There" in the flavor text. I can't believe I still do that with "there".
  • English is hard and confusing because it is the child of many mothers. But also because it steals liberally from other tongues. No sweat.

    Try this:

    {t}: Add {c}.

    When Queen's Throne has been defeated, the victor searches their library for a sorcery card and then shuffles their library. If they do, they may spend {2} less to cast it immediately, or put it in their hand.

    Once, there were 15 Dwarven Lords in the Crimson Mountains.

    This works at small fontsize.
  • image

    Now that I am at work I will need to wait until I go home to work on Queens Throne. I could re-look up the image but I think I can be more time efficient to work on new cards and wait to fix that one. With that dungeon I did add a new dungeon Mechanic. I wanted to know if that is an improvement or not.

    "Dungeon: May be attacked. Can't attack or block.
    May be defended and defeated by any player."

    Would that make dungeons better? I don't want to overly complicate a new idea but this would make a dungeon more contested. I fear if it is too contested then the owner of the dungeon may not want to include a dungeon into their deck. To get around that I was thinking of a greater reward? I don't want to mess up this idea so let me know what you think.
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