Start a Colony and Grow
Hello!
You and a group of 49 other people have been sent by your mother country (You can choose one) to an unknown land to start a new colony (You can name it) You start to build it up and create cards that show it's support, as you colony grows you will make alliances and fight other villages and get more people and you will grow an empire!
The one Mechanic that I have made is Colonize N (If you control a Mother City each upkeep you create N 1/1 Colonist)
Other than that you can create mechanics that go with your theme of city
You and a group of 49 other people have been sent by your mother country (You can choose one) to an unknown land to start a new colony (You can name it) You start to build it up and create cards that show it's support, as you colony grows you will make alliances and fight other villages and get more people and you will grow an empire!
The one Mechanic that I have made is Colonize N (If you control a Mother City each upkeep you create N 1/1 Colonist)
Other than that you can create mechanics that go with your theme of city
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Comments
https://mtgcardsmith.com/view/mirgan
Also, does the mother cities each have a different race, or are they all the same race. If so, what is the race?
The colonies don't have to be the same colors and the race is not specific
So I could make a colony of elves from migran who are fed up of the desert and decide to colonise a forest, with mainly green cards, but some of other colours
Here is the first card, which is them going to the forrest.
Also, I get art from google, so the elves will not be the same in the art of every card.
https://mtgcardsmith.com/view/to-the-forest
Main colors: UG
However, I will be making some cards to represent the beasts. Those will be all colors.
The first houses built were just cabins in the woods:
https://mtgcardsmith.com/view/cabin-in-the-woods
Here is Thasson, the person who founded Thassania:
https://mtgcardsmith.com/view/thesson-marre-colony-leader
And here is a snake that is common in the woods, and introduces poison counters:
https://mtgcardsmith.com/view/venemous-snake
Here is Marian, the healer in the colony:
https://mtgcardsmith.com/view/marian-colony-healer?list=set&set=30255
Here is Asalia, the mage in the colony:
https://mtgcardsmith.com/view/asalia-colony-mage
And here is another thing that puts poison counters on things:
https://mtgcardsmith.com/view/bramble-wall-1?list=user
Garmon is the village priest, I'm working on him right now, I'm going to make an explore-esque mechanic called 'pray' that involves rolling dice
All of the things that put poison counters on things are going to have different effects with poison counters, so you can theoretically have lots of things affecting the creatures at once with poison counters on them.
Some more about the colony:
The colony is very religious-based with people involved in religion, like the priest and the mage, being some of the highest 'ranking' people in the colony.
The ranking apart from that is based on need, so Thasson, the leader, is obviously the highest 'rank' with the healer next. After that you have the mage and priest, then the protectors of the city, before the regular colonisers.
https://mtgcardsmith.com/view/marian-colony-healer?list=set&set=30255
And here's another card that uses pray:
https://mtgcardsmith.com/view/marian-colony-healer?list=set&set=30255
Here's yet another poison creature, a hydra this time:
https://mtgcardsmith.com/view/forest-hydra?list=user
It might be confusing, so here are all of the different mechanics:
I'm using the Colonize mechanic (see description of contest)
I'm using poison counters:
Creatures can put these on other creatures, when they do, they also specify what they do by also giving the creature a line of text basically saying - 'at the beginning of your upkeep, [do something bad] for each poison counter on this creature'
I'm using an ability called Immunity:
Immunity (this creature can't get poison counters)
And I'm using a Pray mechanic:
Pray X (Repeat X times, Roll a dice; on a 1 or 2 you gain two life, on a 3 or 4 put a +1/+1 counter on this creature, on a 5 or 6 draw a card)