sorinjace, I like this card. I do think, however you need to include the full card name in the body text, because other cards could come into play, who's names also start with "Tera." It gets a little annoying too as a designer because you've having to repeat the full name several times on the card.
@commando I really like your card and especially its flavor text. I don't exactly have any "helpful" comment on it because I just don't see anything wrong. It does seem balanced and seems like a fun and good rare. So great job! Anyhow, here are mine!
@KrakenSalad I'm not sure, but I think we're supposed to be posting only one card at a time. I'll comment on both anyway.
Brelma, Keeper Of Resolve: The art looks good, color-appropriate, and the way you chose to crop the image works very well. In terms of visual design, it looks like a real magic card! Brelma's abilities are pretty powerful, but more importantly, they're difficult to keep track of. It's not unusual for white boards to go wide, especially if they're human-based. Example: You have 5 human tokens at the start of the turn, they get a bonus from sanative. You make 3 more during the turn, now you have to track their sanative bonus separately for this turn. That can be tricky to do, especially since you have to divide and round up. It's not impossible, and it's not the first time MtG has had abilities that get more complicated with wide boards. I would suggest an effect that's tracked on Brelma itself rather than on each human separately. E.g. "Humans you control have +0/+X, where X is half of the amount of life you've gained this turn, rounded up". Of course, if this is played on MTG Arena, none of that matters, the computer can calculate things easily.
For a seven-mana card, this doesn't do much when it first enters the battlefield and doesn't have protection from removal. So unless you have a strong board already, this is a bit difficult to play. I still like it, though.
Ket-Ket, Arcane-Fist Buffoon: This card also looks good. The "buffoon" part doesn't come through in the art, he looks scary rather than funny. Still, nothing wrong with the visuals. The activated ability looks interesting. It can potentially lead to powerful ramping, though.
Again, it's not the most broken way to cheat Ulamog into play, but it might not have been your intention when you were designing the card. It's especially powerful thanks to Precipitate then giving Ulamog flash, allowing you to cast it on the opponent's turn. However, this card is a 5 mana card in blue/black, so it's not that easy.
There doesn't seem to be any benefit from having multiple permanents with Precipitate. If you have one, you get the full effect. Are you sure it needs to be a keyword? Are there lots of cards with the same ability? What would be the advantage of running multiple cards with it in one deck? I like the Precipitate ability, it would be fun to build a deck around it.
@Suleman Banglie Wa is an awesome card, from the colors, to the abilities, right down to the name. And I always love frog people. I don’t have anything to really critique, except for some wording stuff. So first, Aura should be capitalized, since it is a subtype, not a card type. Fading is now obsolete, it has been replaced by Vanishing, and I think instead of giving it either of those, I think you can just say "you may create a token that's a copy of that Aura and attach it to another target permanent. On your next upkeep, exile it." I understand that might take up too much space though. And last but not least, I think it should say "another target Creature" because otherwise you can attach things that are only meant for creatures to other permanent types.
Here’s my card.
So I might have made it a bit too op, but it’s a cool concept. Thoughts?
@RandomFandom Thanks for the feedback! The use of "fading 0" was a spacing issue, and I had forgotten that "Vanishing" is preferred now. I've never played a card with either keyword, so I had to google things. I'm unsure of "another target permanent", because aura cards have "Enchant CARD_TYPE", which specifies what cards it can be attached to. I figured that would be enough to prevent illegal targets. There are also cards like Rune Of Flight, which have "Enchant permanent" rather than "Enchant creature". I'm not sure how the rules go here. The card could use some clarifications, for sure.
@RandomFandom I believe this varies a lot. It is g/u, so there is a chance it's in a card advantage deck....
This is a bit like Grim Strider but better or worse in some scenarios. Grim Strider is black, and black has a lot of discard, so it would stay big. This is g/u, and g/u has a lot of card-draw, so this would stay big too. Grim Strider also has a limit on how big it can get, so this is arguably better. Also if you mutated it under another creature, it wouldn't die and the mutated creature would get that hand bonus. So I think this counts as feedback, to stop me from throwing favourites your way, so I think this could do with costing a tad higher, maybe 3UG.
I think the activated ability could actually be {1} instead of {2}. If you do that though, you might change the damage to 2 instead of three.
This seems like it would have a Insect Warrior rather than just Insect, but that's just my opinion. Otherwise, I think it's well-balanced and flavorful.
@AboveAndAbout alright, here's some feedback spiritual hierowhatever's second ability might be a bit too powerful. maybe it could be "for each creature card exiled this way" as for aveena, I don't really see any problems with it. great card!
@WarriorCatInAhat I like the concept of the card however, I do not see much use for another creature to become your commander. Isn't the whole point of a commander to build the 99 around that card and making another creature become your commander does not see much use to me. Then again, having another card become your commander can allow you to use cards that could only work if your commander was on the battlefield. Overall, I think it's a nice card.
Selenia feels massively overtuned when meant for a standard format. It's a 5 mana 3/3 keyword soup creature with a bounce trigger that can't be reacted to, at instant speed, that can return any card from your graveyard to the battlefield and another to your hand... repeatedly.
Any attempt to kill this immediately 4-for-1's your opponent. I would recommend increasing the mana cost or giving the ability a mana cost, while possibly removing the "return another creature card" clause because it seems overtuned.
@Commando, I think it is quite OP as if it is to be destroyed, it you could just pay a measly two life and return her to your hand. This prevents you from paying commander tax.
@KorandAngels , I suggest including your reasoning for disagreeing when you reply to someone, rather than just saying a rhetorical question.
If I assume what you mean, then even for commander, it's massively overtuned. Compare to one of the more popular precon commanders released, Meren of Clan Nel Toth. Meren needs to jump through massive hoops to set up the effect, suffers from commander tax, has much less combo potential, dies to removal and can only be done once a turn in addition to recurring one extra thing per turn. And that's not accounting for the fact that the card may not be made for commander, and in most of the non-legacy and non-vintage formats, it would wreck havoc.
@Forfun So as far as I can tell the card seems great but the only thing is it should be an Enchantment- Aura as it is enchanting a creature. Other than that it seems a fun balanced card to play. Nice job! Anyhow, heres mine.https://mtgcardsmith.com/view/safeguard-master
Comments
that isn't how this works
you need to give feedback on the previous card before you can post your own
https://mtgcardsmith.com/view/brelma-keeper-of-resolve
https://mtgcardsmith.com/view/ket-ket-arcane-fist-buffoon
I'm not sure, but I think we're supposed to be posting only one card at a time. I'll comment on both anyway.
Brelma, Keeper Of Resolve:
The art looks good, color-appropriate, and the way you chose to crop the image works very well. In terms of visual design, it looks like a real magic card!
Brelma's abilities are pretty powerful, but more importantly, they're difficult to keep track of. It's not unusual for white boards to go wide, especially if they're human-based.
Example: You have 5 human tokens at the start of the turn, they get a bonus from sanative. You make 3 more during the turn, now you have to track their sanative bonus separately for this turn. That can be tricky to do, especially since you have to divide and round up.
It's not impossible, and it's not the first time MtG has had abilities that get more complicated with wide boards. I would suggest an effect that's tracked on Brelma itself rather than on each human separately. E.g. "Humans you control have +0/+X, where X is half of the amount of life you've gained this turn, rounded up".
Of course, if this is played on MTG Arena, none of that matters, the computer can calculate things easily.
For a seven-mana card, this doesn't do much when it first enters the battlefield and doesn't have protection from removal. So unless you have a strong board already, this is a bit difficult to play. I still like it, though.
Ket-Ket, Arcane-Fist Buffoon:
This card also looks good. The "buffoon" part doesn't come through in the art, he looks scary rather than funny. Still, nothing wrong with the visuals.
The activated ability looks interesting. It can potentially lead to powerful ramping, though.
Example: You could discard Ancient Stone Idol
https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=450654
to cast Ulamog, The Ceaseless Hunger
https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=402079
Again, it's not the most broken way to cheat Ulamog into play, but it might not have been your intention when you were designing the card. It's especially powerful thanks to Precipitate then giving Ulamog flash, allowing you to cast it on the opponent's turn. However, this card is a 5 mana card in blue/black, so it's not that easy.
There doesn't seem to be any benefit from having multiple permanents with Precipitate. If you have one, you get the full effect. Are you sure it needs to be a keyword? Are there lots of cards with the same ability? What would be the advantage of running multiple cards with it in one deck?
I like the Precipitate ability, it would be fun to build a deck around it.
My card:
https://mtgcardsmith.com/view/banglie-wa-stream-splitter
Okay, good to know! The original post didn't say that so I wasn't sure.
I don’t have anything to really critique, except for some wording stuff.
So first, Aura should be capitalized, since it is a subtype, not a card type.
Fading is now obsolete, it has been replaced by Vanishing, and I think instead of giving it either of those, I think you can just say "you may create a token that's a copy of that Aura and attach it to another target permanent. On your next upkeep, exile it." I understand that might take up too much space though.
And last but not least, I think it should say "another target Creature" because otherwise you can attach things that are only meant for creatures to other permanent types.
Here’s my card.
So I might have made it a bit too op, but it’s a cool concept. Thoughts?
I'm unsure of "another target permanent", because aura cards have "Enchant CARD_TYPE", which specifies what cards it can be attached to. I figured that would be enough to prevent illegal targets. There are also cards like Rune Of Flight, which have "Enchant permanent" rather than "Enchant creature". I'm not sure how the rules go here. The card could use some clarifications, for sure.
This is a bit like Grim Strider but better or worse in some scenarios. Grim Strider is black, and black has a lot of discard, so it would stay big. This is g/u, and g/u has a lot of card-draw, so this would stay big too. Grim Strider also has a limit on how big it can get, so this is arguably better. Also if you mutated it under another creature, it wouldn't die and the mutated creature would get that hand bonus. So I think this counts as feedback, to stop me from throwing favourites your way, so I think this could do with costing a tad higher, maybe 3UG.
Other than that a pretty awesome concept!
Thoughts on my own concept?
https://mtg.fandom.com/wiki/Xira_Arien
Well, ok. Nice.
I think the activated ability could actually be {1} instead of {2}. If you do that though, you might change the damage to 2 instead of three.
This seems like it would have a Insect Warrior rather than just Insect, but that's just my opinion. Otherwise, I think it's well-balanced and flavorful.
Here's mine!
alright, here's some feedback
spiritual hierowhatever's second ability might be a bit too powerful. maybe it could be "for each creature card exiled this way"
as for aveena, I don't really see any problems with it. great card!
my card:
oh yeah I misread it. sorry.
My card:
https://mtgcardsmith.com/view/selenia-darknesss-light
Made for: https://forums.mtgcardsmith.com/discussion/5609/update-old-legendary-creatures-into-becoming-balanced-with-the-new-legendary-creatures
Any attempt to kill this immediately 4-for-1's your opponent. I would recommend increasing the mana cost or giving the ability a mana cost, while possibly removing the "return another creature card" clause because it seems overtuned.
@Commando, I think it is quite OP as if it is to be destroyed, it you could just pay a measly two life and return her to your hand. This prevents you from paying commander tax.
Here's my card. Any feedback?
If I assume what you mean, then even for commander, it's massively overtuned. Compare to one of the more popular precon commanders released, Meren of Clan Nel Toth. Meren needs to jump through massive hoops to set up the effect, suffers from commander tax, has much less combo potential, dies to removal and can only be done once a turn in addition to recurring one extra thing per turn. And that's not accounting for the fact that the card may not be made for commander, and in most of the non-legacy and non-vintage formats, it would wreck havoc.