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  • edited April 2022
    @Sweda
    • I really like The Radahn Festival (I had 150+ hours in Elden Ring prior to Ghostwire coming out; Radahn's one of my favorite demigod fights). Having a time-limited creature-based variation on cards like Arcane Melee seems interesting for players that don't want to go Temur for Animar.
    • Starscourge Radahn feels underwhelming. While having the phase 2 impact as an ETB is cool, it's not worth giving up the Summoning Signs for a slightly upgraded Chaos Maw.
    • Red has access to plenty of damage-based board wipes around the time The Radahn Festival would normally flip, so it may be more effective to run cards like Ferropede & Hex Parasite to get more Summoning Signs and overwhelm your opponent with lots of huge creatures instead of letting Radahn hit the board. (Having his board wipe in your back pocket like this is also a really strong deterrent from playing smaller creatures that have useful abilities.)
    • Since you've already given some representation to Radahn's gravity magic, perhaps you could emphasize his insanity by taking a page out of Avatar of Slaughter's book and giving him double strike and "Starscourge Radahn attacks each turn if able." Alternatively, perhaps you could represent more of the gravity magic with an ability that deals damage when he attacks.

    I'd appreciate feedback on this card:
    Silver Acerbic Lapidary

    For additional context, some related cards can be found here.
  • edited April 2022
    @cadstar369

    Silver seems fun card to use! But, I think "Whenever you tap this permanent for mana, add one mana of any type it produced" should go with green along white and blue.

    While, this ability seems very complex, if you want keep that way, that's fine. Otherwise, I would recommend "Artifacts you control has additional abilities Ward {1} and "Whenever you tap this permanent for mana, you gain additional mana of any type it produced."

    Now back to my card, I would like a feedback. My goal is this legendary creature should be able to make lands cannot be destroyed under controller control while when a card is exiled, that controller gains mana equal to exiled card's mana value.


    https://mtgcardsmith.com/view/ink-the-serious-artist
  • @hileandr you got a new sub to your channel it looks pretty interesting
  • edited April 2022
    @cadstar369 True Radahn is pretty vanilla here for an iconic boss. I will admit I only took about 15 mins to design it so I didn't bother trying to figure out the mana and balance a more complex creature would be.  I've fiddled around and updated him to be a more capable fighter fitting for a demigod. 
    Gave him Shivain meteor, ETB and I liked the idea of him must attacking each turn, I gave him the choice of dealing with other big creatures or sweeping over weaklings.
    Still not sure about balance, 7/6 beat stick with combat skills for {r}{r}{r}, three turns, kills the biggest threat, but everyone gets cheap summons for those turns.
  • @Sweda alr i dont play dark souls im more of a skyrim forever kinda guy but imma judge your card in playability sense instead of flavor sense sorry i cant judge in flavor sense. i will say that i wish that had a official saga card maker on here but it is what it is. besides that i noticed a mistake on the reminder text for the summoning sign which is you forgot a and like it shouldve read Creature spells cost 1 less to cast and when the radhan etc. also i believe im not 100% sure but the line after radhan attacks choose one is too short i think it needs to be the line and not the dash one. the art on the saga actually looks like art for a saga so congrats on that. now for the actual card. after reading it i think it should be 4 mana ik it helps your opponents but if your build the deck right it could help you more and for three mana i think its too powerful but that just me. so i think the lore counter from 1 to 3 should be giving everyone a token instead of cost reduction like maybe for ch. 1 everyone makes a 1/1 red warrior with double strrike and then ch. 2 can make a stronger token like a 2/2 with first strike and then for ch. 3 everyone gets like a 3/3 trample i think with this it would better at 3 mana. now on the back when he enters he does 13 damage to a single creature that dont make sense because a meteor crash comes down and wrecks almost everything aka it hits everything or atleast to me that wha ti think. sense its suppose to be a meteor crash it should be more a of aoe effect instead of single target so maybe instead of doing 13 to a single creature it could do all other creatures lose indestructible into end of turn then radahn deals 3 damage to each other creature. so it would kill all the tokens when he enters and any cheap creatures that have indestructible on it. i think that ability would be cool. i like that he attacks each turn if able because it encourages you to attack each game and finish fast. now on his attack triggers he gets first strike or menace i think the menace is good but i think first strike inda bad on it. and here why i think that its a 7/6 not many things are gonna be able to kill it they have to have 6 power or more or have deathtouch which if they have dethtouch just chose menace and they would lose two creature for one. yea i would make it trample tbh. that my review on the card.

    Now here my card it is vlin again and i took some advice and changed him up plz give me any advice on if he bad or good remeber i made him to be a commander.



    https://mtgcardsmith.com/view/vlinn-the-obsidiamancer-3

    now i like his abilities but im curuious on if his mana cost is too low or should it be 3 but oter than that i would like to know what yall think
  • edited April 2022
    hi
  • @Sweda Am I invisible? :(
  • edited April 2022
    @FireOfGolden I see you
    Edit: Oh I thought you were having forum issues and thought no one could see your post and you were asking for confirmation lol.
    I was updating a previous card I had so I didn't think I needed to review yours as I didn't add a new card.
    So for your card, wubrg  5/5 indestructible is what this is 95% of the time.  Sliver Hivelord is the only indestructible 5/5 for wubrg so there is precedence for this statline but it is Sliver Hivelord a lord for a very iconic creature type it's the exception.  It's ability to gain some mana by exiling the top card clashes with it's statline,  let's pop him into a board state, does your opponent have any X/6? No? attack, you either deal 5 damage or kill a blocker.  Does your opponent have any X/6? Yes, don't tap him for mana on your turn because you can use it to block. I guess you can tap after declare blocker to try and put an extra land down or get mana to cast instants but not exactly exciting over all other abilities that could have been designed.  Making your lands indestructible is a bit of an after thought, your opponent needs to deal with a 5/5 indestructible, not worry about destroying your lands.
    I think the stats and both abilities lacks synergy, there are other ways to play around with the artist theme, protection, changing colours, most common colour, giving him buffs depending of colours on the board... there were more interesting directions that could been explored.
    Edit2: Top down artist theme creature I thought up, feel free to take it.  It more or less steals the colours of creatures.
    {5}{c}{c}
    Indestructible
    {1}: Until end of turn [this] has
    all colors of another target creature has in
    addition to it's colors. That creature gains devoid
    until end of turn. 
    If [this] is all colors do/gain something crazy. Or [this] gets <something> for each of it's colors.
    5/5
  • @Titanium000 I commented on your card. The mana cost is fine given it's a legendary, even if a little pushed.

    My card:


  • @FireOfGolden
    • With regards to your comment on Silver, if I were to word it in a similar fashion to your suggestion, having the buff go away when Silver leaves implies that something about Silver's presence is somehow improving the artifacts the player controls. However, this doesn't really make sense for an artificer (or any crafter in general), considering how those professions work. Thus Silver places counters to show which pieces they've worked on and improved. (There are other important differences between the current ability and your suggestion, such as which artifacts are affected by Silver's ability, but the above is one of the main reasons for the wording.)
    @Sweda
    • I'm still not sure Radahn is a big enough payoff for waiting 3 turns and giving up the substantial benefit acquired over said turns (but that's likely due to my inclination toward control strategies, which greatly prefer the discount on the front side). It is funny though that, similar to his boss fight, it's rather difficult to kill him with creatures, but fairly simple to blast him with a spell or two.
    @Titanium000
    • Considering existing legendary creatures with similar abilities at mana value 2~3, it's safer to bump Vlinn up to least 3 mana, especially since his landfall ability is modal, but you don't necessarily need to.
    • If you're going to switch to making tokens instead of animating lands, then there's no reason to give them haste, as it no longer makes sense in this color combination. But now Vlinn's been reduced to player's choice of lifegain and/or tokens, and doesn't seem particularly good at supporting either of those archetypes.
    @shadow123
    • The cost reduction Dreamboat provides has me leery of the fact that it costs {0}, since it's not difficult to pay the ability costs if you only need them for a turn or two. The amount of advantage this can enable makes me wonder if it should be mythic rare.
    • You may be able to compress the triggered ability to the following: "Whenever Dreamboat becomes a creature, spells you cast that share a noncreature card type with Dreamboat cost {1} less to cast until end of turn." (Note that Dreamboat loses artifact typing when Invoked, and vice-versa when Crewed.) That opens up some weird edge cases, but there's already some strange ones with the current wording (e.g. if Dreamboat gets animated by Katsumasa, you get the enchantment discount even though it's an artifact creature at that time).
    • Quick typo: The typeline should read Enchantment Artifact (see Bow of Nylea).
    I'd appreciate additional feedback on this card:
    Silver Acerbic Lapidary

    For additional context, some related cards can be found here.
  • @cadstar369 ;
    I think my suggestion and your currently abiltiy are same. Here's why; When artifact enters the battlefield, you put a counter on it as normal. But it becomes ineffective when Silver dies or leaves the battlefield and the counter becomes meaningless.
  • @FireOfGolden here are some notable differences between Silver's ability and your suggestion:
    • Your suggestion would have Silver affect all artifacts the player controls, whereas the current ability affects only artifacts that enter with/after Silver.
    • Silver's current ability grants the affected artifacts new abilities via the engraving counter, which doubles as a means to easily track which permanents have received such abilities (see the rulings on these cards). The abilities granted by having an engraving counter are independent of Silver's presence on the board; Silver describes what those abilities are, but is not the source of them. In contrast, your suggestion would make Silver the source of the additional abilities, and thus affected artifacts would lose those abilities when Silver leaves the battlefield. This is similar to cards such as Goldspan Dragon and Sigarda's Summons (note the difference in wording from the cards in the prior reference).
    • By extension of the previous point, if Silver were to lose all abilities (e.g. via Kenrith's Transformation), be turned face-down (e.g. via Ixidron), etc., then all affected artifacts would lose Silver's buff in your version. In the current version, this is not the case.
  • @cadstar369 Now I see the use of the counter.
    So you are saying that engraving counter is passive counter like +1/+1?
  • @FireOfGolden basically yes. It may be simpler to compare the engraving counters to the ability counters from Ikoria, but if you consider +1/+1 counters as being shorthand for granting the ability "this creature gets +1/+1," then the idea is the same.
  • @cadstar369 ok i your card is a cool idea  cuz of mana rocks but i do think it should be a 2/2 because there is a simple easy way to bust this which is cough eldrazi cough and get ulamog out on like turn 3-5 i aso think the mana cost should be maybe 5 but i like the idea your goin at with it. 

    now here my card



    https://mtgcardsmith.com/view/arcaid-the-astragalomancer-2

    so this a dice rolling card that i made to play as my commander for my farideh dice roll deck and i took someone advice and changed it up a bit what i would like to know is do yall think its fair? or fun and would yall play it as a commander or against. PS im also wondering cuz i cant seem to find anyhting like it if the first ability on him lets say rolls me a 1 and a 20 would both of his abilities trigger or would the dice i choose only trigger that ability. 

  • @cadstar369 Thanks for the wording fix! That's actually super clever and my brain was dead when I was trying to come up with wording stuff.
  • @Titanium000 I can only assume this is designed for Commander. It seems very interesting, and has the potential to be pretty powerful, but definitely not overpowered. 

    Next Up: 

    https://mtgcardsmith.com/view/laayiv-protector-of-the-void
    Now you might not understand the flavour, but I am writing an actual novel with him as the main character and you can work some things out from other older cards I've made of the same character. 
  • @Titanium000
    • Ignored dice do not trigger Arcaid's abilities. (See the rulings on Netherese Puzzle-Ward)
    • Would you elaborate on how you drew those conclusions about Silver? You've given me no reference points to work with, so I fail to understand why you think Silver should be more fragile than he already is, as well as why you think the mana cost should increase so drastically. I also have no idea what lines of play you're considering for the Eldrazi comment (my best guesses involve drawing 4~6 specific cards, which is pretty far from the power level you appear to be claiming Silver is at). Silver doesn't benefit Eldrazi, and also isn't in good colors for Eldrazi, so what exactly are you finding problematic?
  • @cadstar369 tbh i dont know what i was thinking when i wrote that i think i thought it said sum like permanents you control have ward 1 and when you tap a permenent for mana but i do think it should be a 2/2
  • @KorandAngels ; Seems interesting but I don't know enough about phasing in and out to be the best evaluator of the card.

    https://mtgcardsmith.com/view/rapid-reading?list=set&set=65249
  • @TheGamingBolasChannel
    • Strictly better Concentrate / Tidings that also auto-fogs something for the low low price of not drawing/tutoring for one turn? Seems pretty cracked, especially since blue doesn't get damage prevention anymore (it's only on a handful of old cards).
    • Note that cards like Dig Through Time will still put cards in your hand during your turn, and you can still draw & tutor on other player's turns, so the 'downside' isn't much of a downside.
    • One huge issue with this is that your opponent has no way to stop you from cheating via purposefully ignoring the replacement ability, since they can't see Rapid Reading in your hand.
    • Wording note – The replacement ability should read something along the lines of "If you would be dealt damage this turn, reveal and discard Rapid Reading instead. During your next turn you can't draw cards or search your library." Damage prevention doesn't happen since it's already being replaced by revealing & discarding Rapid Reading.
    • Wording note – The second ability should read "Draw four cards." (see Tidings above)
    I'd appreciate feedback on this card:
    Silver Acerbic Lapidary
    (Third time's the charm?) :sweat_smile:

    For additional context, some related cards can be found here.
  • @cadstar369
    I like it! I enjoy the flavor, as well as the thesaurus-stealth-pun in the title. It pairs quite well with the related cards.

    Here's mine:
    Defiant Charge
    https://mtgcardsmith.com/view/defiant-charge-2

    I had designed this card with the intention that it could be played as a combat trick after an opponent declares blockers (or to combo with lure effects), but after rereading the rules for rampage, I'm unclear if that interaction would play out as intended. Does this work, or should I rework it without rampage?

    Thanks

  • @Globert-the-Martian nice combat trick. Rampage won't do anything after blockers are declared, since it won't see the creature becoming blocked, it already is (or isn't) blocked after the declare blockers step (edge cases like Flash Foliage aside). Rapid Fire requires you to cast it before the declare blockers step presumably for this reason. If you want this to be cast after declare blockers, then you'd have to replace the rampage 3 with "gets +3/+3 for each creature blocking it beyond the first." If it matters to you, switching the wording would change the potential interactions, since the buff would then come from the spell instead of the creature's triggered ability.
  • @Globert-the-Martian

    Your card is interesting card! Despite @cadstar369 , I don't see any problem to it.


    I would like a feedback to this.
  • @FireOfGolden Error's Echo is fine. I'd say it's a marginally worse version of faithless looting. One interesting (although unlikely) possible interaction of this card is that you can play it from your graveyard whenever an opponent puts a power counter on Error, not just you. I don't know if that was intentional, but I think it's cool.

    I think the second textbox should be reworded something akin to:

    "Whenever a power counter is put onto a creature {you control (if that's what you intended)} named Error, the Error Event, you may cast Error's Echo from your graveyard as though it had flash." (I assume this is how you wanted it to be played)

    I hope that helps. here's mine:

    This is a rework of the card below it, after I had gotten feedback that its second ability was overpowered. Any thoughts?
    Bellindra Bloom Queen
    https://mtgcardsmith.com/view/bellindra-bloom-queen-1


     I find balancing planeswalkers challenging.
  • @Globert-the-Martian i judge cards at a edh point so if that wasnt what your looking for my bad. so looking at it i think the mana cost is fine but i think its starting loyalty should be at 3 to balance out the plus 2 i think the ult is fine i think the plus should be mill 3 instead of 4 i like the abilities of those two but i think the -3 is broken because it takes out alot of creatures and it can just stack on itself maybe make it sum like -3 put a -1/-1 counter on each creature. create a 1/1 saproling for each nontoken creature you control that died and you gain 1 life for each token creature you controled that died sum like that. i hope that helps some.

    here my card.

    i also make my legendaries in thought of as a commander so plz judge it as that.



    https://mtgcardsmith.com/view/zane-the-sparkstealer

    so this card is based of my friend zane and he wanted to be a ninja so this what i came up with
     ( not broken compared to yuriko tho ) so basically the idea is to play a deck with planeswalkers and he gets to copy their abilities and if a opponent just so happens to play one well that good for you. and if someone decides to kill one of your planeswalkers or if you decide to kil land opponent one he gets a loyalty counter. im just curious if yall think the design is good or if i should change it up a bit or is it too broken or weak.
  • @Titanium000

    Well, according to mtg rule and your wording.

    Zane costs 1 colorless mana less for each planewalker on the battlefield which you and other player, including your teammate controls. Then Zane has ability to be casted immediately as if it's instant spell and it cannot be blocked by any creature, unless another card says otherwise.

    but since Zane isn't planewalker, Zane will not leaves battlefield to the graveyard upon lacking of loyalty counter. Yet, it has all abilities from all planewalker...

    Zane has no loyalty counter start with, so it will come greatly depend on one of planewalkers who offers additional loyalty counter OR some planewalker's death.

    Now in my opinion, there is nothing mistake about this card.

    Now back to this infamous card,


    https://mtgcardsmith.com/view/jerry-22?list=set&set=65516

    Jerry is designed to be very annoying creature and any player who control it cannot attack without it. When they attacks, every creatures' power will be reduced.

    Imagine giving this card to opponent and making that card a defender. :smile:
  • @cadstar369 Better late than never.  Aside from the more obvious play of dropping Silver on turn three and chaining all of your Mirrodin Talismans and Ravnica Signets on turn four to make a big play on turn five, there's another use for Silver that's more subtle.  If I'm not mistaken, a tapping ability that makes mana also counts tapping abilities that require sacrificing the permanent, which includes Treasure tokens and, more interestingly, "eggs."  Silver takes casting and activating a Chromatic Star, Chromatic Sphere, or Odyssey Egg from mana-loss to mana-neutral (i.e., Manamorphose).  With Faith's Reward and Open the Vaults, they become cantrip rituals, which could make for a very interesting eggs deck.

    I appreciate that the modification that Silver makes to artifacts is independent of its presence on the battlefield.  It's just a bit clunky to give all your artifacts the clause about making extra mana, even those that can't tap for mana.  It could also potentially be very abusable with all of the Modern Horizons 2 artifact lands joining Mirrodin ones.
  • Jerry is a card that will end friendships, I think. The concept is great, but I think the wording is a bit clunky. I understand what it does, it just took me a while to get to that point. So you force it onto an opponent, and that opponent can't attack unless they attack with Jerry. When they do attack with Jerry, everything else gets -3-0. Gotcha. A good way to make your playgroup flip a table :>. good job. 


    This is one of my favorites, based a bit on Tinybones and Toxrill. Not more powerful than either, but I think it holds its own. 
  • @Ashdust I really like Terrenal, particularly as a commander.
    (I split my feedback into bullet points for ease of reading.)
    • Reasonably costed; doesn't come out as late as Tergrid, but not as early as Tinybones, so most decks should have answers ready if necessary. Adding blue gives access to spells like Whispering Madness (as well as Windfall and friends).
    • The first ability gives a player some deckbuilding flexibility, and also makes discard-tribal a bit easier to run in commander.
    • The second ability is broken, since 'a player' includes you, so if you have a discard outlet you can draw your library for free (this is why Rielle only triggers once per turn). If it read "Whenever an opponent discards a card, draw a card," similar to Geth's Grimoire, it would be totally fine.
    • The last ability doesn't seem particularly useful (might just be the second ability overshadowing it), but it is interesting, and might save you once or twice.
    I'd appreciate feedback on these partners:
    Silver Royal Diplomat Blackflame Royal Inquisitor

    I'm currently considering revising them (Silver in particular) since they're relatively old, and I'd like to hear from some other people before finalizing anything. For additional context, the idea for these two is non-green grouphug/politics that has visible deterrents so your opponents think twice about bashing your face in with all the nice things you're doing for everyone.
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