@Mellow_MC A lot of the time, when an ability triggers on a creature you don't control being tapped they'll include the clause "if it's not attacking" just to scale it down a bit. With something like drawing a card for each tapping creature, you're probably good to include this clause. That also keeps go wide strategies from just swinging in with a bunch of creatures and getting a ton of free damage in. I also wonder if stun counters, but without any way to tap the stunned creatures, actually hurts the ability, since those creatures are going to either avoid tapping, or just remained tapped if tapped already, making you less likely to get the pay off. As a commander, this is a tricky build, since you miss blue, the best color at tapping down opposing creatures, and it seems as likely to kill you as to help you in 60 card formats, since it doesn't come down until late, and then your opponent can likely wait to tap anything until it benefits them, or even kills you. It seems a challenging card to make work, but, that also could make it a really interesting card to build around. If you're looking to make a tapping creatures you don't control themed deck in Orzhov, this is a really good top end or possible commander.
Here's a card I made that I'm positive can be broken, and have thought of some possible issues, but, I'm not sure how to get an "anti-leyline of the void" effect without it also enabling a bunch of insane nonsense. Let me know if you have any ideas to reign it in:
@Mellow_MC Funnily enough, my first draft of Rime was going to be orzhov as well, but I wanted it to be azorious to allow for blue color identity availability and changed the emblem ability. Anyway, Seela is kinda overpowered, though much better balanced than some of your other cards. It should probably be a mythic. As for non-balance feedback, it is an interesting design that makes your opponents reconsider their attack and can really work as a nice finisher for control.
Lmn what you guys think of each! Gonna make a trilogy of different forms of Mikaeus, with each one being in a new color identity that he's not already associated with! Gonna update this lost with the green one when I make that one!
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I also wonder if stun counters, but without any way to tap the stunned creatures, actually hurts the ability, since those creatures are going to either avoid tapping, or just remained tapped if tapped already, making you less likely to get the pay off.
As a commander, this is a tricky build, since you miss blue, the best color at tapping down opposing creatures, and it seems as likely to kill you as to help you in 60 card formats, since it doesn't come down until late, and then your opponent can likely wait to tap anything until it benefits them, or even kills you. It seems a challenging card to make work, but, that also could make it a really interesting card to build around. If you're looking to make a tapping creatures you don't control themed deck in Orzhov, this is a really good top end or possible commander.
Funnily enough, my first draft of Rime was going to be orzhov as well, but I wanted it to be azorious to allow for blue color identity availability and changed the emblem ability. Anyway, Seela is kinda overpowered, though much better balanced than some of your other cards. It should probably be a mythic. As for non-balance feedback, it is an interesting design that makes your opponents reconsider their attack and can really work as a nice finisher for control.
Mikaeus, the Bloodsire by Chagren | MTG Cardsmith
Lmn what you guys think of each! Gonna make a trilogy of different forms of Mikaeus, with each one being in a new color identity that he's not already associated with! Gonna update this lost with the green one when I make that one!