@Chagren I feel like being able to swap you worst creature with their best creature every turn, at instant speed, for only 2 mana, while also dealing damage, doesn't sound like a very good time for anyone else at the table. Imagine you've got a token generator that makes little 1/1's with no abilities every turn. You can swap it, and then kill the creature you gave them with the ability, making the card read, "get the best creature on the board each turn with no downside". Building around stealing other people's cards is notoriously salt inducing, and making it repeatable, cheap, and adding burn on top of that is really intense. I'd, at the very least, raise the cost of the tap ability, but I'd also recommend making the damage only going to players (or specifically the card's owner), making the exchange until the Djinn leaves the battlefield rather than permanent, getting rid of haste so players can react before you use the ability, requiring you to exchange non-token creatures, etc.
Love how it doesn't do much but really begs you to figure out something interesting to do with it. The extraneous "H" in "Wisp" is bothering me, though.
Alright, here's mine: hopefully someone can give me feedback on this hypothetical commander.
That’s a really cool sacrifice commander Mellow! I would either lower his power (not toughness) drastically or bring his mana cost up a bunch. Cause the persist trigger is really really powerful.
@Chagren about Stronghold Priestess, the flavor text defines him as male, but Priestess is a female term. I don’t mean to be the gender police, I just want some clarification on if it is a Priest or a Priestess.
@melovecatz hmmmm, that’s hard. I’m not sure, but I’d say it isn’t too overpowered. I’d guess it’s pretty balanced, maybe slightly weak? Since its main synergy ability only works in relatively niche cases. But I think it’s color pie off, since white usually doesn’t get control abilities, that’s usually blue and sometimes black. (Correct me if I’m wrong) That's really the only issue I see.
@kaoz42@melovecatz There are some White theft effects, but none that I could find since Time Spiral's Evangelize. They're generally themed as conversions to a cause or forced servitude for a debt (both pretty white concepts). Taming a dragon seems well enough in line with white philosophy that I think it's reasonable.
Comments
I'd, at the very least, raise the cost of the tap ability, but I'd also recommend making the damage only going to players (or specifically the card's owner), making the exchange until the Djinn leaves the battlefield rather than permanent, getting rid of haste so players can react before you use the ability, requiring you to exchange non-token creatures, etc.
LMN about the cards in the above comment.
Alright, here's mine: hopefully someone can give me feedback on this hypothetical commander.
https://mtgcardsmith.com/view/duskmold-compost-titan
i have no idea if this is balanced or overpowered, i'm curious how this would work.
inspired by a character in a d&d character in our campaign.
hmmmm, that’s hard. I’m not sure, but I’d say it isn’t too overpowered. I’d guess it’s pretty balanced, maybe slightly weak? Since its main synergy ability only works in relatively niche cases. But I think it’s color pie off, since white usually doesn’t get control abilities, that’s usually blue and sometimes black. (Correct me if I’m wrong) That's really the only issue I see.