@shadow123, Spiritual Guidance is pretty sweet. I love the Materialize mechanic and I think there is so much potential to be explored. My only suggestion would be to include a 0/0 power and toughness bar as well as the text "If you paid Spiritual Guidance's materialize cost, you may have it become a copy of target . . . in addition to its other types as it enters the battlefield." I think this makes it more in line with other clones.
@Temurzoa I’m not Tomigon, but I’ll still share some feedback. While your card is pretty cool, it does absolutely nothing if it isn’t your commander. Even then, it doesn’t seem mythic.
Truth be told, Triumphant Strike is weird. It certainly is too complex for common card. What happens when Triumphant Strike is greater than 9? Why 11 damage? I think Fury should be worded as "This spell costs X less to cast, where X is the greatest amount of life lost by a player during combat this turn."
There should be a comma before the tap symbol, and instead of saying that it doesn’t untap during your next untap step, you could probably just say exert waterdrawn dragon.
This is how I’d word the cost for the activated ability:
I love it! It would definitely be interesting both in and out of commander, as black is good at self-milling, and as such, could potentially drop that turn 2 or 3 (from the graveyard) depending on its own luck. It's not a bomb, and that helps to balance that. Its casting cost is appropriate, as it's definitely more about casting it and having it enter your graveyard and having it come back over and over. I wonder if it could a) make WBG a little more synergistic (as they've long been considered the opposite) and b) potentially make modern dredge throw in a bit of white and/or tokens (though I don't play modern, so I'm not terribly familiar with how the decks operate other than self-milling and drawing your dredgers over and over).
My only stipulation is that its casting cost should be, if I'm not mistaken, {2}{w}{b}{g}. Though, that's hard to say, as there is little consistency in the order of 3-colour payments.
@SammySammyson Thanks for the feedback! I’m glad you like it. I arranged the mana symbols in that order because Trostani is from the conclave (making her primarily WG) and then turned to madness (becoming B but still primarily WG).
Heya @shadow123! For reference, Those Who March Blindly is for the 4th season of Colonisers. It was designed more for flavor than anything hehe. Thanks for the comment!
Anyway, I dropped a favorite on that card of yours. I love the flavor, but I feel it may be a bit undercosted, mostly since it's not blue. Fog Bank, for example, is a 0/2 for 2 that has an indestructible-like ability and can't be pumped for any benefit (bar maybe preventing more than 2 trample damage). That's an indestructible 0/5 in black that can, on turn 3 with some self-milling or discard, or milling or discarding from opponents, become rather powerful and game-changing. Of course, the drawback is that it's exiled so it can't be repeated.
It may not be as powerful as I think, but it's probably worth noting. The flavor is amazing, and I think the overall design idea is unique and filled with storyline.
Here's a card I made just kind of for fun. I wouldn't expect it to really see any play if something like it were to be printed, but it may make an excellent sideboard card. The flavor text was intended to be a play-on-words of the aphorism "Beauty is in the eye of the beholder." For mechanical reasons, note the "instead." That way you aren't able to counter more than one spell, as each instance replaces the last. I'm debating its rarity due simply to being a bit complex, but I'd imagine it's not that difficult to understand and would be an extremely underwhelming rare. It's costed at 4 as opposed to the "standard" 3 for counterspells, in spite of being situational, due to it being colorless.
I'm not sure if it works as intended or not. If one pays UUUU for it, I believe they can counter a red or green spell in spite of the "instead," as that is replacing the statement and doesn't say "Then if..." I could be wrong though.
@SammySammyson - I like how unique the card feels, and how much effort you've put into it so that it's not too powerful, yet still remains quite interesting. Well done!
Here's a new one from me. Post a comment on the card and/or favorite it if you like it before posting your card(s):
@TenebrisNemo So, if a creature has flying it will still be blocked? Besides that I really like the card! I’m faving it now
My cards:
The name Aditi means freedom, and I chose it because a Renegade is someone who defies laws/rules, and she is “free” from this burden. I made her a Wizard because she is creating a teleportation spell that helps her escape. Would something like this except with energy counters be cool?
Edit: I posted another card because we can post up to two, Edit 2: Wording fixed on Aditi
@Shadow123 I think that the proper wording on Pact of Knowledge's Unseal effect would be something like "If this card would be put into a graveyard or exile, if it wasn't put there with this effect, exile it with 5 pact counters on it." Correct me if I'm wrong, but you could create a one card infinite by saying "I'm going to exile this from my hand, but instead I'm going to exile it using the Unseal effect. Since it's still being exiled, I can use the Unseal effect again and again until the match times out." You can also remove the "If this card would be put into exile", and only have it trigger when the card would enter the graveyard.
Comments
Thoughts? @Tomigon
https://mtgcardsmith.com/view/grand-trawler-mage-tomigon
My card:
Truth be told, Triumphant Strike is weird. It certainly is too complex for common card. What happens when Triumphant Strike is greater than 9? Why 11 damage? I think Fury should be worded as "This spell costs X less to cast, where X is the greatest amount of life lost by a player during combat this turn."
Thoughts?
https://mtgcardsmith.com/view/coalesced-lightning
Coalesced Lightning is pretty cool! I have nothing to say about it.
Here is my card:
There should be a comma before the tap symbol, and instead of saying that it doesn’t untap during your next untap step, you could probably just say exert waterdrawn dragon.
This is how I’d word the cost for the activated ability:
{2}{u}{u}{u}, {t}, Exert Water-Drawn Dragon: (effect...)
Also, I don’t think a “separate mana pool” works. Fetching lands also isn’t a blue effect. The activated ability seems more green to me.
My card:
I love it! It would definitely be interesting both in and out of commander, as black is good at self-milling, and as such, could potentially drop that turn 2 or 3 (from the graveyard) depending on its own luck. It's not a bomb, and that helps to balance that. Its casting cost is appropriate, as it's definitely more about casting it and having it enter your graveyard and having it come back over and over. I wonder if it could a) make WBG a little more synergistic (as they've long been considered the opposite) and b) potentially make modern dredge throw in a bit of white and/or tokens (though I don't play modern, so I'm not terribly familiar with how the decks operate other than self-milling and drawing your dredgers over and over).
My only stipulation is that its casting cost should be, if I'm not mistaken, {2}{w}{b}{g}. Though, that's hard to say, as there is little consistency in the order of 3-colour payments.
Nice work mate!
@Everyone
Please remember to leave one or two card of your own after leaving feedback to keep the conversation going.
Next Up:
Comment on Those Who March Blindly or Pumpkin Patch Crawler and/or give one a favorite, then post up to two cards of your own!
(I didn’t post in the comment section because there isn’t much to say)
My card:
Is Kardam broken? Any other things to say about Kardam?
Anyway, I dropped a favorite on that card of yours. I love the flavor, but I feel it may be a bit undercosted, mostly since it's not blue. Fog Bank, for example, is a 0/2 for 2 that has an indestructible-like ability and can't be pumped for any benefit (bar maybe preventing more than 2 trample damage). That's an indestructible 0/5 in black that can, on turn 3 with some self-milling or discard, or milling or discarding from opponents, become rather powerful and game-changing. Of course, the drawback is that it's exiled so it can't be repeated.
It may not be as powerful as I think, but it's probably worth noting. The flavor is amazing, and I think the overall design idea is unique and filled with storyline.
I'm not sure if it works as intended or not. If one pays UUUU for it, I believe they can counter a red or green spell in spite of the "instead," as that is replacing the statement and doesn't say "Then if..." I could be wrong though.
Here's a new one from me. Post a comment on the card and/or favorite it if you like it before posting your card(s):
Thanks a lot for the feedback!
My cards:
The name Aditi means freedom, and I chose it because a Renegade is someone who defies laws/rules, and she is “free” from this burden. I made her a Wizard because she is creating a teleportation spell that helps her escape. Would something like this except with energy counters be cool?
Edit: I posted another card because we can post up to two,
Edit 2: Wording fixed on Aditi
Sorry for the rant, but anyways, here's my card!
P.S. Favorited Adliti.
Commented on your card page.
Next Up:
Comment on Riddlerpillar and/or give one a favorite, then post up to two cards of your own!
Comment on Ravenous Replica and/or give it a favorite, then post up to two cards of your own!
My card:
Does this work? Anything else?
Edit: Cards completely reworked.
Left a comment (directed at both halves) on Crimson Hero.
Next Up:
Comment on Exacerbate or Rampant Tandem and/or give one a favorite, then post up to two cards of your own!
@shadow123