I like how this makes a Food token that doesn't give someone life, and instead screws them over. The ability itself seems well balanced and the card, power/toughness wise, is pretty good. I would perhaps make the token she creates a legendary, lest you pop a whole bunch of Cursed Goblets on one person, and they have to either sacrifice 5 creatures and lose 10 life... All during upkeep. Other than that, it's a pretty rad card. Keep it up.
Up next: Give one, or both, of these a Fave and/or leave feedback, then post up to two cards of your own.
@Revan I really like both cards but I do have constructive criticism for both * Lord Van - When referencing power or toughness mtg uses numeric characters (2), also the card is very very strong in multiplayer you might want to debuff it's triggered ability. * The Pumpkin - Just a small note I think it needs to be "up to X target lands" in the rare occasion where X is greater than the number of lands you control (plus it gives you an option to not use the ability)
@Shmoohawk Myself am gonna give feedback and favorite your card, because it is extremely creative.
Feedback: For the first ability, I'd replace it with the following alteration for balance concerns and better scaling.
The reasoning is you get a small buff, at the cost that it permanently increases Equipment costs.
||Original|| --
This spell costs {2} more to cast for each Equipment you control.
--
||New|| --
This spell costs {1} more to cast for each Equipment you control.
Equipment you cost {1} more for you to cast.
--
Next Up:
Note: This is one card as it's double sided from MSE, if you want to leave a favorite, please instead favorite a card from here to show support for my pal! https://mtgcardsmith.com/user/sorinjace
@Murkletins The effect is very complicated; I can't see what anything on the first face does. The second face is a bit strange, with 2 custom mechanics. I don't think Selfless is a creature type either. (Also, I don't know if cards can detect what format you're playing.) Next up:
Add {b}{b}{b} OR (as Irencrag Feat puts it) Add three {b}. Spend this mana only to cast spells from your graveyard.
As for Boneyard Explorer, I don't think the ability works, since Adventure spells are exiled anyways once they resolve, and the creatures can be cast later from exile. I might propose something like this instead, considering Boneyard Explorer's CMC, rarity, and low p/t:
During each of your turns, you may cast a creature card that has an Adventure from your graveyard.
Here's mine. Post a comment on the card and/or favorite it if you like it before posting your card(s):
@Faiths_Guide I think Surly General is a good card with a unique ability, and I can't find a single thing you should change except just a semantic correction "remove an additional loyalty counter "from it"". I fav'd it because it's super creative.
@Shmoohawk I like the flavor of both cards, I think it is well executed. Lunce is interesting, giving away your cards to gain life, while at the same time giving your opponent(s) creatures and spells that can't hurt you. I don't necessarily play that way, but I can see it being very powerful.
Spiteful Thaumaturge is also interesting. Using this in combination with creature stealing spells and sacrificing is the way to go. Take a wizard, sacrifice it, do its action for FREE. intriguing concept.
What think ye of this: give it a fave and/or feedback, then post up to two of our own.
@Credius Seems like a very nice card in mono-white devotion deck.
Also, for the second ability, do you have to choose an opponent (in a 2 vs 2 game for example) or how? Plus repeated cheap enchantment tutoring at instant speed seems broken.
@shadow123 -Quieting dream: rly can't say much besides the fact that it is a solid blue instant, though the entwine is usually on green cards, it's not a bad fit for this one. -Death's Nocturne: Yes...just Yes xD I like it, the versatility, the looks, it's awesome.
@Tommyneko -Durga's protection: certainly befitting its mythic rare status, with a lot of positives to it. I like the variables given to it. -I like the custom mechanic, granting your opponents a bit of control over your actions...but just because of that, I'd lower the rating to rare rather than mythic.
@k4z3t5ub4k1 plz follow the rules as stated in the first post and constantly reminded to those that do not follow them. As a courtesy you should first comment or favorite the card of the cardsmith who posted before you.
The second one (Thundershot) uses art created by one of my friends. I didn’t put her last name on the card credit because she didn’t want me to, and I agree. I also feel like Prismatic Ascent could be too easily abused. Am I right?
Comments
Made for HeroKP/EnvyReaper's Colonisers S4:
http://forums.mtgcardsmith.com/discussion/4688/colonisers-season-4-colonisers-of-turmoil#latest
I like how this makes a Food token that doesn't give someone life, and instead screws them over. The ability itself seems well balanced and the card, power/toughness wise, is pretty good. I would perhaps make the token she creates a legendary, lest you pop a whole bunch of Cursed Goblets on one person, and they have to either sacrifice 5 creatures and lose 10 life... All during upkeep. Other than that, it's a pretty rad card. Keep it up.
Up next: Give one, or both, of these a Fave and/or leave feedback, then post up to two cards of your own.
* Lord Van - When referencing power or toughness mtg uses numeric characters (2), also the card is very very strong in multiplayer you might want to debuff it's triggered ability.
* The Pumpkin - Just a small note I think it needs to be "up to X target lands" in the rare occasion where X is greater than the number of lands you control (plus it gives you an option to not use the ability)
This is my card
Myself am gonna give feedback and favorite your card, because it is extremely creative.
Feedback:
For the first ability, I'd replace it with the following alteration for balance concerns and better scaling.
The reasoning is you get a small buff, at the cost that it permanently increases Equipment costs.
||Original|| --
This spell costs {2} more to cast for each Equipment you control.
--
||New|| --
This spell costs {1} more to cast for each Equipment you control.
Equipment you cost {1} more for you to cast.
--
Next Up:
Note: This is one card as it's double sided from MSE, if you want to leave a favorite, please instead favorite a card from here to show support for my pal! https://mtgcardsmith.com/user/sorinjace
Updating my entry with something more focused, if that's okay.
Next up:
And/Or
I only lightly monitor this, you can make whatever changes you like.
My card:
How’s this? Is it too powerful? Does this work?
Add {b}{b}{b} OR (as Irencrag Feat puts it) Add three {b}. Spend this mana only to cast spells from your graveyard.
As for Boneyard Explorer, I don't think the ability works, since Adventure spells are exiled anyways once they resolve, and the creatures can be cast later from exile. I might propose something like this instead, considering Boneyard Explorer's CMC, rarity, and low p/t:
During each of your turns, you may cast a creature card that has an Adventure from your graveyard.
Here's mine. Post a comment on the card and/or favorite it if you like it before posting your card(s):
I left a @jd_artwork fave and commented over here:
http://forums.mtgcardsmith.com/discussion/comment/163012/#Comment_163012
Next Up:
He's been added to The Menu if you care to check it out.
Comment on Surly General and/or give it a favorite, then post up to two cards of your own!
I think Surly General is a good card with a unique ability, and I can't find a single thing you should change except just a semantic correction "remove an additional loyalty counter "from it"". I fav'd it because it's super creative.
Here's my new cards
You're right, but it didn't fit as well XD
Spiteful Thaumaturge is also interesting. Using this in combination with creature stealing spells and sacrificing is the way to go. Take a wizard, sacrifice it, do its action for FREE. intriguing concept.
What think ye of this: give it a fave and/or feedback, then post up to two of our own.
Thoughts?
https://mtgcardsmith.com/view/page-not-found
Favorited just because I fell for your trick with the link xD
Generally a nice card though.
thoughts?
Also, for the second ability, do you have to choose an opponent (in a 2 vs 2 game for example) or how? Plus repeated cheap enchantment tutoring at instant speed seems broken.
Thoughts about this card?
My cards:
A nocturne is usually a music composition that reflects the night.
Goodness
Evil
The guideline states to post up to two cards for possible feedback and/or favorites.
"Comment and/or give one or both of the above cards a favorite, then post up to two cards of your own!"
@shadow123
-Quieting dream: rly can't say much besides the fact that it is a solid blue instant, though the entwine is usually on green cards, it's not a bad fit for this one.
-Death's Nocturne: Yes...just Yes xD I like it, the versatility, the looks, it's awesome.
@Tommyneko
-Durga's protection: certainly befitting its mythic rare status, with a lot of positives to it. I like the variables given to it.
-I like the custom mechanic, granting your opponents a bit of control over your actions...but just because of that, I'd lower the rating to rare rather than mythic.
here you go
My cards:
The second one (Thundershot) uses art created by one of my friends. I didn’t put her last name on the card credit because she didn’t want me to, and I agree. I also feel like Prismatic Ascent could be too easily abused. Am I right?
Thundershot should be worded as "When that creature dies this turn, you draw three cards and lose 3 life."
Thoughts?
https://mtgcardsmith.com/view/feasting-hellkite