@Abu_Jafar I don't think you were. Dizzydude commented on yours (assuming you're talking about the Slinn Voda card, which seems to be your most recent thing on the thread). It's possible that he also faved it, but your card doesn't actually seem to exist on the main site anymore and so I can't tell.
@MemoryHead, I also posted the Ilfnor creature and Syr Arthur Planeswalker later on, I don't care that much about them not getting commented on, it's just nice to get constuctive feedback on things.
@Abu_Jafar Ah, I see what you mean. Good catch. I think Mir-151414 missed it. Since it'd be kind of messy for people to go back to them now, I'll just provide a few comments myself. Please note that since both cards have the commander set symbol, I'll be evaluating any balance with EDH at least partly in mind: _____________________________________________________________________________________________________________
- There are assorted wording issues on both cards and the flavor text of Ilfnor isn't italicised. I won't dwell on this as I don't intend to do total corrections for both of them, but it's often valuable to try and get as close to real wording and formatting as possible for presentation reasons.
- Ilfnor is certainly an interesting concept, working with cards such as Earth Surge and Sylvan Advocate to buff your board (Terra Eternal would be a personal favorite for cheap board-wide indestructible) and the many cards that count your lands for a whole slew of different effects (Avenger of Zendikar would be particularly good. Any card that created a token whenever a land entered under your control would go infinite and bring the game to a draw, which might be a problem). The granting of minor lifegain to your lands seems odd, however, and is sufficiently minor that it could probably be replaced by something more useful.
- Arthur is very good, possibly too much so. His +3 gains loyalty faster than Ugin, the Spirit Dragon (a planeswalker that costs 3 more mana), and has an effect that can often prove to be more powerful (due to the prevalence in EDH of little creatures with low power and toughness but strong abilities). While Ugin certainly isn't a perfect comparison due to having a boardwipe for a -X, the power of the removal-and-gain-loyalty format that he demonstrates certainly shouldn't be underestimated. His second ability is very good for ramp and deck-thinning, and the fact that he can use it almost every other turn in conjunction with the +3 is also powerful. Finally, his -10 emblem is probably reached too quickly and safely and can be absolutely crippling in many situations, and I can see it ripping away every land on the board in a matter of a turn or two in the right deck.
- A further point about Arthur is that he doesn't seem to have any abilities that justify white being in his mana cost. The +3 is red, the -4 is green, and the -10 is extremely hard to define as MTG doesn't really do land-stealing much, but it's probably blue-ish with a hint of red or green. There's no white in the card's abilities, in other words, and that means there probably shouldn't be any white in the card.
To sum up: - Ilfnor is a neat idea. Probably breaks too easily with too many token generators to exist without change (maybe it only makes nontoken creatures you control lands?). Lifegain effect seems negligible, you might want to change it. - Arthur is generally far too good and probably needs some color changing. _____________________________________________________________________________________________________________
To reiterate for everybody using the thread, the most recent card is currently Dizzydude's Dinocroc. Give it a favorite and / or leave some sort of useful comment about it, then post up to two cards of your own.
@Level20GnollBard I don't know if Keyword counter is the official name for the mechanic, but it works. The card seems only slightly overpowered, and would be good as a rare instead of an uncommon, but that's all. Next up: https://mtgcardsmith.com/view/molly-moskins-exited-fool (In a cycle with my Timmy Failure from earlier.)
@KorandAngels on the last ability I would have worded it like this ( you gain an additional 1 life) that just sounds better to me. But I also have no idea how it’s supposed to be worded. So you’re probably right. Faved it for ya. (next up) https://mtgcardsmith.com/view/eretia-voice-of-the-ravens
I apologize everyone about not commenting or favoriting the previous card. It's been awhile since I've been on. @Dizzydude Faved it. Next up we have this I'm really big on Commander, and though I like the Escape ability it doesn't really work for your commander, because if they die they are exiled. So this would just be a creature you'd have in a deck I suppose. https://mtgcardsmith.com/view/marakon-hulking-reaper
@Mir-151414 (Shaking my head) how many times do I have to remind you that when you commander dies you have the option to ether put it into your graveyard or your command zone. So technically Escape does work.
@Dizzydude I actually really like Eretia. Seems balanced; would enjoy seeing it in a counters/tokens matters EDH deck. Would like to see what sort of plane they're from. Just coma between flying and lifelink and capital C on Creature tokens.
@shadow123 Your card seems balanced, only 1. I don't think there are Elementals on Theros and 2. It should tap to activate it's ability, otherwise it's stronger than it should be.
Next up:
@EnvyReaper Does the card have a reverse side that you can put here as well? It tends to be pretty hard to define the balance of something when you can't actually see all of it, and for all we know then the other side is an overpowered monstrosity that could make literally any front side seem viable.
@MemoryHead I didn't make it yet, but the basis is that I wanted to trade off some of the muscle for some tactical abilities, if you want an example for something similar that I have in mind see below:
@EnvyReaper As I said before, it's hard to really evaluate a card when you don't know everything that it does, but here we are. Thinking of the reverse side as a card with similar power levels to Shifract, here's a little consideration of Peskirk's abilities and balance:
- The flip condition is appropriately hard to reach for what it (probably) provides, though it isn't really templated correctly. You should probably specify a trigger time for when the card checks for those "seven or more creatures" such as the end step, or perhaps the beginning of combat on each turn or something. Also, unless he's flipping into a planeswalker then you technically shouldn't specify gender in text, so "then return him" should be "then return it".
- The additional blocks ability should say "this turn" instead of "this combat".
- In terms of balance, it's probably acceptable. It certainly isn't at a standard of particular power by itself, but the fact that it's basically just a preliminary form to something a lot more dangerous means that that isn't necessarily a bad thing. As previously mentioned, that transformation clause is very hard to reach in many formats, so perhaps the card could use a little modification. Perhaps you should lower the number of creatures necessary for the transformation by one or two?
Up next is this. It's meant to be a proof of a mechanic, so any feedback on the general concept's welcome. Give it a favorite and / or some sort of comment, then post up to two cards of your own.
@MemoryHead Favorited! Spellcraft is definitely an interesting mechanic, and I think your card does a really good job showcasing it. . I notice that you didn't use "You" as one of the options - I'm assuming that's because of the grammatical error that it would cause? I'm also curious about other ideas you had for Spellcraft cards, as it seems to have very limited design space.
Next up: Leave a comment or favorite, then post up to two cards of your own:
@Fantastickill7 I like your leigon of rot, but even though you can create a copy of him every turn, he seems weak. I think he would be fine as a 2/4, or maybe 3/4? Hamli is weak, assuming you aren't removing time counters he is a 4/4 unblockable on turn six, which isn't great, but even then he can really only deal damage every other turn.
@Abu_Jafar I'll give feedback for both of your cards, starting with the Plague-Spreaders:
- In my eyes, the card just generally isn't white. A bunch of people going around and spreading a plague? Not typically white, but I'll let it off on account of how set flavors can work and so on. The ability, however, also isn't white. White has no cards that I'm aware of that go around putting -1/-1 counters on themselves (except for through mechanics like persist). It also has very few cards that transfer counters (the only one I can find / think of is Daghatar the Adamant, and he 1) only moves +1/+1 counters, which white is more focused on and 2) actually has to employ other colors of mana to do it. In short, either the effect or the colors need changing.
- Leper isn't a creature type. If the card's supposed to be showing religious zealots or something similar then Cleric might work. Another option that looks like it might do well is Nomad.
- For wording the second ability: "Whenever CARDNAME blocks or becomes blocked by one or more creatures, you may move a -1/-1 counter from itonto one of those creatures."
Now, the feedback for Samantha. First, a bunch of minor wording things:
- Ninjutsu is spelt with an "s", not a "z". - The "strike" in "first strike", "deathtouch", the word "ninjutsu" in both the commander ninjutsu and rules text, and the word "cards" in creature cards - none of them need to be capitalised. As a rule, things in MTG don't need capitals unless they're the names of specific cards, creature types or starting a sentence. - You've used the wrong [ they're / their / there ]. It should be "Their", not "They're".
Minor things, but that kind of presentation can make a big difference for how good cards look. For feedback on the abilities and balance:
- First strike and deathtouch being put on the same card is iffy and rarely done due to power levels, but at this rarity, cost and format then it's probably acceptable.
- The commander ninjutsu and repeatability this provides in more casual games of EDH might be a little much. The combination of first strike and deathtouch means that rarely dies in combat, and the fact that any creature left unblocked will allow to pay a five to get it back into play for the hundredth time, deal five commander damage and draw two cards might be an issue. Coupled with the potential power of the ninjutsu-granting, I might recommend a nerf of some sort, such as notably reduced power and / or some sort of ability editing. It's hard to really tell, though, and I don't have enough regular EDH experience to be sure, so you might want to seek a second opinion there.
Up next are these, both of which are attempts to bend the frame-laws MTG tends to operate by. Give one or both of them favorites and / or comments, then post up to two cards of your own.
@MemoryHead I like the Spellcraft ability, but I don't have much to say about the card. The Duality of Pages is a very interesting card, but the name doesn't sound like a creature. Next up:
@joemamajoe It is a good card and seems balanced. I think it could be a Horrror Beast, since Beast is in its name. Also the only words that need capitals are creature names/types, and the first word of any sentence. Also reminder text goes in Brackets.
Comments
https://mtgcardsmith.com/view/dinocroc
_____________________________________________________________________________________________________________
- There are assorted wording issues on both cards and the flavor text of Ilfnor isn't italicised. I won't dwell on this as I don't intend to do total corrections for both of them, but it's often valuable to try and get as close to real wording and formatting as possible for presentation reasons.
- Ilfnor is certainly an interesting concept, working with cards such as Earth Surge and Sylvan Advocate to buff your board (Terra Eternal would be a personal favorite for cheap board-wide indestructible) and the many cards that count your lands for a whole slew of different effects (Avenger of Zendikar would be particularly good. Any card that created a token whenever a land entered under your control would go infinite and bring the game to a draw, which might be a problem). The granting of minor lifegain to your lands seems odd, however, and is sufficiently minor that it could probably be replaced by something more useful.
- Arthur is very good, possibly too much so. His +3 gains loyalty faster than Ugin, the Spirit Dragon (a planeswalker that costs 3 more mana), and has an effect that can often prove to be more powerful (due to the prevalence in EDH of little creatures with low power and toughness but strong abilities). While Ugin certainly isn't a perfect comparison due to having a boardwipe for a -X, the power of the removal-and-gain-loyalty format that he demonstrates certainly shouldn't be underestimated. His second ability is very good for ramp and deck-thinning, and the fact that he can use it almost every other turn in conjunction with the +3 is also powerful. Finally, his -10 emblem is probably reached too quickly and safely and can be absolutely crippling in many situations, and I can see it ripping away every land on the board in a matter of a turn or two in the right deck.
- A further point about Arthur is that he doesn't seem to have any abilities that justify white being in his mana cost. The +3 is red, the -4 is green, and the -10 is extremely hard to define as MTG doesn't really do land-stealing much, but it's probably blue-ish with a hint of red or green. There's no white in the card's abilities, in other words, and that means there probably shouldn't be any white in the card.
To sum up:
- Ilfnor is a neat idea. Probably breaks too easily with too many token generators to exist without change (maybe it only makes nontoken creatures you control lands?). Lifegain effect seems negligible, you might want to change it.
- Arthur is generally far too good and probably needs some color changing.
_____________________________________________________________________________________________________________
To reiterate for everybody using the thread, the most recent card is currently Dizzydude's Dinocroc. Give it a favorite and / or leave some sort of useful comment about it, then post up to two cards of your own.
Speaking of Ikoria mechanics...
http://mtgcardsmith.com/view/purge-the-ambitious
i faved em for you anyway.
Next up:
https://mtgcardsmith.com/view/molly-moskins-exited-fool
(In a cycle with my Timmy Failure from earlier.)
It should be "Destroy target creature with a keyword counter or +1/+1 counter on it."
(next up)
https://mtgcardsmith.com/view/eretia-voice-of-the-ravens
@Dizzydude Faved it.
Next up we have this
I'm really big on Commander, and though I like the Escape ability it doesn't really work for your commander, because if they die they are exiled. So this would just be a creature you'd have in a deck I suppose.
https://mtgcardsmith.com/view/marakon-hulking-reaper
Here is my entry for the jester/fool comp. Meet Jayne. http://mtgcardsmith.com/view/jayne-foole-of-the-black-rose
Looking for some feedback please ?
Also, creature types are ALWAYS capitalized so the B in birds need to be capitalized
My card:
http://mtgcardsmith.com/view/magmatic-prophet
https://mtgcardsmith.com/view/corrina-corrina-archenemy
I think I need a second opinion on my front side for my card, I don't think it is powerful enough
- The flip condition is appropriately hard to reach for what it (probably) provides, though it isn't really templated correctly. You should probably specify a trigger time for when the card checks for those "seven or more creatures" such as the end step, or perhaps the beginning of combat on each turn or something. Also, unless he's flipping into a planeswalker then you technically shouldn't specify gender in text, so "then return him" should be "then return it".
- The additional blocks ability should say "this turn" instead of "this combat".
- In terms of balance, it's probably acceptable. It certainly isn't at a standard of particular power by itself, but the fact that it's basically just a preliminary form to something a lot more dangerous means that that isn't necessarily a bad thing. As previously mentioned, that transformation clause is very hard to reach in many formats, so perhaps the card could use a little modification. Perhaps you should lower the number of creatures necessary for the transformation by one or two?
_____________________________________________________________________________________________________________
Up next is this. It's meant to be a proof of a mechanic, so any feedback on the general concept's welcome. Give it a favorite and / or some sort of comment, then post up to two cards of your own.
Very nice! Love the companion mechanic.
Up next, comment on them and/or leave a fav then post up to two of your own.
Thoughts on these two?
- In my eyes, the card just generally isn't white. A bunch of people going around and spreading a plague? Not typically white, but I'll let it off on account of how set flavors can work and so on. The ability, however, also isn't white. White has no cards that I'm aware of that go around putting -1/-1 counters on themselves (except for through mechanics like persist). It also has very few cards that transfer counters (the only one I can find / think of is Daghatar the Adamant, and he 1) only moves +1/+1 counters, which white is more focused on and 2) actually has to employ other colors of mana to do it. In short, either the effect or the colors need changing.
- Leper isn't a creature type. If the card's supposed to be showing religious zealots or something similar then Cleric might work. Another option that looks like it might do well is Nomad.
- For wording the second ability: "Whenever CARDNAME blocks or becomes blocked by one or more creatures, you may move a -1/-1 counter from it onto one of those creatures."
Now, the feedback for Samantha. First, a bunch of minor wording things:
- Ninjutsu is spelt with an "s", not a "z".
- The "strike" in "first strike", "deathtouch", the word "ninjutsu" in both the commander ninjutsu and rules text, and the word "cards" in creature cards - none of them need to be capitalised. As a rule, things in MTG don't need capitals unless they're the names of specific cards, creature types or starting a sentence.
- You've used the wrong [ they're / their / there ]. It should be "Their", not "They're".
Minor things, but that kind of presentation can make a big difference for how good cards look. For feedback on the abilities and balance:
- First strike and deathtouch being put on the same card is iffy and rarely done due to power levels, but at this rarity, cost and format then it's probably acceptable.
- The commander ninjutsu and repeatability this provides in more casual games of EDH might be a little much. The combination of first strike and deathtouch means that rarely dies in combat, and the fact that any creature left unblocked will allow to pay a five to get it back into play for the hundredth time, deal five commander damage and draw two cards might be an issue. Coupled with the potential power of the ninjutsu-granting, I might recommend a nerf of some sort, such as notably reduced power and / or some sort of ability editing. It's hard to really tell, though, and I don't have enough regular EDH experience to be sure, so you might want to seek a second opinion there.
_____________________________________________________________________________________________________________
Up next are these, both of which are attempts to bend the frame-laws MTG tends to operate by. Give one or both of them favorites and / or comments, then post up to two cards of your own.
Thoughts on this card?
https://mtgcardsmith.com/view/kazu-the-awakener-1
Any Thoughts?
Thoughts on this?