What do you guys think? It should be a realistic card, but I'm not so sure about how good it is overall. It does create three specters every round potentially, but then again, I'm not an expert. I'll gladly take constructive criticism.
@pjbear2005 First thing's first, the wording isn't quite right. It should probably read as follows: _______________________________________________
Suspend 12--{U} [It should technically be a long-dash here. Little thing, but it matters.]
At the beginning of your upkeep, if Stormclock Constellation is suspended, you may move a time counter from each of any number of permanents you control onto Stormclock Constellation. [Not utterly certain about whether or not there should be an "each of" here, but it feels more likely to me than not] Shuffle each nonland permanent into its owner's library. _______________________________________________
In terms of design, the card is a bit strange. With a few exceptions, you want your permanents on the battlefield (with vanishing) to have more counters so that they stick around for longer, and your suspended cards to be getting less so that you can play them faster. While it's entirely possible that you've worded this correctly and want it operating with Chronozoa and Reality Acid, I suspect that might've got the ability the wrong way round and that it should be moving time counters from the Stormclock Constellation onto your permanents. In its current form, it doesn't seem particularly powerful and there are better tools for the job it's doing. The other way around, it could be far more notable. _____________________________________________________________________________________________________________ The next card for consideration is this. To forestall the potential question, the power / toughness box for {[3]} is the real one instead of text (and so looks somewhat odd) due to the character limit Cardsmith so inconveniently applies. Oh well. Give it a favorite and / or some sort of (preferably useful) comment, then post up to two cards of your own.
@pjbear2005 This is not very good imo and it has few practical applications. Waiting 12 turns to more or less Terminus everything that isn't a land sounds pretty bad to me, and the first ability is extremely niche in use - the only two things I could find that you would ever want to use it with are Deadly Grub and Chronozoa - especially when it only makes actually casting it via suspend even longer.
@MemoryHead I like your card a lot! I like @Suicidal_Deity’s suggestion, but I like your card how you designed it as well! Your cards have been super cool lately! I faved your card.
@Damnation I think your card is cool! I’m going to drop a fave on it!
My card (also designed for @MemoryHead’s circuit challenge):
@shadow123 commented
Next up:
Made using the "Pick your Poison" mechanic invented in GDS3.
Leave a useful comment or favorite, then post up to two cards of your own.
@DragonSage Reminds me of Questing Beast, in that it's a card I absolutely hate to see because unless I have a response to it right now it's probably going to cause some trouble. Though thankfully it's far more fair than Questing Beast.
@Level20GnollBard, your carbuncle cats are very simple but very useful. Their power level seems fair and they are very reasonable for an uncommon, well done.
@joemamajoe, I'm pretty sure Izzi goes infinite with any spell as long as you are heckbent. Seems very dangerous, especially since you're bound to be out of cards by turn 7.
@General Your dragonlord is quite an interesting card! I think you could make it a 3/6, maybe even a 4/6. It isn't very powerfyul as a legendary mythic as it is. Then, you don't need a period after hexproof and "one" should be "1" because you are talking about life. These are just small nitpicks, so keep up the great work! I'd also love to hear more backstory about this character.
@shadow123 Nice concept, and I do like the continuation of the Boros and their lightning minotaurs. In practice, this is significantly underpowered. Here's a quick breakdown of why:
- On the turn you play it, this is an investment of five mana for a low-quality blocker that, at this moment, has no relevant abilities. The mana cost of playing this and playing a few instants or sorceries and paying the mana tax needed to buff even a single creature for a few extra points of power in a single turn is so steep that it'll effectively never occur.
- Even once this survives a turn, the buff it gives isn't actually very good. If you think about it, the buff being given reads something like a terrible version of prowess that specifically needs mana investment and instant and sorcery spells and only gives power buffs in return for when you're attacking. Think over that. It's as bad as it sounds.
- Cards to compare might be compared are Soulblade Djinn and Strongarm Monk. Both are cards that simply provide real prowess to your entire board, costing the same amount of mana as Lightning General with far better stats. They're in different colors, but if anything red should be being more aggressive than them.
My recommendations for Lightning General would be as follows:
- Increase the power to something genuinely useful. - Lower the mana cost (adapting the stats to fit). I don't know, you could make it a 3 mana 3/3 or something. Your call. - Remove the mana cost from the attack trigger. That cost cripples the card, making it overly slow and heavily limiting what you can do with it (because you've also got to sink mana into playing the instants and sorceries to get the buff, and collectively those cost a lot).
I'd recommend that you keep the buff to strictly power and only instant and sorcery spells, though. Those give it a degree of originality comparing to the earlier examples. _____________________________________________________________________________________________________________
Up next is this, a card employing the spark test mechanic seen among the mystery booster test cards. Give it a favorite and / or some sort of useful comment, then post up to two cards of your own.
@MemoryHead Thanks a lot for the feedback, I originally had this at a lower mana cost, but I was struggling with its power level a lot. Your feedback is very helpful!
@tookie1 Seems very narrow in scope. There's only 39 nobles in all of MtG, after all. I think this card would be fine as is if it targeted any non-beast creature instead of just nobles. I do like the flavor of the card, though, and i'm giving you a favorite for that alone.
@Level20GnollBard In terms of balance, Vritra is probably acceptable-ish (though it's certainly a powerful reanimation target in slower games). The card acknowledges the oppressive nature of the abilities and costs enough that actually getting them by hard-casting is appropriately difficult. The immediate, major issue with the card, in fact, is the color identity.
While the limiting of how many lands a player untaps during their untap step isn't something that's appeared a lot throughout MTG's history (with good reason), it's certainly neither black nor green in the color pie. More or less all of the examples of this untap-restricting exist in white and blue (or colorless in the case of Winter Orb, but that card's as old as the hills and not necessarily something you want to be replicating), which makes me think that this should be in different colors (probably white-blue, of course).
Of course, if you were to change the color and that kind of thing, you'd also have to think about reworking the flavor and the final ability. Azorius doesn't really do demons, trample, untapping your lands and art of giant snake monsters. In other words, the card probably needs a significant rework. _____________________________________________________________________________________________________________
Next, this. I'm aware of the minor wording error which should read "If you would discard a card, exile THAT CARD instead.", but this was literally on the character limit and so it wasn't something I could correct. Give it a favorite and / or a comment, then post up to two cards of your own.
@joemamajoe The reminder text for it should be formatted like it is on Rapacious Dragon, and the jail should have an uppercase J. Other than that, it seems more accurate to the theme to have it be a 2/4. White/blue can easily buff fliers with things like spirit of the spires.
Good creature though. I think it is the right rarity and cost. Commentary on this?
Comments
Next Up
What do you guys think? It should be a realistic card, but I'm not so sure about how good it is overall. It does create three specters every round potentially, but then again, I'm not an expert. I'll gladly take constructive criticism.
Be sure to leave feedback (or a like) on the card preceding you if you wish to post your own.
_______________________________________________
Suspend 12--{U} [It should technically be a long-dash here. Little thing, but it matters.]
At the beginning of your upkeep, if Stormclock Constellation is suspended, you may move a time counter from each of any number of permanents you control onto Stormclock Constellation. [Not utterly certain about whether or not there should be an "each of" here, but it feels more likely to me than not]
Shuffle each nonland permanent into its owner's library.
_______________________________________________
In terms of design, the card is a bit strange. With a few exceptions, you want your permanents on the battlefield (with vanishing) to have more counters so that they stick around for longer, and your suspended cards to be getting less so that you can play them faster. While it's entirely possible that you've worded this correctly and want it operating with Chronozoa and Reality Acid, I suspect that might've got the ability the wrong way round and that it should be moving time counters from the Stormclock Constellation onto your permanents.
In its current form, it doesn't seem particularly powerful and there are better tools for the job it's doing. The other way around, it could be far more notable.
_____________________________________________________________________________________________________________
The next card for consideration is this. To forestall the potential question, the power / toughness box for {[3]} is the real one instead of text (and so looks somewhat odd) due to the character limit Cardsmith so inconveniently applies. Oh well. Give it a favorite and / or some sort of (preferably useful) comment, then post up to two cards of your own.
@Damnation I think your card is cool! I’m going to drop a fave on it!
My card (also designed for @MemoryHead’s circuit challenge):
Next up:
Made using the "Pick your Poison" mechanic invented in GDS3. Leave a useful comment or favorite, then post up to two cards of your own.
I think the cost could be 4RR. I think the cost right now is too restrictive.
Next up:
http://mtgcardsmith.com/view/royal-ceremony
https://mtgcardsmith.com/view/heatrush-ceratops
https://mtgcardsmith.com/view/aquamarine-carbuncle
https://mtgcardsmith.com/view/onyx-carbuncle
Part of a cycle. I made one for each color. The general idea behind each is the same.
Any thoughts on this?
Next up
https://mtgcardsmith.com/view/vengeful-sea
&
https://mtgcardsmith.com/view/forefront-bowmen
Vengeful Sea:
I think the word you want to use is greatest, not highest. Cool idea!
Forefront Bowmen:
I'd make this a 1/1. Another very interesting idea!
My card:
https://mtgcardsmith.com/view/dominant-archangel
Great idea.
Think it should be a legendary
My card:
Thoughts?
https://mtgcardsmith.com/view/adrela-supreme-visionary-1
I've commented on your card!
NEXT UP:
http://mtgcardsmith.com/view/drake-gladis-revel-rogue
http://mtgcardsmith.com/view/aaron-tortured-revenant
Comment on Drake or Aaron and/or leave a like then post up to two cards of your own!
Love Aaron! I think it saying "leaves the battlefield" could cause some broken flicker synergy.
Your dragonlord is quite an interesting card! I think you could make it a 3/6, maybe even a 4/6. It isn't very powerfyul as a legendary mythic as it is. Then, you don't need a period after hexproof and "one" should be "1" because you are talking about life. These are just small nitpicks, so keep up the great work! I'd also love to hear more backstory about this character.
My card:
- On the turn you play it, this is an investment of five mana for a low-quality blocker that, at this moment, has no relevant abilities. The mana cost of playing this and playing a few instants or sorceries and paying the mana tax needed to buff even a single creature for a few extra points of power in a single turn is so steep that it'll effectively never occur.
- Even once this survives a turn, the buff it gives isn't actually very good. If you think about it, the buff being given reads something like a terrible version of prowess that specifically needs mana investment and instant and sorcery spells and only gives power buffs in return for when you're attacking. Think over that. It's as bad as it sounds.
- Cards to compare might be compared are Soulblade Djinn and Strongarm Monk. Both are cards that simply provide real prowess to your entire board, costing the same amount of mana as Lightning General with far better stats. They're in different colors, but if anything red should be being more aggressive than them.
My recommendations for Lightning General would be as follows:
- Increase the power to something genuinely useful.
- Lower the mana cost (adapting the stats to fit). I don't know, you could make it a 3 mana 3/3 or something. Your call.
- Remove the mana cost from the attack trigger. That cost cripples the card, making it overly slow and heavily limiting what you can do with it (because you've also got to sink mana into playing the instants and sorceries to get the buff, and collectively those cost a lot).
I'd recommend that you keep the buff to strictly power and only instant and sorcery spells, though. Those give it a degree of originality comparing to the earlier examples.
_____________________________________________________________________________________________________________
Up next is this, a card employing the spark test mechanic seen among the mystery booster test cards. Give it a favorite and / or some sort of useful comment, then post up to two cards of your own.
Next up:
https://mtgcardsmith.com/view/floral-timer
My contribution:
https://mtgcardsmith.com/view/vritra-demon-of-drought
While the limiting of how many lands a player untaps during their untap step isn't something that's appeared a lot throughout MTG's history (with good reason), it's certainly neither black nor green in the color pie. More or less all of the examples of this untap-restricting exist in white and blue (or colorless in the case of Winter Orb, but that card's as old as the hills and not necessarily something you want to be replicating), which makes me think that this should be in different colors (probably white-blue, of course).
Of course, if you were to change the color and that kind of thing, you'd also have to think about reworking the flavor and the final ability. Azorius doesn't really do demons, trample, untapping your lands and art of giant snake monsters. In other words, the card probably needs a significant rework.
_____________________________________________________________________________________________________________
Next, this. I'm aware of the minor wording error which should read "If you would discard a card, exile THAT CARD instead.", but this was literally on the character limit and so it wasn't something I could correct. Give it a favorite and / or a comment, then post up to two cards of your own.
Great idea.
Don't see anything wrong with it.
My card:
The reminder text for it should be formatted like it is on Rapacious Dragon, and the jail should have an uppercase J.
Other than that, it seems more accurate to the theme to have it be a 2/4. White/blue can easily buff fliers with things like spirit of the spires.
Good creature though. I think it is the right rarity and cost.
Commentary on this?