@shadow123. Holy cow! this is a very cool card, but I do have a couple questions. First the things I like. I like that it is in super in flavor with black by making it be a 4 mana giant demon. Plus the upkeep ability is pretty strong and also in flavor with black. Some of the questions I have however are, since it's a mythic, shouldn't the ability be only trigger for opponents? you could probably nerf it a bit by making it only trigger on your upkeep, but Idk, it would probably be too strong then considering it would still have menace. Secondly, I am kind of confused as to why it is legendary. The name isn't really too specific (unless I am missing some kind of backstory on the card, which is possible) just seems a little out of place. Kinds of reminds me of the way questing beast, massacre girl were designed. Lastly, I really like the flavor text, pretty funny and honesty the best part of a magic card imo. Overall. I think it's a pretty neat card.
@Liwg Both card’s are nice! I think you’d put a semicolon between flash and flying because they are supposed to be on different lines, but I’m not sure. I really like Raging firecat, so could you post a link so that I can fave it?
@Temurzoa, I certainly like the mechanic! I think I will use it in one of my future cards. Though, I'm not entirely sure of the wording on the conditions, but it still gets the ideas across, so I guess it's good!
Anyway, what are y'all's thoughts on my most recent card that I made for a friend, using her artwork?
@Ranshi, having the instant speed option being more powerful than the sorcery speed option doesn't make sense. Check out the Fated cycle from Born of the Gods for more context. Maybe Fleeting Figments could be like this?
Fleeting Figments 3U
Instant Draw three cards. Then discard two cards unless it's your turn.
This way there's more interesting tension between the two options. For control decks, either you get a great draw spell at the expense of letting your guard down, or you get a mediocre draw spell with the luxury of utilizing your resources better during an opponent's turn.
There were some mistakes with my Concoction cards, so I revised them. Thoughts?
@shadow123I recognise that card! Somebody already told you that you need to state where you're casting the card from, I think, but I'll mention it here anyway because I don't know. Anyhow, onto the main feedback:
The base concept seems relatively good, relatively fun, and fairly balanced. The only serious exploits I can think of are casting Ancestral Visions (allowing you to draw six cards in return for two and two mana) or Crashing Footfalls (providing four 4/4 creature tokens with trample for the aforementioned price).
In this area, it's comparable to Electrodominance (which I'd assume provided at least some sort of the card's inspiration). It asks an extra color and lacks instant speed, and also lacks the potential of Electrodominance to close out late-game stalemates by itself (which can actually be pretty big). On the other hand, it doubles those power cards.
Interestingly, this doesn't work well with Living End, as it'll raise the dead only to put them back again with the second. Since Living End was one of the big potential uses for Electrodominance, that's pretty important.
I'd say that this is probably a fine card overall. It would have its high-roll moments, and I can think of some decks that would accept it with open arms, but none of those decks are particularly strong at the moment and I doubt that this would be the thing to tip them over the edge.
More frame shenanigans. I was wondering how you'd make a Saga that was an artifact instead of an enchantment, decided that they'd probably have other abilities because that felt artifact-y, and ended up with these. Favorite and / or comment on one or both of them, then post up to two cards of your own.
@MemoryHead Thanks for the feedback. I was struggling with the balance of may card, and I am happy with the result. In all those tweaks, I somehow removed the “from your hand” part. Thanks for the insightful feedback!
@Dizzydude Dang, you ninja'd me! I'll do feedback for your card as well and then mine will be the current waiting, I guess.
- The artist is Russell Dongjun Lu.
- A minor point. The I and II ability is missing a capital letter from "put". Just thought I'd get that out of the way.
- I'd highly recommend that the III ability only destroys creatures your opponents control with hit counters on them unless you've got a very special reason not to do that. This is done to avoid immense inconvenience and accidentally ruining yourself etc. in theoretical matchups where both players are using the card, and can be seen on cards like Tetzimoc, Primal Death. This would use the wording:
Destroy each creature your opponents control with a hit counter on it. Create a Treasure token for each creature destroyed this way.
Even if you don't choose to do this, you don't need to specify that the Treasure tokens are colorless or artifacts, and you should probably use the "Create a Treasure token for each creature destroyed this way" wording.
- On overall balance, the card seems acceptable. While a theoretical two kills and two Treasure (or more, if you've got multiple copies laying down counters at once) is powerful, creatures that obtain counters will often just be suicided into attacks or somesuch, snatching away your Treasure and making actual direct kills rarer, and the card does borderline nothing for the first few turns of its existence.
- Interestingly, this shares its counter type with Etrata, the Silencer. This fact borders on being utterly irrelevant.
@MemoryHead, fantastic job as usual pushing the boundaries of cardsmithing. There has never been a precedent set before, but I think multicolored Sagas would have gold "scroll" borders. Rune-Etched Racer is nicely designed, but I'm concerned with having +1/+1 counters and activation counters on the same card. Obviously WotC aren't afraid of that with Ikoria, but it might cause some headaches. Speaking of headaches, Datatech Visor is amazing! Unbelievably complicated, yes, but so much fun for experienced players. One final thing, the reminder text is incomplete in that it just says "enters" instead of "enters the battlefield." Again, very creative design and I'm excited to see what you come up with next.
This card was created purely for flavor. Thoughts?
@Temurzoa Thank you for the thoughts and feedback. The point about borders is a good one, and an oversight on my part (the program I was using to create the image automatically set the border to blue and I failed to notice). I'll definitely watch out for such shenanigans in the future.
The reminder text's an interesting one, however, as if you look at any one of the various Saga cards you'll see that they also only say "enters" instead of "enters the battlefield". It's presumably done for text size reasons, and since the precedent had been set then I decided to stick with it in order to keep my Systems as close to their base as possible.
@joemamajoe I'd recommend that you either edit your previous comment or make a new one to give that feedback, then. Or favorite the card, of course, which is the other option.
It's possible that you're doing one of those as I type this, in which case I apologise.
Comments
My card:
Ok. here are mine. Quite proud of them.
My card:
Here is my card. It was made two days ago:
https://mtgcardsmith.com/view/raging-firecat?list=user
Anyway, what are y'all's thoughts on my most recent card that I made for a friend, using her artwork?
3U
Draw three cards. Then discard two cards unless it's your turn.
This way there's more interesting tension between the two options. For control decks, either you get a great draw spell at the expense of letting your guard down, or you get a mediocre draw spell with the luxury of utilizing your resources better during an opponent's turn.
My card:
This was made for @Ral1000
my card: made this for @spookoops contest “A Tribe Called Quest”
The base concept seems relatively good, relatively fun, and fairly balanced. The only serious exploits I can think of are casting Ancestral Visions (allowing you to draw six cards in return for two and two mana) or Crashing Footfalls (providing four 4/4 creature tokens with trample for the aforementioned price).
In this area, it's comparable to Electrodominance (which I'd assume provided at least some sort of the card's inspiration). It asks an extra color and lacks instant speed, and also lacks the potential of Electrodominance to close out late-game stalemates by itself (which can actually be pretty big). On the other hand, it doubles those power cards.
Interestingly, this doesn't work well with Living End, as it'll raise the dead only to put them back again with the second. Since Living End was one of the big potential uses for Electrodominance, that's pretty important.
I'd say that this is probably a fine card overall. It would have its high-roll moments, and I can think of some decks that would accept it with open arms, but none of those decks are particularly strong at the moment and I doubt that this would be the thing to tip them over the edge.
_____________________________________________________________________________________________________________
More frame shenanigans. I was wondering how you'd make a Saga that was an artifact instead of an enchantment, decided that they'd probably have other abilities because that felt artifact-y, and ended up with these. Favorite and / or comment on one or both of them, then post up to two cards of your own.
- The artist is Russell Dongjun Lu.
- A minor point. The I and II ability is missing a capital letter from "put". Just thought I'd get that out of the way.
- I'd highly recommend that the III ability only destroys creatures your opponents control with hit counters on them unless you've got a very special reason not to do that. This is done to avoid immense inconvenience and accidentally ruining yourself etc. in theoretical matchups where both players are using the card, and can be seen on cards like Tetzimoc, Primal Death. This would use the wording:
- On overall balance, the card seems acceptable. While a theoretical two kills and two Treasure (or more, if you've got multiple copies laying down counters at once) is powerful, creatures that obtain counters will often just be suicided into attacks or somesuch, snatching away your Treasure and making actual direct kills rarer, and the card does borderline nothing for the first few turns of its existence.
- Interestingly, this shares its counter type with Etrata, the Silencer. This fact borders on being utterly irrelevant.
The reminder text's an interesting one, however, as if you look at any one of the various Saga cards you'll see that they also only say "enters" instead of "enters the battlefield". It's presumably done for text size reasons, and since the precedent had been set then I decided to stick with it in order to keep my Systems as close to their base as possible.
It's possible that you're doing one of those as I type this, in which case I apologise.