Post your cards here. Actually see what others think.

15657596162164

Comments

  • @joemamajoe I see how you're trying to tie graveyard and artifact synergy together here, but I just feel like sultai isn't a color combination that appreciates artifacts. Delve should also be on a line above hexproof and haste. Hexproof also shouldn't be capitalized. Anyways, its a cool idea and I like the thinking behind it!

    My card:
    Vengeful Angel

    Is this too powerful with its destroy ability without tapping or is it too weak because of all the requirements needed to destroy a certain creature at rare? Or is there something else I'm missing?
  • edited May 2020
    @shadow123. Honestly. It's not too powerful to have it only as an activated ability because you actually have to do a lot to get this card going. 
    First, It costs 4RW to play the card, giving you a 4/4 angel with flying.
    Secondly, A creature has to have dealt damage to you this turn.
    Third, The activation costs add up to 4RW when you get to kill a creature
    Fourth, It's also a 4/4, which makes it easier to deal with if it does become too strong.

    Looking at it all together, it looks like a really well balanced limited bomb. Maybe it could be a 5/4 or a 4/5, but keeping it as a 4/4 is fine too, there really isn't any reason to change it at all. However, it could be incredibly broken when combined with this card: Power of Fire  Conspiracy CNS 150  Scryfall Magic The

    But other than that, this is a very solid and well balanced rare. 


    Alright up next:



  • @Liwg Thanks for the feedback! That makes me feel a lot better about that card!
  • @Liwg

    On Alina, outlast doesn’t work how you put it on the card. You’d have to have outlast as an ability, then a separate ability that put counters on other creatures you control.
    For Akira, I think it should be a 3/4 or 3/3. The card draw ability is quite powerful, but I don’t feel to strongly about that.

    This is the card I’d like feedback on:

    https://mtgcardsmith.com/view/foul-overlord
  • @shadow123. No problem.
  • @Happy567, nice design. Only nitpick is that Foul Overlord should be rare for limited reasons, as having a repeatable removal engine is a bit busted when the card's that common. Maybe even cooler would be something like this:

    Foul Overlord
    3B
    Creature - Zombie Noble
    Other Zombies you control get -1/-1.

    Whenever a Zombie you control dies, each opponent sacrifices a creature.

    Thoughts?
  • edited May 2020
    @VSSS The idea behind this thread is that you either give a favorite or provide some sort of comment (preferably constructive or at least useful) on the card or cards posted before yours. I can understand that this can be kind of hard to figure out if you aren't used to it, though.

    In other words, it'd be great if you could do one of those things for Temurzoa's card, just above yours. Thanks.
  • edited May 2020
    @VSSS @Temurzoa
    I commented on both of your cards.

    My card:
    This card was made for @MemoryHead

    Memorys Grasp
  • @shadow123 Huh, I'm a form of hand attack now. All ramblings aside, the card's probably got some issues. Here we go:

     - Instant speed hand attack is always something to be very careful with. The reasoning behind this, in case you don't know, is because it can be cast after your opponent's draw step but before their main phase when they're on an empty or near-empty hand, allowing you to snag their card unless it's an impactful instant and practically skip the entire turn in many situations.

    A card to compare here would be Thought Erasure. Imagining for a moment that the second option on this doesn't exist, this is a Thought Erasure that loses the utility of surveil 1 in return for the ability to literally make opponents skip their whole turns in certain cases and, of course, be held up through to the opponent's end step in the early game so that you can keep a counterspell ready. Even without the second option, this feels incredibly good in 1v1 games.

     - The second ability is more niche and more balanced, but could possibly still use some minor changes. It's something to be used in response to Vampiric Tutor-style effects, disrupting the opponent's carefully placed-on-top plans, and that's a good idea. In fact, it's pretty similar to one of the options on Dimir Charm, and the comparison there suggests that it's fine on the balance. My only recommendation would be that you're allowed to return the cards in any order (or something of the like), as I have a personal gripe against cards like this that ask you to return the cards in the same order. I always forget that the clause isn't there, and I imagine that many others could say the same.

    Basically, the main issue with the card is that hand disruption at instant speed, especially low-cost choose-the-card disruption, can be terrifying.

    _____________________________________________________________________________________________________________

    Up next is this. Give it a favorite and / or some sort of comment (useful, please), then post up to two cards of your own.

  • @MemoryHead Thanks so much for the feedback. I want to get this perfect, so I’m remaking right now.
  • @MemoryHead I love cards that interact with hands, but trample seems kinda forced on that card.

    My Card: http://https//mtgcardsmith.com/view/swiftstrike-samurai

  • @iidssm you don't need to italicize abilities. You italicize flavor text and rules text. Also, Slash is seems like it is supposed to function exactly like deathtouch except it can hit indestructible creatures. I think that is off color on this card and slash needs to say that its controller sacrifices the creature, not just sacrifice a creature because you can't sacrifice opponent's creatures.

    My card remade for @MemoryHead

    Memory Ascendant
    The character limit forced me to use the normal p/t box :(
  • @shadow123 thank you for the feedback, I have made many formating and wording changes to the card after receiving feedback. It does function somewhat like deathtouch but allows the creature to stay in play, and if there is no samurai then the counter is useless. Slash was more of a flavor play, I understand how it feels off color.
  • @shadow123
    My opinion on your card is that it is good except for the existence of cards such as Windfall.  When treated with such an effect, this card leaps in power.
    Nevermind.  I just realized I misread the card.  Yeah, that is pretty good.  Gonna drop a fave.

    Thoughts?

  • I really like the flavor behind your card. Unfortunately, bestow is an alternate cost, so creating a token with bestow does nothing. I would suggest wording it:
    Destroy target creature. Create a token that's a copy of it, except it's an Aura enchantment with enchant creature you control and "Enchanted creature gets +X/+X, where X is {whatever X should be}."
    I hope that helps!
    Next up:

    Give it a favorite and / or some sort of useful comment, then post up to two cards of your own.
  • @TheCenterOfTheUniverse, the reason I chose bestow is because if the creature dies, the enchantment becomes another creature.  And unless I am quite mistaken, it comes under your control.  Would that effect still work?

  • @DrakeGladis I'll pm you

  • @TheCenterOfTheUniverse Well, here we go. Sorry this doesn't actually end up saying too much, the card just generally doesn't have many issues, and those it does have are small:

     - To start, a few incredibly minor points, one of which is more of a matter of preference than an actual issue. The word "Sacrifice" in the activated ability's cost should be capitalised, as it's at the start of a cost part. See Razaketh as an example. The second point is that the card might look slightly better if there was an empty line at the top in order to "centre" the text in the box. This isn't something that everybody likes doing, though, so I understand if they lack of it's deliberate.

     - On the subject of the card's abilities itself, it seems pretty good. It's well designed and it generally works. While the main ability could take a minute for people to get their heads around, I feel like they'd understand it easily once they got the general idea. The balance is one of those things where it really needs some actual testing to figure out whether it's overpowered, underpowered or anywhere in between, but I can't think of any ways to really break it (though there are certainly some shenanigans available in conjunction with Genesis Wave if you have enough mana to start the process). It probably isn't underpowered, and the three-colored-symbols cost seems warranted.

    _____________________________________________________________________________________________________________

    The next card's this, a return to my old (if you can really say that of a month ago) spellcraft mechanic. Give it a favorite and / or some sort of useful comment, and then you can post up to two cards of your own for the same treatment.

  • @MemoryHead, I think this is a well balanced common, because on the one hand you have a slightly worse murder that could also just get you life instead.

    For my card I want review of, it's one made for my good friend @ArinSka and myself.
    image
  • edited May 2020
    @Ranshi. Wow! This is a really strong card in an enchantment themed deck. You get to blow up their enchantments whenever yours enter, and you can turn around and sac them to vindicate something, very cool. One change I could see making (only if you wanted to) would make IT an enchantment creature. Idk, maybe it wouldn't fit, but that's not necessary in the slightest. It totally fine the way it currently is. Overall, like the art choice, good job crediting the artist, and pretty well balanced card @Ranshi

    Ok. Here's mine. I'm curious how balanced these cards are...

    Skeleton ArmySwift Fortifications
  • @Liwg faved them both. I would say make the skeleton tokens not have regenerate.
    next up:

    https://mtgcardsmith.com/view/univerus-the-cosmos
  • @Dizzydude Commented.

    My card:
    The-DM World Forger
  • edited May 2020
    @shadow123 I’m not quite sure why I put “owner” instead of controller.
    Thanks for the feedback.
  • @shadow123 nice card i faved it

    my card

    Cyber Colossus
  • @joemamajoe I like the simplicity, and it feels really cohesive, if a tad bit powerful. maybe remove trample or give it 6 or 7 power? 


    https://mtgcardsmith.com/view/lurion-eternal-teacher
  • @Usaername ;

    Nice, clean card! It’s pretty creative too! I left a fave on it. I think you can say each other player instead of each of the player’s opponents. Maybe I would make it a 1/2, but it’s still really good!

    My card:
     Temple of Madness
  • @shadow123 interesting tension with Temple of Madness. Reminds me of Lion's Eye Diamond in a good way. Maybe have a different person quoted for the flavor text? I personally suggest Thalia.

    Thoughts?
    https://mtgcardsmith.com/view/kleptopyromaniac
  • @Temurzoa
    It has fun and clever design! I'm not sure if the cards are still "exiled with" Kleptopyromaniac once it leaves the battlefield, but it has still earned my favorite.

    Your thoughts are welcome:

    Sailing Spouse
  • @Ilmarinen Right then, here's some feedback:

     - The wording looks perfect. The visuals are basically perfect, though you could just possibly have used an underscore divider line for the flavor text to ensure that the text was perfectly centred (equal distance of lines between the top and bottom of the text, which in this case would have been zero with that line. It just looks slightly better). Using flavor dividers is a matter for personal preference, though, so I understand that that's potentially deliberate.

     - In terms of balance, the card's interesting, but could possibly be a tiny bit stronger on the statline. While it's got some good limited format potential (particularly with Ruthless Knave, which I'd guess was actually a card considered in the design process since they fit so neatly) and acts as a perfectly good sink for the spare Treasures that set tended to see lying around in the late game, its relatively low quality in a vacuum makes me think that increasing the toughness by 1 couldn't hurt.

    _____________________________________________________________________________________________________________

    Next, another stupid custom frame. I've put a comment under both cards briefly detailing things such as what improve actually does and why the character limit is stupid. Give one or both of them a favorite and / or a comment (useful, please) and then post up to two cards of your own.

     
Sign In or Register to comment.