I'd like to use this idea when the Par Raga tournament allows Instants, Sorceries, and enchantments to be made. I'd like some insight to making it viable. Thanks!
@FinalMove Whenever you post a card on here, you are supposed to comment or favorite the last card posted. I've notice that you haven't been doing that. Anyways, Sudden Shockbalst is a little bit underpowered. There is a 2 mana card that does two of those twice, except only 1 damage instead of 2. I would personaly remove 2 mana and make it deal 2 damage to any target.
@FinalMove Interesting card! Why is it silver bordered? This also, like @fire12 said is a little underpowered. Also the correct wording for the last ability is "Sudden Shockblast deals 2 damage to target creature."
@shadow123 As you said to FinalMove, Interesting Card! Mabye make it a 2/3 and cost 1 less mana? I don't imagine cards like that having high toughness and power. Take Hell's Caretaker for example. Anyways, great card! Favorited! Here's my card: Thoughts?
@fire12 maybe lower the power/toughness and maybe add something that affects creatures or other permanents on your side? I'd like to see it turn forests into 2/2 green wolf creatures with first strike.
and @shadow123 I actually just throught it was cool. Here's an updated version.
@FinalMove in Sudden Shockblast, you don't have to put or enchantment creature, because enchantment creatures count as enchantments, so destroying target enchantment could target an enchantment creature.
The card's way doesn't seem organic. It follows if it is interesting to take into account.
Tribal Lengendary Enchantment - Wolf {g}{g}: Rahyn, Traveler of Worlds becomes a 4/4 Wolf creature until end of turn. Then, you may put of your choice among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, or vigilance counter on it. {g}{g}: Exile Rahyn, then return it to the battlefield. (without power and resistance) Or Lengendary Creature Enchantment - Wolf Rahyn, Traveler of Worlds isn't a creature. {g}{g}: Rahyn becomes a creature until end of turn. Then, you may put of your choice among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, or vigilance counter on it. {g}{g}: Exile Rahyn, then return it to the battlefield.
@FinalMove Nice card. Maybe? Choose one — •Destroy target enchantment or enchantment creature. (It is not necessary to mention enchantment creature. Cards that destroy enchantments will destroy both cards. However good flavor.) •Return target artifact to it's owner's hand. •Deal 1 damage to any two targets. They must be separate targets. (Maybe Sudden Shockblast deals 1 damage to each of up to two target creatures - or - Sudden Shockblast deals 2 damage divided as you choose among one or two targets.)
@CassZero Thanks, I'll adjust based on your suggestions. I think with that card, as well, that the red abilities don't match the color pool. Gaining life + effects are more White/Black sometimes Green.
@CassZero, what does it do? I don't understand, so I don't think many Magic: The Gathering players would understand this either. Please PM me on what it does, because I am like . Don't see the effects as U/R though. Lifegain? Not U/R.
Either give a comment on one and a favorite on another or, a comment on both, or a favorite on both. Plz, leave a helpful comment, more than a few words. EX: don't leave a comment saying: "Nice job!" or "I don't like.". Be more specific on why
I see you're going for a Knight tribal theme. I think this could be better if there was some sort of upkeep, suchs a "taxes" with the evil lord theme if the form of lands or sacrifices.
See the comments of the card and the idea of set that it fits.
As you understand see in the comments too. Remember that more and more are making different mechanics and designs. Adventure is an example, and it still catches surprise players.
Accolade in Awe costs way to much. Creatures you control are knights isn't very powerful, even in a Knight tribal, when all your creatures are probably knights already, and your creatures don't often get exiled unless the opponent has a bunch of that type of removal, which is rare. I would make it 3 mana. My card:
@fire12, I'll fix it. And your card... Hmmmmm... It should say "When this creature mutates, tap it. Then you may put X +1/+1 counters on it where X is its power." Not your WAY to wordy version. Check other cards for reference or ask somebody how to word your cards when making custom cards, even simple ones. Also, this card shouldn't cost five mana for a 6/6 with trample and islandwalk. It should cost six.
@joemamajoe I respectfully disagree with FinalMove and I think Rocketling's probably the right cost, and it might even be a little pushed and over powered for a CMC 4. It's a rare, though, so I wouldn't change it. @FinalMove , this comment is not meant with disrespect, so please don't consider this an attack. It is not My reasoning is: Lava Axe does 5 damage to target player or planeswalker at sorcery speed, and it has a 5 CMC. Most creatures that do damage when they die (Footlight Fiend, Serrated Scorpion, Scuttling Doom Engine, etc) do damage to a target that is equal or near equal to their casting cost. Add to that Rocketling's "lava coil" burn damage that exiles the creature, and {2}{r}{r} for a rare is ... probably a little pushed, but not enough for me to recommend adding another CMC. Rocketling is not unique enough, or "game-breaking" enough, to be a mythic rare, so ... It's about right, I'd say. Just my 2 cents. Take it for what it's worth.
@TerryTags, I disagree with @FinalMove too, but maybe he has a reason behind it so I asked him what he thinks the cost would be. That being said, @FinalMove, why should it cost less?
@TerryTags Totally understand, but I also don't agree that it's overpowered. It has to die to do 5 damage. There are numerous ways to handle this card if naturally summoning it outside of damaging or put into a graveyard from the battlefield for 4 CMC. Lava Axe is also more of an endgaming spell, so that's it's justification. "Call to heel" for one is a 2 Drop and sends it right back to the hand. A 1/1 with no outstanding abilities unless it takes lethal damage or is destroyed, etc doesn't justify the 4 CMC. That's just my opinion. I'd say 3 CMC would be fine.
@joemamajoe. You could put charge counters on it if you're going to lower the CMC and make it more justified. If it dies with 1 charge, deal 2 damage etc. You can probably find a little balance out of it.
@FinalMove, 3 mana for five damage? No. Just, no. I won't change it to that. That is too strong, even for a rare. Take every other on death damage-dealing creature for example. Rocketling is meant to be played in decks with my custom card above, Engineering. When paired with that, it can deal 9 damage to any target (5 upon death and 4 upon sacrificing).
@joemamajoe clearly you didn't read everything I suggested...I won't waste any more time just to get subjective feedback then. Best luck with whatever you want to do with rocker.
https://mtgcardsmith.com/view/scroll-griever this card just seems more bad than good. Sure you'll get a card, but if you don't have 4 or 7 mana per say for that card then it just sits idle while you're down that much life so early game runs risks to attack with it unless it's given vigilance or some what to not tap. Perhaps a way to regain that back would justify the mythic status you've given it.
This is just lackluster. Why is it mythic? I feel like a player would most likely end up doing lethal to themselves. I agree with @FinalMove and find a way to balance that drain. Give it something else.
Comments
My card:
Thoughts?
and @shadow123 I actually just throught it was cool. Here's an updated version.
https://mtgcardsmith.com/view/sudden-shockblast-2
(Also @fire12, I'll remember to favorite )
It follows if it is interesting to take into account.
{g}{g}: Rahyn, Traveler of Worlds becomes a 4/4 Wolf creature until end of turn. Then, you may put of your choice among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, or vigilance counter on it.
{g}{g}: Exile Rahyn, then return it to the battlefield.
(without power and resistance)
Or
Lengendary Creature Enchantment - Wolf
Rahyn, Traveler of Worlds isn't a creature.
{g}{g}: Rahyn becomes a creature until end of turn. Then, you may put of your choice among flying, first strike, deathtouch, hexproof, lifelink, menace, trample, or vigilance counter on it.
{g}{g}: Exile Rahyn, then return it to the battlefield.
@FinalMove
Nice card.
Maybe?
Choose one —
•Destroy target enchantment or enchantment creature.
(It is not necessary to mention enchantment creature. Cards that destroy enchantments will destroy both cards. However good flavor.)
•Return target artifact to it's owner's hand.
•Deal 1 damage to any two targets. They must be separate targets.
(Maybe Sudden Shockblast deals 1 damage to each of up to two target creatures - or - Sudden Shockblast deals 2 damage divided as you choose among one or two targets.)
My card:
https://mtgcardsmith.com/view/the-fearless-and-the-seeker
Thanks, I'll adjust based on your suggestions.
I think with that card, as well, that the red abilities don't match the color pool. Gaining life + effects are more White/Black sometimes Green.
My cards:
https://mtgcardsmith.com/view/accolade-in-awe
and a twist on Dark Confidant,
https://mtgcardsmith.com/view/scroll-griever
Either give a comment on one and a favorite on another or, a comment on both, or a favorite on both. Plz, leave a helpful comment, more than a few words. EX: don't leave a comment saying: "Nice job!" or "I don't like.". Be more specific on why
https://mtgcardsmith.com/view/accolade-in-awe
I see you're going for a Knight tribal theme. I think this could be better if there was some sort of upkeep, suchs a "taxes" with the evil lord theme if the form of lands or sacrifices.
My cards:
https://mtgcardsmith.com/view/engineering-1
and,
https://mtgcardsmith.com/view/rocketling
Rocketling is a bit expensive.
@joemamajoe. You could put charge counters on it if you're going to lower the CMC and make it more justified. If it dies with 1 charge, deal 2 damage etc. You can probably find a little balance out of it.
Everyone entitled to their opinions, though
Engineering: https://mtgcardsmith.com/view/engineering-1\
Scroll Griever: https://mtgcardsmith.com/view/scroll-griever
@TerryTags all good, mah boi.
https://mtgcardsmith.com/view/scroll-griever
This is just lackluster. Why is it mythic? I feel like a player would most likely end up doing lethal to themselves. I agree with @FinalMove and find a way to balance that drain. Give it something else.
My card:
Credit for the blessing mechanic goes to @Faiths_Guide
https://mtgcardsmith.com/view/pact-of-dispelling
and,
https://mtgcardsmith.com/view/cosmic-mox?list=user