I agree with your opinions about the wording change and cost addition. Otherwise, I think it's a cool idea, with some tweaking. I like the chamber idea, as well. Here's a card:
@Bradster2002 , I'd call this card broken. Free sac outlets attached to lands are already dangerous, especially when this is just a swamp with upsides.
But then you turn the free sac outlet into a removal spell. Examples of this being busted include:
Being able to sac a Kroxa or Uro while it's self-sac ability is on the stack, turning it into a removal spell.
Being able to take control of a creature through a Treachery effect and sac it to turn it into a 2-for-1.
Being able to fetch it with Primeval Titan in an emergency.
Providing every version of Dredge and Eldrazi Tron with free removal.
Providing EVERY deck with free removal.
The two ways you can go with it are:
Make it Enter the Battlefield tapped, and cost 4 mana for the activated ability.
Make it colorless and make it cost 4 mana for the activated ability.
@Commando , the original card is fine and actually seems like something that would be printed in a real set.
To constrast Bradster's opinions, a 6 mana 5/5 with haste is underpowered considering cards like "Glorybringer" and "Thundermaw Hellkite" exist, who's abilities are similar in power level to ramping a single land.
The mountain tutor is also fine considering it's 6 mana, and things like "Primeval Titan" exist, which are much more broken in comparison and have a much more powerful effect.
I'd compare the death effect to Inferno Titan, except much worse, of course. The "Pitchburn Devil" comparison is unfair considering how it's an exceptionally bad card.
Honestly, you could print it as a 6/6 for 6. All of the abilities are powerful, but so many other cards exist that could do it's job better when it's a 5/5. You could even make it a 5/5 for 5 - creatures have just advanced so much that it's hard to justify it at 6 mana.
@ChoyBoi , the card itself seems slow for constructed play. Casting 5 legendary spells is no easy feat and being rewarded with a 4/4 for 4, even with lifelink and indestructible, isn't too good.
In addition, most legendary-focused decks are Superfriends decks or Combo decks - Superfriends doesn't need to waste a turn 4, which is a very important turn for Planeswalkers, casting a do-nothing card. The combo decks, which use Kethis, don't need a beatstick either.
I'd personally reduce the cost of it to {1}{W}{W}.
Also, credit your artists. The artist for that art isn't "Artstation", that's the website that hosts the images.
@Potato13 I thought the original card was busted since you were able to use its ability as soon as it attacked and it dealt a pretty good chunk of damage when it died. I will get back my old Molten Silamacrum if that would be a good solution. it is no bother to me since I have started to use card smith as a hobby and a social media platform.
@Commando Really, it's up to you as to what you want to do. The card itself isn't that broken and is really good, but I'm not one to speak about if you want to bring it back - because that's your choice.
Well, I can't actually tell who the current user for feedbacking is. Wonderful. I'm going to vaguely guess that it's @ChoyBoi with Sword of Freyr, so here we go. Wording, then recommendations etc. Stuff in [Square brackets] is notes, not actual text:
Sword of Freyr [no "The" at the start] enters the battlefield with five [word, not number] sun counters on it.
Lifelink, indestructible [The keywords go here due to how text ordering works]
[Separate block of text] As long as CARDNAME has a sun counter on it, it isn't a creature.
[Separate block of text] Whenever you cast a legendary spell, remove a sun counter from CARDNAME.
Equipped creature gets +4/+4 and has lifelink.
Equip {COST}
Now some balance and design notes and suggestions. I'll try not to tread on the toes of what Potato13's already said too much. Here we go:
- As you've probably noticed, that's a vast amount of text and lines, far too much to fit onto a custom card. That being the fact with a card tends to suggest it needs some reworking.
- I'd recommend that you reverse the logistics of the card so that it gets counters instead of losing them, doesn't start with the "Creature" card type and instead gets it once it has however many sun counters. This probably saves space, and I get the sense that it'd reduce immediate visual complexity / understanding issues.
- I won't go into real focus / detail, but as Potato13 stated, the card's probably too weak. It's just too much of a do-nothing-immediately for too much mana and too little effect, and while the gimmick's nice then it's a pain to pull off and honestly isn't even really worth doing, since you lose out on the ability to equip in return for a mediocre creature considering the investment.
- The artist's Johnathan Chong. As Potato13 said, ArtStation is just a hosting domain for artists, not an artist.
Next, a pair of blue level up creatures. Yes, Frostveil Dragonlord's a riff off of Kargan Dragonlord. Give one or both a favorite and / or useful comment before posting up to two cards of your own.
@MemoryHead Able Apprentice looks fine to me, but Frostveil Dragonlord's first level up threshold seems too high, paying 6 in total to get a 4/4 with flying doesn't seem right. Maybe lower the threshold or add some other ability? Idk. Now that I look at it Able Apprentices second threshold, again it seems like I'm paying too much for too little, it could be that I simply misunderstand how leveling up works, but still.
Third of all in my land subtype chamber showcase is Crypt Chamber. I don't have much to say about it, looks fair to me but I could dead wrong, as always. Especially since this one doesn't give mana it's one of my chambers that acts more like an artifact.
Cool idea, but it needs some rewording. I guess like this: "Whenever a Chamber enters the battlefield under your control, you may put a charge counter on Crypt Chamber". The only other thing is just a flavor reason: why does a Crypt Chamber create green giant?
@ChoyBoi Literally the only real reason I wanted it to create a green giant specifically is because I looked at the art and there's a little teeny tiny human on the floor, which gives everything else on the card a feeling of massive scale. Thanks for the wording advice.
I think it is creative, mainly the ability design, but I'm kind old school to picture an avatar being a Wolf master. Haha.
___ Well, this is my first time, and I'm here just because I drew something that looks like my old Mercadian Masques creatures. It was an exercise of greyscale technique in digital illustration. And I like the contrast between brutal strength and priest charity in the concept of a card.
It is an early board concept for a creature, with a nice curve in the end. First creation (english is not my 1st language, sorry for the typing weirdness). I wanted to design something usefull, good with an oldschool white-green deck gameplay (get down and go fight).
@Faiths_Guide Commented on your card, but I'll repeat it here. The +1 and the Ultimate seem fine. The -X does seem a bit powerful for a four mana cost walker, especially in green where you're likely to cast him on turn 3. I'd bump him up to 5 mana to be honest.
Overall, solid card. You get a favorite!
@Aglio Looks really good. Especially for an uncommon. Useful, but not too powerful. I like it.
My entry
I tried to think of how a faerie planeswalker would work. Tell me what you think.
@Level20GnollBard - These are all very minor nitpicks. The "the beginning of" clause is unnecessary in the +1 ability. It could just say "until your next turn." And the order of the words in the last two abilities are slightly off. Here's how Wizards would put them:
+1: Until your next turn, target creature loses all abilities and has base power and toughness 0/1.
-X: Create X 1/1 blue Faerie creature tokens with flying. If X is 7 or greater, return all creatures you don't control to their owners' hands.
Other than that, this feels exactly like what I would imagine a faerie planeswalker to be. I especially like the "if X is 7 or greater" clause in the last ability. Well done!
Here's my card. Post a constructive comment on it and/or favorite it before posting up to two cards of your own:
@TenebrisNemo , I find the card to be decent, but nothing particularly exciting. Might be able to make it have Decay 9, due to how pushed recent sets have been.
Cool cards. Some grammatical errors, but mostly a fun card.
The type of creature (in parentheses) I didn't quite understand. I tried to correct it a little.
Archael, the Sealed
Flying, vigilance (Lowercase abillities.)
{1} {w} {w} Archael, the Sealed Seraph deals 3 damage to any target.
{4} {w} {w} {w} {w}, Sacrifice this creature: All creatures lose indestructible until end of turn. Destroy all creatures with power less than 3. Search your library for a creature named Archael, Lord of the Seraphs, than put him onto the battlefield. Shuffle your library.
Archael, Lord (Lowercase abillities.)
{w} {w} {w} {w}: Exile target permanent
{w} {w}: Your opponent reveals their hand. The next time you lose the game from damage, you may gain X life, where X is the number of time counters you have. (Controlling past turns is very complex and can have gameplay problems. I didn't understand the ability to look at the hand. It doesn't match white)
@CassZero {w} {w}: Your opponent reveals their hand. The next time you lose the game from damage, you may gain X life, where X is the number of time counters you have. is two abilities, just didn't have room to add new line. like this:
{w} {w}: Your opponent reveals their hand.
The next time you lose the game from damage, you may gain X life, where X is the number of time counters you have.
@CassZero I like it conceptually, and the artwork is sound. The mechanics aren't bad either, I just wish there was a better/slicker way for it to look in the text. Not that that is your doing, either...you're working with what's available. But every time I see cards that're broken up in this way its kind of jarring to me. Just a personal preference, though. The card works great, so far as I can tell.
And now my card. I think I've run the course for a while with GOT, so I've been looking to the Avengers for inspiration lately (comics. Nothing against the movies, but I like the source material best)...thought of an interesting mechanic and thought I'd see what everyone else thought of it.
Just my opinion but I feel like a Bruce Banner card would probably work best as a transform card like the werewolves from Innistrad. At the moment, with it just being a sac ability, it's lacking any flavour of what turns him into the Hulk. I think you could have some fun thinking about what the trigger / ability would be to flip him over (and flip him back). You'd have to be careful to think of a balanced way to transform it though because the Hulk side is gonna be pretty powerful!
Comments
https://mtgcardsmith.com/view/molten-simulacrum-2
https://mtgcardsmith.com/view/sword-of-freyr
But then you turn the free sac outlet into a removal spell. Examples of this being busted include:
The two ways you can go with it are:
To constrast Bradster's opinions, a 6 mana 5/5 with haste is underpowered considering cards like "Glorybringer" and "Thundermaw Hellkite" exist, who's abilities are similar in power level to ramping a single land.
The mountain tutor is also fine considering it's 6 mana, and things like "Primeval Titan" exist, which are much more broken in comparison and have a much more powerful effect.
I'd compare the death effect to Inferno Titan, except much worse, of course. The "Pitchburn Devil" comparison is unfair considering how it's an exceptionally bad card.
Honestly, you could print it as a 6/6 for 6. All of the abilities are powerful, but so many other cards exist that could do it's job better when it's a 5/5. You could even make it a 5/5 for 5 - creatures have just advanced so much that it's hard to justify it at 6 mana.
In addition, most legendary-focused decks are Superfriends decks or Combo decks - Superfriends doesn't need to waste a turn 4, which is a very important turn for Planeswalkers, casting a do-nothing card. The combo decks, which use Kethis, don't need a beatstick either.
I'd personally reduce the cost of it to {1}{W}{W}.
Also, credit your artists. The artist for that art isn't "Artstation", that's the website that hosts the images.
https://mtgcardsmith.com/view/molten-simulacrum-3
I commented on your card.
Lifelink, indestructible [The keywords go here due to how text ordering works]
[Separate block of text] As long as CARDNAME has a sun counter on it, it isn't a creature.
[Separate block of text] Whenever you cast a legendary spell, remove a sun counter from CARDNAME.
Equipped creature gets +4/+4 and has lifelink.
Equip {COST}
- As you've probably noticed, that's a vast amount of text and lines, far too much to fit onto a custom card. That being the fact with a card tends to suggest it needs some reworking.
- I'd recommend that you reverse the logistics of the card so that it gets counters instead of losing them, doesn't start with the "Creature" card type and instead gets it once it has however many sun counters. This probably saves space, and I get the sense that it'd reduce immediate visual complexity / understanding issues.
- I won't go into real focus / detail, but as Potato13 stated, the card's probably too weak. It's just too much of a do-nothing-immediately for too much mana and too little effect, and while the gimmick's nice then it's a pain to pull off and honestly isn't even really worth doing, since you lose out on the ability to equip in return for a mediocre creature considering the investment.
- The artist's Johnathan Chong. As Potato13 said, ArtStation is just a hosting domain for artists, not an artist.
_____________________________________________________________________________________________________________
Next, a pair of blue level up creatures. Yes, Frostveil Dragonlord's a riff off of Kargan Dragonlord. Give one or both a favorite and / or useful comment before posting up to two cards of your own.
Third of all in my land subtype chamber showcase is Crypt Chamber. I don't have much to say about it, looks fair to me but I could dead wrong, as always. Especially since this one doesn't give mana it's one of my chambers that acts more like an artifact.
https://mtgcardsmith.com/view/crypt-chamber-3
"Whenever a Chamber enters the battlefield under your control, you may put a charge counter on Crypt Chamber". The only other thing is just a flavor reason: why does a Crypt Chamber create green giant?
This card's wording might be a little bit off.
https://mtgcardsmith.com/view/the-huntmaster
Wording should be like this:
Vigilance, trample
Whenever a creature an opponent controls dies, if a Wolf you control dealt damage to it this turn, put a +1/+1 counter on each Wolf you control.
{g/w}, {t}: Target Wolf you control fights target creature you don't control.
Next Up:
https://mtgcardsmith.com/view/grovar-deeproot
I'm especially curious about thoughts regarding balance.
Leave a comment or favorite on Grovar's card page and then post up to two cards of your own!
I think it is creative, mainly the ability design, but I'm kind old school to picture an avatar being a Wolf master. Haha.
___
Well, this is my first time, and I'm here just because I drew something that looks like my old Mercadian Masques creatures. It was an exercise of greyscale technique in digital illustration. And I like the contrast between brutal strength and priest charity in the concept of a card.
It is an early board concept for a creature, with a nice curve in the end. First creation (english is not my 1st language, sorry for the typing weirdness). I wanted to design something usefull, good with an oldschool white-green deck gameplay (get down and go fight).
What do you think?
https://mtgcardsmith.com/view/naturs-metamorph-2
Comment on and/or leave a like on the card preceding yours before posting a card of your own.
Next Up:
https://mtgcardsmith.com/view/grovar-deeproot
I'm especially curious about thoughts regarding balance.
Leave a comment or favorite on Grovar's card page and then post up to two cards of your own!
Overall, solid card. You get a favorite!
@Aglio Looks really good. Especially for an uncommon. Useful, but not too powerful. I like it.
My entry
I tried to think of how a faerie planeswalker would work. Tell me what you think.
+1: Until your next turn, target creature loses all abilities and has base power and toughness 0/1.
-X: Create X 1/1 blue Faerie creature tokens with flying. If X is 7 or greater, return all creatures you don't control to their owners' hands.
Other than that, this feels exactly like what I would imagine a faerie planeswalker to be. I especially like the "if X is 7 or greater" clause in the last ability. Well done!
Here's my card. Post a constructive comment on it and/or favorite it before posting up to two cards of your own:
I used to play when a 2 mana 2/2 creature with ANYTHING was a good card hahaha...
Things changed a lil bit. Thx for feedbacking.
Here is an evolution type card I made, would love some constructive feedback.
The type of creature (in parentheses) I didn't quite understand.
I tried to correct it a little.
Archael, the Sealed
Archael, Lord
(Lowercase abillities.)
My card (old one, but not post)
https://mtgcardsmith.com/view/disciple-of-intermediate-spell?list=set&set=55407
{w} {w}: Your opponent reveals their hand. The next time you lose the game from damage, you may gain X life, where X is the number of time counters you have. is two abilities, just didn't have room to add new line.
like this:
{w} {w}: Your opponent reveals their hand.
The next time you lose the game from damage, you may gain X life, where X is the number of time counters you have.
thanks for feedback tho
And now my card. I think I've run the course for a while with GOT, so I've been looking to the Avengers for inspiration lately (comics. Nothing against the movies, but I like the source material best)...thought of an interesting mechanic and thought I'd see what everyone else thought of it.
https://mtgcardsmith.com/view/dr-bruce-banner-5
Just my opinion but I feel like a Bruce Banner card would probably work best as a transform card like the werewolves from Innistrad. At the moment, with it just being a sac ability, it's lacking any flavour of what turns him into the Hulk. I think you could have some fun thinking about what the trigger / ability would be to flip him over (and flip him back). You'd have to be careful to think of a balanced way to transform it though because the Hulk side is gonna be pretty powerful!