@TenebrisNemo I agree wholeheartedly. This forum should not be a place where people who submit are judged for whatever faults their cards have. Additionally, @jaceberlin, the card in question makes full sense and does look like a rare. You have entirely the wrong opinion of this forum.
@IronCrusher Both cards are a little overpowered. Valiant Prodigy is a 1 mana 0/1 with double strike, with an ability. 1 mana 1/1 with double strike is a rare, at the very least uncommon. In addition to that, the color of mana is hybrid, so it makes it possible to use in a mono white or red deck. I would suggest adding one mana of any color and adding 1 power. Kerezetk is also extremly powerful. 3/6 double strike, trample, and haste for 6 mana by itself is good, if not powerful. I am willing to admit, though, that it is a mythic legendary, so what I would do is get rid of the last ability, or make it weaker. Here's my card:
@TenebrisNemo I don't want to fight about this, but will if I need to. I honestly don't see why you would post your card again without giving feedback, instead, do it other ways that let my card stay on top of the feedback list. You could have just corrected my mistake and told me to edit my comment, but no. You pushed yourself right back into the list even though you had gotten the feedback you wanted. If you still want it. Tell me to EDIT my comment instead of pushing yourself into the top and ignoring my card. Thank you for understanding.
@jaceberlin the thing is, you didn't actually respond to what they said. You replied with two things that weren't constructive or helpful, and proceeded to post a card of your own. You never actually gave them feedback for their card, so why should anyone you? Since you want it, here's feedback for your card: This is mainly an aesthetics thing, but since the card is legendary, you can use a legendary border to make it look much better. Secondly, the first two abilities are grammatically incorrect. Instead of "draw a card, each opponent" for the first one, you can put "draw a card, then each opponent" and for the second one "destroy target creature or planeswalker, then you lose life". The card seems also seems a little overpowered to me. Its a 4 mana drop that can force opponents to discard/sacrifice as well as immediately destroy something when it hits the battlefield. I would set it back to 3 loyalty, so that it cannot instantly destroy something when it hits and still survive. Here's my card:
Sorry @fire12. I wanted to stop the trouble by responding to @jaceberlin so everyone could calm down. SO sorry. I'll respond now. Abjuration wizard is really powerful for an uncommon, especially if you have an arcades, the strategist or something else on the battlefield. It can essentially make it so it prevents all damage to your creatures, while buffing your creatures. I might make it a rare?
1. I think by "During the last combat" you mean "during this combat." I think that's more correct wording-wise.
2. Depending on the deck, of course, it seems a little under-powered for a mythic. I think it would be fine as a rare.
Other than that, good job! Sorry, but I can't leave a favorite cause I don't have an mtg.design account.
Anyway, here's my card:
It uses Nocturnal by me, and Spooky by Tomigon. (Spirits, Zombies, Skeletons and Horrors are spooky.)
For rules clarification, the transition from day to night, or from night to day, is a state-based action.
(By the way, I imagine players keeping track of the turn count from the beginning of the game using a dice or something, so there is no debate mid-game about which turn it is - thanks to Animist for bringing that to my attention.)
@jicklemania2 Nocturnal seems like it would be pretty hard to keep track of. If I played this in the middle of the game, I wouldn't know if the turn was even or odd! Other than that, pretty good. Here's my card:
@Jedidiah There are a few mistakes in the card, I'll list them here: There needs to be empty line after "flying" The second ability is missing the word "that" The explanation text for the second ability is falsely written
On to the actual card though. I think the second ability is very unbalanced, choosing which creatures to attack with is a very important part of the game. The third ability is actually very creative though, as most gargoyles can lose their defender ability, doing it for them isn't that powerful but strong at the same time.
@jaceberlin I actually quite like this card concept, it feels a bit underpowered to me though. I think, rather than making the second ability an activated ability, making the card read "Creatures with hypnosis counters on them don't untap during their controller's untap step." would improve the strength of the card and also the flavor, making it fit better with the flavor text. I think you can even get away with having the first ability read "Put a hypnosis counter on target creature, then tap each creature with a hypnosis counter on it." Either way, hope this helps! (Also if you could link your cards in the future that would help a lot.)
Here is my card:
So, please give a useful comment and/or leave a favorite on the above card before posting up to two of your own.
@jicklemania2 I find this card interesting, common creatures generally do not have card draw in this manner, the only card I could find with more efficient unconditional card draw as this at common, was Dimir Guildmage, which is only a common in ultimate masters, so that barely counts. Because of the way this is worded, you can still get the draw of ability during each player's turn, whether it's tapped or untapped. (You can pay the wind up cost even if it's untapped.) This feels a bit too strong for me, so I'd at the very least change the wording to "Whenever Straw Stalker becomes untapped for the first time each turn...". But this also does bring more issues when combined with other untap effects, but less so when restricted to once per turn with this wording, maybe simply this manner of card draw effect is not very well suited for common at all. (I mean, other cards that draw cards like this are usually rare, like Ghostly Pilferer.) I feel like reducing the cost of wind up to 3 and making the trigger a loot ability would make it a better-balanced card, but even then, it would still be a really good creature in my opinion. (I'm probably not the best judge for this either, I could very well be really off the mark here.) Another thing I feel like i do not fully understand here is the flavor behind this card, because stalking or following/hunting sneakily isn't something really associated with drawing cards on well, any magic card i could find. So i'm curious what your intended flavor was!
I do hope my thoughts on the card helped though!
Here are my cards for this time around:
So, please give a useful comment and/or leave a favorite on either and/or both of the above cards before posting up to two of your own.
@IronCrusher - Here's my thoughts on both of your cards:
Scour the Scrolls:
This is scary if you get lucky and/or build the right kind of deck around this, but not in a busted way. The flavor is also spot-on!
Artificer's Mastery:
I feel like this should cost {2}{u}{u}, since it has six options(!!!) and you can choose three of them, which is quite good. I also think that the token should have a name. Servo would be fitting, given the theme. And the theme is very strong in this card, so props for that!
Here's two cards from me as well. Post a constructive comment on one or both of them, then give a favorite on one or both of them before posting up to two cards of your own:
Looking at my card the day after it was made, I think the main problem with it is that, as you say, you can repeatedly pay 4 to dray a card, at common, on a 3 mana 3/3 colorless card... it's definitely too powerful for limited. So, I agree that it should be an untap trigger. I could also make it a loot, and not a straight draw... but I think I'd rather increase the cost of the wind up to 5, and/or decrease the P/T a little bit. I think that would fix the issue of it being too powerful. As for the flavor... I don't know, it made sense to me at the time. I was thinking of a spooky scarecrow that follows you around and watches you... that's where the gaining of information comes in. I guess it doesn't make too much sense lol
@shadow123 I like the design, but I think it's a little bit too powerful for limited. Look at
Aven Gagglemaster, and cards like that. The fact that Moonscale Dragons is 4/3 flifelinking ( ) body for 5, with upside, seems quite powerful. Idk, it depends on the limited format. Favorite from me!
@jicklemania2 Thanks for the feedback! My point (that I think makes this okay in limited) is that its "gain 2 life for each colorless creature you control" only happens when you cast it face down then pay the morph cost. If you cast it for 5, it is just a 4/3 with flying and lifelink. Thanks for the feedback, again! It definitely helps.
@jicklemania2 , Harvet frankly seems like a narrow mechanic. It's supporting both aristocrats and tribal themes, two things that have very little mechanic flow outside of Goblins and your newly made Pumpkin tribe. Not only that, but the hoops this forces you to jump through are ridiculous in any setting; first, you have to be in B/G, which is a notoriously bad color combination. Secondly, you have to be playing an aristocrats deck within these colors, and Green isn't a competitive aristocrats color outside of Korvold. Thirdly, you have to be playing Pumpkin tribal. Fourth, you have to want to play a 5 mana 3/5. Fifth, you have to be able to create enough pumpkins and have something to ramp into with the Harvest effect. These are all massive hoops in limited and competitive, which combine with the fact that the card isn't strong in either limited or competitive that make it unplayable.
I would personally make Harvest an ETB trigger and not rely on tribal synergy; maybe give it "Pumpkin harvest" that specifies you can only sacrifice pumpkins, and make Harvest a separate, non-tribal mechanic in the vain of Devour?
@shadow123 , the card seems fine for limited. Aven Gagglemaster wasn't an allstar in the limited format it was in, despite it being a format where White was pretty good and life mattered.
@IronCrusher Artificer's Mastery seems fine, and Scour the Scrolls is an actual cool card for Gifts Storm in Modern.
@ChoyBoi , The card is cool and doesn't seem overpowered, it's an actually good payoff card for Party. It does seem a little on the weak end for a mythic, considering it's only a 3 mana 4/4 if you have two other specific creature types, so maybe put it at rare?
So, it wasn't up to me to make the mechanic less narrow, and I agree with you on that. However, I don't agree that golgari is notoriously bad, and I don't agree with some of the other things you are saying. You don't have to be playing aristocrats for this card to work, as the card gives you a land and a card for every creature you sacrifice. As for you're third, fourth, and fifth points, I have not made any set for this card to go into (yet), but I imagine it to be in a limited format where pumpkin tribal is a thing, and it is fairly easy to get lots of pumpkins on the board. So, I do not think that the things you say are "massive hoops" to jump through, and I do not think that it would be unplayable in limited. Needless to say, I did not intend this for constructed use, only for limited.
@shadow123 Ya, I don't think it would be broken or anything like that. I was just saying that, depending on the limited format, it might be too powerful of an uncommon... but on second thought, I agree with you. I still think it would be a very good uncommon though— which is fine. Nice job with the card!
@jicklemania2, nice card! Wrong frame, and should say "..., lose 1 life,..." ______________________________________________________________________________________
This feels way too risky to have a 1 mana creature that increases power/toughness of other creatures, even though it's a 1/1 legendary. This doesn't feel particularly mythic either. Just because it's absurdly overpowered doesn't mean it deserves mythic rarity. Wizards have stated that a card nowadays should be mythic when it does special and extraordinary thing(s). Anthem effects aren't that extraordinary in my opinion.
Thaxas, Ruins of Hevala:
I dislike the usage of official MTG cards' artworks in custom cards, especially if the image quality is this bad! It's such a shame, since the card's layout is pretty neat. There are tons of incredible artworks of landscapes and ruins, both normal and fantasy, which people don't use on cards. If you have trouble finding them, then I can send you some which could fit in this card via p.m.
Here's my card. Post a constructive comment on it and/or favorite it before posting up to two cards of your own:
@TenebrisNemo, don't judge a card on image quality. Judge it on design. If it has an awesome design, it's a good card even if it has low-quality artwork.
Comments
(couldn't figure out how to make it small)
1. I think by "During the last combat" you mean "during this combat." I think that's more correct wording-wise.
2. Depending on the deck, of course, it seems a little under-powered for a mythic. I think it would be fine as a rare.
Other than that, good job! Sorry, but I can't leave a favorite cause I don't have an mtg.design account.
Anyway, here's my card:
It uses Nocturnal by me, and Spooky by Tomigon. (Spirits, Zombies, Skeletons and Horrors are spooky.)
For rules clarification, the transition from day to night, or from night to day, is a state-based action.
(By the way, I imagine players keeping track of the turn count from the beginning of the game using a dice or something, so there is no debate mid-game about which turn it is - thanks to Animist for bringing that to my attention.)
@fire12 I was aware of this, and I said in my post that I imagine players keeping track of the turns with a dice.
Just put a that before the last instance of 'player'. I'm not premium, so going back and fixing it would take to long.
There needs to be empty line after "flying"
The second ability is missing the word "that"
The explanation text for the second ability is falsely written
On to the actual card though. I think the second ability is very unbalanced, choosing which creatures to attack with is a very important part of the game. The third ability is actually very creative though, as most gargoyles can lose their defender ability, doing it for them isn't that powerful but strong at the same time.
Here's my card:
I think, rather than making the second ability an activated ability, making the card read "Creatures with hypnosis counters on them don't untap during their controller's untap step." would improve the strength of the card and also the flavor, making it fit better with the flavor text. I think you can even get away with having the first ability read "Put a hypnosis counter on target creature, then tap each creature with a hypnosis counter on it."
Either way, hope this helps!
(Also if you could link your cards in the future that would help a lot.)
Here is my card:
So, please give a useful comment and/or leave a favorite on the above card before posting up to two of your own.
Here's my card:
Here's mine, using "Wind up" by JoeMoose
Because of the way this is worded, you can still get the draw of ability during each player's turn, whether it's tapped or untapped. (You can pay the wind up cost even if it's untapped.)
This feels a bit too strong for me, so I'd at the very least change the wording to "Whenever Straw Stalker becomes untapped for the first time each turn...".
But this also does bring more issues when combined with other untap effects, but less so when restricted to once per turn with this wording, maybe simply this manner of card draw effect is not very well suited for common at all. (I mean, other cards that draw cards like this are usually rare, like Ghostly Pilferer.)
I feel like reducing the cost of wind up to 3 and making the trigger a loot ability would make it a better-balanced card, but even then, it would still be a really good creature in my opinion. (I'm probably not the best judge for this either, I could very well be really off the mark here.)
Another thing I feel like i do not fully understand here is the flavor behind this card, because stalking or following/hunting sneakily isn't something really associated with drawing cards on well, any magic card i could find. So i'm curious what your intended flavor was!
I do hope my thoughts on the card helped though!
Here are my cards for this time around:
So, please give a useful comment and/or leave a favorite on either and/or both of the above cards before posting up to two of your own.
Scour the Scrolls:
This is scary if you get lucky and/or build the right kind of deck around this, but not in a busted way. The flavor is also spot-on!
Artificer's Mastery:
I feel like this should cost {2}{u}{u}, since it has six options(!!!) and you can choose three of them, which is quite good. I also think that the token should have a name. Servo would be fitting, given the theme. And the theme is very strong in this card, so props for that!
Here's two cards from me as well. Post a constructive comment on one or both of them, then give a favorite on one or both of them before posting up to two cards of your own:
My card:
Looking at my card the day after it was made, I think the main problem with it is that, as you say, you can repeatedly pay 4 to dray a card, at common, on a 3 mana 3/3 colorless card... it's definitely too powerful for limited. So, I agree that it should be an untap trigger. I could also make it a loot, and not a straight draw... but I think I'd rather increase the cost of the wind up to 5, and/or decrease the P/T a little bit. I think that would fix the issue of it being too powerful. As for the flavor... I don't know, it made sense to me at the time. I was thinking of a spooky scarecrow that follows you around and watches you... that's where the gaining of information comes in. I guess it doesn't make too much sense lol
Anyway, I re-did the card, here: https://mtgcardsmith.com/view/straw-stalker-1
@shadow123 I like the design, but I think it's a little bit too powerful for limited. Look at
Aven Gagglemaster, and cards like that. The fact that Moonscale Dragons is 4/3 flifelinking ( ) body for 5, with upside, seems quite powerful. Idk, it depends on the limited format. Favorite from me!
Here's my card:
I would personally make Harvest an ETB trigger and not rely on tribal synergy; maybe give it "Pumpkin harvest" that specifies you can only sacrifice pumpkins, and make Harvest a separate, non-tribal mechanic in the vain of Devour?
@shadow123 , the card seems fine for limited. Aven Gagglemaster wasn't an allstar in the limited format it was in, despite it being a format where White was pretty good and life mattered.
@IronCrusher Artificer's Mastery seems fine, and Scour the Scrolls is an actual cool card for Gifts Storm in Modern.
@ChoyBoi , The card is cool and doesn't seem overpowered, it's an actually good payoff card for Party. It does seem a little on the weak end for a mythic, considering it's only a 3 mana 4/4 if you have two other specific creature types, so maybe put it at rare?
I wrote in the comments of my card that I didn't make this mechanic, as the card was made partly for the mechanix challenge, https://forums.mtgcardsmith.com/discussion/5360/mechanix-challenges/p4
So, it wasn't up to me to make the mechanic less narrow, and I agree with you on that. However, I don't agree that golgari is notoriously bad, and I don't agree with some of the other things you are saying. You don't have to be playing aristocrats for this card to work, as the card gives you a land and a card for every creature you sacrifice. As for you're third, fourth, and fifth points, I have not made any set for this card to go into (yet), but I imagine it to be in a limited format where pumpkin tribal is a thing, and it is fairly easy to get lots of pumpkins on the board. So, I do not think that the things you say are "massive hoops" to jump through, and I do not think that it would be unplayable in limited. Needless to say, I did not intend this for constructed use, only for limited.
______________________________________________________________________________________
My cards:
https://mtgcardsmith.com/view/syr-jack-the-noble-pumpkin
and,
https://mtgcardsmith.com/view/thaxas-ruins-of-hevala
Syr Jack, the Noble Pumpkin:
This feels way too risky to have a 1 mana creature that increases power/toughness of other creatures, even though it's a 1/1 legendary. This doesn't feel particularly mythic either. Just because it's absurdly overpowered doesn't mean it deserves mythic rarity. Wizards have stated that a card nowadays should be mythic when it does special and extraordinary thing(s). Anthem effects aren't that extraordinary in my opinion.
Thaxas, Ruins of Hevala:
I dislike the usage of official MTG cards' artworks in custom cards, especially if the image quality is this bad! It's such a shame, since the card's layout is pretty neat. There are tons of incredible artworks of landscapes and ruins, both normal and fantasy, which people don't use on cards. If you have trouble finding them, then I can send you some which could fit in this card via p.m.
Here's my card. Post a constructive comment on it and/or favorite it before posting up to two cards of your own:
Dismember mechanic is made by Corwinnn.