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Comments

  • edited October 2020
    @Animist - Very flavorful card. Everything in it is top-notch: the name, art, effect, and flavor. Only thing that could be added/changed is some neat LotR set symbol, but this is still perfect as it is!


    Here's two cards from me. Post a constructive comment on either/both of them, then you may favorite it/them if you really want to!

    Head Cleaver Tengu Foul Airship

    Counter strike mechanic is designed by Faiths_Guide, and Descend mechanic is designed by Corwinnn.
  • @TenebrisNemo

    I really like Head Cleaver Tengu, and I left a favorite on that. Foul Airship seems a little too powerful for limited. Crew 3 isn't enough to justify a 4 mana 5/5 flying with big upside, in my opinion. Maybe making it a 5/6 with crew 4 would be better. 

    Here are my cards:

    Silent Stalker

    Zaz of the Sling-Gang
  • @jicklemania2, ill start with Silent Stalker. It's an interesting concept, however, I think its a little too one-dimensional. You are going to choose trample in about 90% of situations with predator, because a 6/6 trample is far better than a 6/6 deathtouch in almost all situations. I think changing the bonus from having deathtouch (+2/+2) to something else would make the card more interesting. Zaz, of the Sling-Gang is a cool card, but is definitely an uncommon. If for flavor purposes you are aiming at cards like Sling-Gang Lieutenant, this doesn't really make sense in comparison. Finally, Zaz seems more like a mardu/boros/orzhov card, rather than rakdos, because of the life gain.

    Here's my card. Leave a constructive comment and/or a favorite.
    Phoenix of the Rising Sun
  • edited October 2020
    @ChoyBoi Silent Predator is +2/-2 if trample, and -2/+2 if deathtouch, not +2/+2 for both. Other than that, thanks for the feedback, and yes, Zaz was inspired by Sling-Gang Lieutenant's flavor text. 
  • Oh, I read that wrong lol. Sorry.
  • Makes a lot more sense now.
  • Lol it's fine.
  • edited October 2020
    @ChoyBoi , a 3 mana 4/1 with haste and flying is not okay in any format. Giving it a bit extra value in constantly coming back is where I draw the line. Even at 4 mana this is concerningly good for standard, and maybe even better than the bomb that is Questing Beast. Definitely try a less aggressive statline - like 4 mana 3/3 or a 5 mana 4/3.


  • edited October 2020
    @ChoyBoi Great card! I love the idea and execution, but one thing bothers me: as Potato13 said, a 4/1with flying and haste for 3 mana is strong, but allowing it to come back twice for three mana is way to powerful, not to mention proliferate. I think it should either be a 3/1 or it should cost 4 to bring back.


  • Don't let this die. Nobody talked in 2 days!

  • @jaceberlin
    Link is interesting, and I like the idea of the card. There are some small grammatical errors, however, the main thing for me is the last ability. Firstly, gaining control of creatures is blue or blue/black, not green. The second thing is that I'm not quite sure how this could be good. If you enchant an opponent's creature, and they sacrifice them, you get basically no gain. If you enchant your creature and sacrifice it/remove A Love Forbidden, then you get an opponent's creature for the cost of 2GG and a creature of your choice that dies. I find that pretty overpowered, especially for green.
    ___________________

    My card:
    Saira Soulfire Prodigy
  • Interesting, although the only use I can imagine is to counter graveyard centered decks. Maybe it could become more viable if it gave your other monks prowess as well? Overall cool card. 


    https://mtgcardsmith.com/view/general-klavros



  • edited October 2020
    @Choyboi

    I think it's underpowered for a rare, and could be an uncommon or even a common. A 3 mana 2/3 prowess is a bad common, and the second ability is not extremely powerful either. Not to mention the fact that you need to be in Jeskai to play her. Also, the wording should be "exile it instead." I like the choice of art though, it fits the card nicely. 

    Here's mine:

    Relentless Deathwalker
  • @jicklemania2 you literally posted right after me lol. What should we do?
  • Oh, sorry @zizick123, you posted your comment just as I posted mine! Here's some feedback on your card:

    The wording should be "Whenever one or more non-knight creature tokens would be created under your control, that many 2/2 red and white Knight creature tokens are created instead." Also, it seems slightly underpowered. A lot of creature tokens are bigger than 2/2, so this ability is not extremely good, as it only really turns your 1/1s into 2/2s. The activated ability is not good enough to make the card rare-worthy, in my opinion. Maybe making the card itself create knights, as supposed to creating knights as a replacement effect, would be better. 
  • Oh wow again! I was just posting my comment when you posted yours lol.
  • @ChoyBoi , Saira could feasibly be a 3 mana 4/4 without any problems.

    @jicklemania2, Relentless Deathwalker seems very pushed. Compare and contrast to Ravenous Hyena and Morkrut Banshee, the former of which saw vast play in standard, and you'll see that it pretty much far outclasses both of them. The fact it can "Double Dip" on the death trigger makes me think it should be 5 mana.
  • edited October 2020
    @jicklemania2, cool design. I think it is okay to keep it at 4cmc, but the mana cost should have a deeper commitment to black since the ETB trigger is fairly conditional. Maybe 1BBB? Otherwise seems quite fun.

    Thoughts?
  • @Temurzoa Extremely overpowered. You can cast it without paying its mana cost, which the card by itself with that ability is powerful, but then, you infinitely are exiling the opponents creatures and planeswalkers! A instant speed exile target creature or planeswalker would be at least 4 mana, plus the ability to cast it without paying its mana cost, and then, every two rounds, you exile one of your opponent's creatures or planeswalkers. The card without the first ability should be 7 mana. Way to overpowered. Here's my next card:
  • @fire12

    As you know, I already love this card. I'm pretty sure that this works with mtg rules because you splice as you cast and pay mana for the spell. My one problem is that this might be a little too powerful giving each of your creature spells convoke so easily. It's incredibly hard to "remove" this effect and would be extremely good in any token deck. You might want to make the splice 1W, but that will also greatly impact the card. Regardless, awesome creativity!!

    My first fuse card on mtgcardsmith:


  • I really like it @shadow123. I might increase the cost on freedom, it seems a little undercoated to exile a graveyard as a sorcery. Otherwise, I think its a really cohesive fuse card.

    Here's mine; leave a favorite/constructive comment then post up to 2 cards.
    Woodland Mystic
  • edited October 2020
    @ChoyBoi - I like the theme of this card, but currently it's unplayable thanks to its mana costs. I can't imagine any deck playing this, it just does too little for such heavy costs. I'd personally change the face down cost to {3}, like how it is in all other morph cards (even though this morphs into a land, {4} mana for a basic land is too much in my opinion). If you use this creature's landform to pay the cost, then it will be tapped when it turns into a creature, right? If that's the case, I'd suggest you to decrease the forestmorph cost by {2}. When this is a forest, I doubt you'll ever turn this into a creature again unless you desperately need a blocker. Hope this helps!


    Here's my card:

    Ivory Warden

    Can anyone help me make this wording simpler? You see, this was the original wording which I was going for:

    You may exile a white permanent card from your hand rather than pay this spell's mana cost.

    When Ivory Warden enters the battlefield, you may exile another target creature until Ivory Warden leaves the battlefield.

    Ivory Warden gets -1/-1 for each card exiled with it.

    But then I realized that if you exile a card from your hand rather than pay this spell's mana cost, it will change zones from stack to battlefield, so it no longer keeps track of the card which was exiled in order to cast this creature for free, so the last ability doesn't count it.

    The current version on the other hand is able to keep track of the exiled cards when this card changes zones, but the text is much more clunkier.

    Edit: Issue resolved! Thank you MemoryHead!

  • edited October 2020
    @TenebrisNemo hmm, alright.
    "You may exile a white permanent card from your hand and put an ivory counter on that card/it rather than pay this spell's mana cost." Would be less clunky and should still work following templating on cards like Etrata, the Silencer and Mairsil, the Pretender.

    The same should be true for the etb trigger; "When Ivory Warden enters the battlefield, you may exile target creature until Ivory Warden leaves the battlefield, put an ivory counter on that card." the best wording on this I am less sure on to be quite frank, but I believe this should be optimal.

    The last ability feels really weird when you consider other players playing this card as well, that would get wonky very fast, but yanno, that's not something easily fixable while keeping the ivory counter thing.

    If this doesn't help at all I'll remove my cards and let someone else handle it.

    So here is my card:



    I've been doubting how to improve this card, so any additional insights would be greatly appreciated.
  • edited October 2020
    @TenebrisNemo I'm a little late since somebody else has already commented on the card, but I believe that your original wording would work (possibly with a mild tweak). There's a pair of real cards that actually do the remember from stack thing: Ethereal Forager and Soulflayer. The Forager's the better example.

    I believe that the original wording you suggested / hoped for would work. Possibly there's a single tiny edit of "Ivory Warden gets -1/-1 for each card exiled with Ivory Warden." since the whale also seems to have a certain interest in naming itself again, but I'm not sure.

    Regardless, it's a point, and it solves the major issue of sustained "memory" between Ivory Wardens that would be caused by the counters. Hope that helps.
  • @TenebrisNemo, that was an error on my part. I meant it to be 3 lol.
  • @MemoryHead - You're right! I forgot that Soulflayer keeps track of the cards it exiles with its delve ability, which is used when it's being cast (while it's a spell), and so does Ethereal Forager. The additional mention of the Forager's name is also a good catch! I'll edit the card back to its original wording, with a little edit in the last ability which you pointed out. Thanks a ton!

    @IronCrusher - Those are good points too, but MemoryHead provided examples and wordings which allows me to use the original wording with a tiny edit in the last ability. The issue with multiple Ivory Wardens is also solved. I appreciate your help though, so no need to remove your cards! ^^
  • @IronCrusher , Roda seems a bit too good. It's a flexible 3 mana 4/5 that can't be countered.

    @Temurzoa , TImeswipe is definitely too good. I'd recommend removing the ability to cast if for free, since a 5 mana "Better Murder every 2 turns" is already good.

    @TenebrisNemo , Ivory Warden seems mildly pushed. I'd recommend making it a Kor, because Humans is an actual deck in modern that runs 50% white cards and would love the great tempo swing it provides.
  • @IronCrusher A few things:

    I think it's a bit too weak. Sure, it can attack as a 4/5, but the other modes are usually not going to be very good. In an aggro strategy, as it seems like that's what you intended, I can't imagine you using the first ability, and rarely the fourth. And it's only a 1/2 most of the time, which makes it very easy to kill. That makes me wonder what kind of deck you were thinking that Roda would be used in. If you were thinking that this would be a commander, then it is definitely too weak, as it wouldn't do anything in EDH. If you were thinking of some kind of standard aggro, I would recommend making it a 2/3, because, sure, it could be a 5/6 uncountable when it attacks, but as a three-color rare I think that's fine, especially because if you do make it a 5/6 it's not doing anything else. 

    Hope that helps. Here's my card, using painborn by Animist:

    Bestower of Authority
  • @jicklemania2
    I think this is an interesting card. I like painborn with this card, however, I do think that the first mode should be -2/-1 or -1/-1 to make it more balanced. The main problem I think here is the second mode. It is draw a card with no downsides, which isn't in black. I would change it to "draw a card and lose one life", because unconditional draw in black, especially on such a large scale, is really powerful.

    Here's my card:
    Starsworn Familiar
  • @ChoyBoi Ya, I agree about the loose a life thing. I don't think that it needs to be -2/-1 though, but maybe it should be mythic.
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