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Comments

  • edited December 2020
    @feralitator You caught the mistake in Shining Refute already, so I won't talk about that. I believe that on all of those cards, it should say "loses all abilities" instead of "loses all effects". On the red card, you need to specify what is dealing the damage. I'd word Molten Refute like this:

    Target instant or sorcery spell loses all abilities and gains "This spell deals 4 damage to any target."

    On Grim Refute, you don't need "of their choice" on it.

    I LOVE this cycle a lot though! Nice work.

    My card:
  • edited December 2020
    Just randomly turning up to make a couple of tiny points on a couple of things.

    @feralitator With all of them except for the green one, the spell's controller needs to be given the option to "choose new targets" since otherwise the "transformed" spell kind of just fizzles since the targeting hasn't actually been targeted.

    @shadow123 "CARDNAME enters the battlefield with a +1/+1 counter on it for each..."

    The most recent card is still shadow123's.
  • Thanks! @MemoryHead ! I can't believe I forgot that :D

  • feralitator thanks for the tip, putting the counters on the card seems more fair, thanks :)
    Those line of cards are an awesome! its an amazing way for colors to get thier own "counter spell". really fizzles thier spells and gives them a low tier affect 

    Heres one did for the Oozes
     
  • @Kuma89 I suspect that you've accidentally missed the most recent page, and (as a result) the most recent card in the thread. If you feel like it, it'd be appreciated if you could also do a quick evaluation of Shadow123's card or something. Sorry for the bother.
  • edited December 2020
    @shadow123. Nice emerge card. It looks like it could be pretty explosive in a sacrifice deck or even after a sweeper of some kind. Could use some kind of keyword ability like trample or menace, but other than that, Awesome card. 

    @Kuma89. Sick Ooze lord. Really fits the flavor of oozes with making more upon dying. On another note, I don't know if trample really fits oozes, but maybe that just me. Maybe even make it so this guy gets bigger the more oozes you have in play? Not needed, but just a suggestion. Overall, awesome card. 

    Ok, here's mine.

    Mists of Exile


  • @Liwg , Mists of Exile is too strong. It's 2 mana to perfectly answer pretty much any threat in the early game, and even if your opponent damages you a lot, you can still kill a 2 or 3-drop and gain 2 life. I'd argue it's on par or slightly better than Path to Exile, a card that should never have an "On-Par" variant.


    @Kuma89 , the cycle of "Loses all effects and gains" counterspells have a few issues"
    1. Spells must choose a target as it's cast. If it's already cast, you can't target a target since it doesn't specify changing targets. The entire rulings implication behind this cycle is messy at best, and guarantee to fizzle at worst.
    2. They break the color pie immensely. Black doesn't get instant or sorcery interaction, and generally only blue and, at a stretch, red get instant and sorcery manipulation like this. I know the quirk is that it does break the color pie, but breaking the color pie is inherently bad, regardless of if it's intentional or not or if it was your goal.
    3. All of the cards are weak, they're 3 mana versions of Negate that also cost an additional pip, can only counter instants or sorceries, and give your opponent a sometimes backbreaking additional ability.
  • @Liwg Tiny little points of wording:
    your life total, rounded up. [Comma between "total" and the rounding clause]
    And:
    If you cast this spell during your main phase, you gain 2 life.
    And now some notes:

     - As Potato's already pointed out, it's too good. Two mana instant remove just about anything in the early game, and still the vast majority of things for the rest of it. Few decks outside of EDH run too many creatures with very high costs, so the "condition" is rarely going to come into play unless you're on the very brink of death.

     - This may have been done for personal aesthetic reasons, but you've done the flavor text a little strangely (since the person being quoted should be on the line below and have a dash in front of their name). Possibly you've got your reasons, but I'll still point it out in case it's an accident. If you've done it because you wanted to centre the text, consider dropping it down and then using an underscore flavor text divider line (which lets you cheat a two-line gap between rules and flavor text while still looking neat).

     - It's possible that your intent with the card was that you'd gain the life off of the addendum and that it'd help you exile the creature. If that was the intent, an alternate wording might be:
    Exile target creature if its converted mana cost is less than or equal to your life total. [This may seem like slightly odd wording, but its purpose is allowing you to target anything so that the life can then help.]

    Addendum -- If you cast this spell during your main phase, instead gain 2 life, then exile target creature if its converted mana cost is less than or equal to your life total.
    Again, it's a lot more convoluted (and perhaps it wasn't even your aim in the first place), and it'd probably detract from the card's simplicity value, but at least it's pointed out.

     - Returning to the idea of balance, the most obvious / least mechanic-changing fix is a mana cost increase. It's hard to say precisely where it should fall (since I don't know how much you're valuing limited compared to constructed formats) but {3}{W} would probably be utterly non-overpowered, and {1}{W}{W} could be another acceptable option (good in limited, but not a silly threat outside of it). I don't really know.



    Next, this. For the sake of maybe saving people time checking, the reminder text for suspend here would be:
    (Rather than cast this card from your hand, you may pay 1BlueBlueand exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
    Give it a favorite and / or a useful comment before posting up to two cards of your own.

  • @MemoryHead Commented. Well done!

    My card:


  • @shadow123, nice card! I favorited it.

    My card

    Myriam Aspiring Apprentice
  • @Obidiah Good card! I like the interactions it can create. You can get good value out of it early-game by tutoring instants & sorceries, and good value late-game because you have instants & sorceries in your graveyard. Here’s the thing, though: It feels Izzet. And I’m not just saying that because of the instant/sorcery stuff. This card also has card draw, and uses instants & sorceries in your graveyard, which is also a blue thing. And, you know, the instant/sorcery stuff. Overall, I feel it would make more sense if it were red and blue because I’m biased towards multicolored.

    Here’s my card, based after Blood Moon.


  • Love this card, @shadow123!

    My card:


  • edited December 2020
    @AboveAndAbout I really find the card fun, and I like the idea of populating depending on how many times you have mutated. However, I think that the power and toughness may be a little high, especially since it's a fairy squirrel. I think maybe something around a 4/4, as at 7/7 you'd probably almost always be putting this on top. Also, one little thing is that in mtg they actually spell it Faerie instead of Fairy.

    Anyways, here's my card: For those who don't know, Shin Godzilla isn't actually normal Godzilla, which made me angry when this was just named Godzilla, as I thought people would get the two confused: https://scryfall.com/card/iko/375/yidaro-wandering-monster

    So, I decided to make a more accurate representation of the Kaiju to show off the difference. Note that the "After" instead of "Whenever" is intentional.

    https://mtgcardsmith.com/view/shin-godzilla-amorphous
  • Feralitator
    Amazing card. Thank you for doing it justice. Make more sense to give this thing greater toughness and less power?

    My card :neutral:

    https://mtgcardsmith.com/view/9-vitalities
  • @Cryptokaiju Looks like you're pretty new to the forums, so welcome! If you're mentioning somebody, you've got to put an @ in front of their name so they get a notification for it. For example, I'm just going to @feralitator so they come and see this, then go and see the feedback you've given. It tends to be something people do in threads like this.

    Obviously this isn't card feedback, the current card is still Cryptokaiju's, I don't even know why I'm bothering to type this because it's so obvious.
  • edited December 2020
    @Cryptokaiju I’ll start by saying that the formatting of this card is pretty nice, and you got the correct frame and credited the artist! All things which many new smiths struggle with, so kudos there!

    As for the actual contents of the cards, here are my thoughts-

    - There’s actually already a card that deals with this concept: Nine Lives https://scryfall.com/card/m21/28/nine-lives

    -In the names of cards, as you can see from the above card, numbers are spelled out.

    - The first line of text, if written with proper syntax but unchanged should read “As long as your life total is exactly nine, your maximum hand size is nine.” -Notice that the number is spelled out here as well. I don’t actually have any problem with this ability, other than fairly narrow specifications.

    - This first activated ability is way, way overpowered. This should certainly cost at least {2}{U}, and maybe more.

    - The second activated ability is also perhaps over powered, but my main issue is that I’m not sure why its on here from a flavor perspective. 

    -Overall, I think you’ve got a head start on making your cards look nice, now just learn a bit more about balance and the color pie, which of course will happen with time and you’ll be in business!

    My card:

    I’m experimenting with this new mechanic for set I’m working on, so I’d love feedback/reaction on that, as well as on the balance of the overall card. Happy smithing y’all!

  • @Rayne-Lord - I think this is a solid uncommon. The cost seems fine, even with the mechanic, and the effect is neat. The art also looks nostalgic. I'm interested in seeing cards that care about if the incantation was used, or if you gain additional bonuses if you cast through incantation. Well done!


    I made this for my birthday!

    Annual Celebration
  • @TenebrisNemo Happy Birthday mate! This seems like a fun group hug card, with slight advantage for you. Its powerful, so maybe make it a legendary? 


    Here’s a big bad dude. First Darklord of Tolkien’s Legenarium. I could move his cost up to cmc 8, but if i can keep him at 7 thats best. so let me know if y’all think his effects are too strong, or his p/t are too high. Thanks guys!

       
  • @Rayne-Lord Commented! I love the flavor.

    My card:

  • Awesome card @shadow123.  It's basically a saga, and the mana cost feels right for all the other things, but it seems under-powered for losing the game.  Just my opinion.
  • @AboveAndAbout Thank you! I'd say that this is around as good as Demonic Pact, but that might just be me. With the right setup, that X/X token can be brutal!
  • edited December 2020
    @shadow123 ;
    I just dont see how you can ever sacrifice it for inability to choose a mode when one mode is you lose the game. I don't have a lot of advice to conjure up yet. As @Rayne-Lord pointed out, I need to work on balancing and color pie. (Thanks by the way!)

    I do like that this is a song,  but arent songs,  even the dark ones, supposed to tell a story? Melody is only part of a song, yet your card has a beginning middle and end.

    On a good note, I dig the artwork and your formatting. Overall a solid card worthy of liking. 

    My 2nd attempt at a card...

    https://mtgcardsmith.com/view/thunder-echoer
  • @Cryptokaiju Thanks so much for the feedback! I really appreciate it!

    You’re correct that the sacrifice part of this will never happen, but if you check in the comment section, you’ll find that songs are a whole mechanic I created and I have a small set with them. In the comments, I also wrote a story piece to go along with this song (telling the story that this is supposed to depict). Thanks for the feedback a lot :smile:
  • edited December 2020
    -retracted-
  • @AboveAndAbout I really like what you got going on here, but I have a few notes that hold me back from throwing favs your way.

    - These cards are indisputably of different rarities, which I think is strange to say the least for a partner duo. The Land is at leAast an uncommon, but almost definitely a rare, while the instant is common and not great at that. I’d suggest upping both of the rarities to rare, and simply upgrading “favor” to be better. 

    - The ability on the Basilica is cool, but I think its final ability should have a way for us to know you’ve got the protection. I’m thinking an Emblem would be a really good way of doing this, maybe something like

    At the beginning of your upkeep, if you have at least 50 life, you may sacrifice [cardname]. If you do, create an emblem with “You have protection from colors.”
    Honestly I think thats just a lot cleaner. And maybe this land is legendary, since its got such a powerful effect.

    - As for the instant, I just wish it did more and was more interesting from a flavor/mechanical angle. 

    TBH I think this design has lots of potential!
    __________________________________________________________________________

    Here’s mine. Hellbent is intentionally left un-keyworded as its part of my current set. I’m really curious to know what y’all think f this. Cause I cant tell if its trash, or too strong.

  • edited December 2020
    @Rayne-Lord This card is definitely overpowered. In an aggro deck, this could certainly kill people out of nowhere from perhaps ten life; the menace makes it so it can't even be blocked if the opponent has one blocker. With that said, it's actually a great design, and I love how the abilities synergize...just at a cost of four or five mana instead of zero. (You could also increase the cost of the equip ability, of course.)

    Here's a card that I made some time ago: (https://mtgcardsmith.com/view/ride-off-into-the-sunset)


  • @Je_Suis_Oluwa Nice card man! It is definitely overpowered, though. I may be misunderstanding some rules here, but as far as I’m aware, the enchanted commander shouldn’t ever be able to enter the battlefield, which is really broken. I’d cost this at, like, 3WWW.

    This is my card, Pterothopter Rider.



    As always, I mostly need help with balancing. Thanks!
  • Hey @RandomFandom,

    That's a pretty cool concept. I see just one problem. Because Pterothopter Rider enters with summoning sickness, the second ability seems retroactive. It will gain the boost until the end of your turn, and then it will be a 0/3 again.

    Here's my card:
    Miller of the Dread-World
  • @AboveAndAbout cool ideas. It depends on your interpretation of Eldrazi, but maybe Miller should have Devoid. Also the last ability should be worded as "Each opponent sacrifices an artifact or creature."

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