POKEMON Set
I am currently designing a set themed around Pokemon, specifically Generation 1
So far this set will feature all 151 pokemon in the Kanto pokedex and around 119 other cards (A total of around 270 cards)
I assigned each type to a color identity
Some new things for the set:
First off, the rarity is based off of the border. (This is because of the custom set symbol)
Black = Common
White = Uncommon
Silver = Rare
Gold = Mythic Rare
Rares and mythics are full art.
Each pokemon will have it's types and there will be cards based on types.
Also there is a leveling system based on combat damage to players.
*Card SPOILERS from now on! You have been warned!*
Leveling system example: Pidgey line



You can cast higher evolutions, but you get a benefit if you leveled up the previous pokemon.
For the types, a card might look like this
So far this set will feature all 151 pokemon in the Kanto pokedex and around 119 other cards (A total of around 270 cards)
I assigned each type to a color identity
Some new things for the set:
First off, the rarity is based off of the border. (This is because of the custom set symbol)
Black = Common
White = Uncommon
Silver = Rare
Gold = Mythic Rare
Rares and mythics are full art.
Each pokemon will have it's types and there will be cards based on types.
Also there is a leveling system based on combat damage to players.
*Card SPOILERS from now on! You have been warned!*
Leveling system example: Pidgey line
You can cast higher evolutions, but you get a benefit if you leveled up the previous pokemon.
For the types, a card might look like this
This discussion has been closed.
Comments
I'm having trouble with the eveelutions.
Here the pokemon gets a level counter when it deals combat damage to a player.
The name is the pokemon you play from your hand
pidgotto has "Leveling 2 Pidgeot"
After it deals combat damage to a player twice you may "evolve" it into pidgeot if it's in your hand.
leveling (whenever this creature deals combat damage to a player, put a leveling counter on it.)
Remove 3 level counters from pidgey, exile it: put a card named Pidgotto from your hand onto the battlefield.
Fire stone, Thunder stone, Water stone (If this creature becomes the target of one of these artifacts then search your library that shares a type with the artifact and put it onto the battlefield, exile this creature)
I know the wording is awful
With your current one you are not searching for a type but normal and Eevee does not have a normal type evolution unless you count the Z-move buffs
All the eevees are foxes
Maybe if you exile the previous evolution as you cast it and get a benefit.
It's talking about the CREATURE type not the pokemon type
http://forums.mtgcardsmith.com/discussion/3908/gotta-catch-em-all#latest
Hence, I have a few Pokemon lying around. Unfortunately, they are not Gen One, but they do show off my take on Mega Evolution:
Here are the starters! If you don't like them or don't understand some of their abilities, feedback is appreciated!
I've made a few of the starters already.
The second evolutions get abilities to so you can shorthand the leveling as "leveling # (name)"
And I'm using fan art.
If you want to make cards, make non creature spells and artifacts, I need more of those.