Timmy's Terrible Tens
This is a contest about very big things. The challenge is to create a creature, or card that makes a creature token, that has base power and toughness equal to 10/10. Only 10/10! It must show 10/10 as its power and toughness if it was printed. Now that's not to say it can't go up or down. Maybe it enters with -1/-1 counters. Maybe it gains +1/+1 for each goblin it eats. I dunno, go nuts.
Rules:
1) Creature cards must have base power and toughness 10/10
2) Non-creature cards must have an ability to create a creature token that has base power and toughness 10/10
3) 5 card entries max per person.
4) Deleting/editing entries allowed until deadline.
5) Credit the artist. MTG art is allowed.
6) No joke cards.
7) Deadline is November 10, midnight EST.
Judging Criteria:
1) Creativity - how cool, unique, and flavorful is it? does it push the boundaries of what it means to be a 10/10?
2) Balance - 10/10 creatures are very strong, but don't make them too strong, or too weak for that matter
3) Playability - remember that graveyard reanimation and Tron exists! how easily can this be played relative to its strength?
4) On Color - This is part of balance, but make sure your abilities don't break the color pie
5) Technical Details - spelling, grammar, etc
Prizes:
1st - 5 faves and a follow
2nd - 3 faves
3rd - 2 faves
Honorable Mentions - 1 fave
Here's a list of creatures with power and toughness 10/10 or greater to give you ideas of power level. Good luck.
Rules:
1) Creature cards must have base power and toughness 10/10
2) Non-creature cards must have an ability to create a creature token that has base power and toughness 10/10
3) 5 card entries max per person.
4) Deleting/editing entries allowed until deadline.
5) Credit the artist. MTG art is allowed.
6) No joke cards.
7) Deadline is November 10, midnight EST.
Judging Criteria:
1) Creativity - how cool, unique, and flavorful is it? does it push the boundaries of what it means to be a 10/10?
2) Balance - 10/10 creatures are very strong, but don't make them too strong, or too weak for that matter
3) Playability - remember that graveyard reanimation and Tron exists! how easily can this be played relative to its strength?
4) On Color - This is part of balance, but make sure your abilities don't break the color pie
5) Technical Details - spelling, grammar, etc
Prizes:
1st - 5 faves and a follow
2nd - 3 faves
3rd - 2 faves
Honorable Mentions - 1 fave
Here's a list of creatures with power and toughness 10/10 or greater to give you ideas of power level. Good luck.
This discussion has been closed.
Comments
Entry 1/ Entry 2
Entry 3 / Entry 4
Entry 5
Starts as a 2/2 for 3 which is resonable. Still subject to shocks for removal before attacking. No protection, evasion, or trample to make it a combat threat beyond losing creatures. When it does die it stocks everyone's graveyard, and lets be honest you'll be playing golgari, and undergrowth is currently a thing, plus a bit of life gain to pad that life total.
The hard cast on this sucks. 10/10 that fights on sight for 12 isn't on anyone's priority list. But the cheat option is there, but its hard to activate because it requires two other cards to activate, one to reveal it, and an insect to sacrifice. I don't know of any insect with a reveal ability off the top of my head so most likely 3 card combo.
This is what ten mana spells should look like (ish). 10 for 10 is so so for black, but denying your opponents their graveyard and getting a whole whack of tokens is great. The turn after this spell resolves you will likely win the game. And honestly if you pay 10 mana for a spell, you should win the game.
A 0 cost artifact that gets you a 10/10 thats basically immune to everything? Must be a hell of a downside. Oh right the artifact will kill you before you get it. Unless you have life gain that is. It's a build around card, if you can survive this that creature will win you the game. But its a 10 turn clock for it and you better have a lot of life gain packed in there. Plus some control to keep your opponent from interfering.
Zealous Prophet transforms into Abathar. They are supposed to be side by side but doesn't show that way on my phone so just making sure thats clear. Zealous Prophet keeps coming back to deliver his message, despite it being harder to do so. But once he triggers his activation you have a nice beefy reward for your hard work. Sure it's still vulnerable to removal but you can just cast him again for an increasing amount. No protection means your opponent can force that cost higher and higher, or pacify it.
Before you get on my case for it, I know the set icon's Rare gold is too bright yellow.
And my second
Busted card, turn 2 win right there. Second turn cast this at the end of opponents turn, then cast any instant that deals damage to players. Repeat until dead.
Unless you meant to add the stipulation that anything cast from the graveyard is exiled after.
Play Naya colors and four copies of Vagruk, plus a bunch of sweet Equipment and Energy tribal (Bristling Hydra, Attune with Aether, Servant of the Conduit, etc.; and Danitha Capashen, Puresteel Paladin, Weapons Trainer, etc.; respectively). By turn 4 or 5 you should have a 15/15 or bigger creature, probably with a Darksteel Plate equipped. If that isn't broken, I don't know what is.
Found it difficult to fit all the card text even though it's pretty simple stuff. But fluff wise I like the eldritch abomination trope.
T1: 3 Memnites, 3 Ornithopters, tap them all and play Kragg! :-D