New Idea for a Contest - Dungeon Crawl!
Hey everybody, I was recently had an idea for a contest-what if players built their deck similar to Planeswalker's Journey by @Jonteman93 and the other contest made by @TenebrisNemo and fought against bosses (controlled by yours truly) in order to progress? A challenge would be made once a week that allowed players to add more slots to their deck, and give them the opportunity to gain points. Players who were in the lead are given a chance to fight against bosses that become increasingly powerful and achieve amazing treasures to add to their deck. Fear not though, for people who are behind, for their are ways to gain additional points through special one use powerups. The additional points wouldn't be enough to move someone from zero to hero in one fell swoop, though, so it would still be wise to make polished cards. I will try to fully flesh out the idea by Thanksgiving, and have it ready in the early winter (maybe even on my birthday!). Since this is my first contest, would anyone be willing to share any suggestions?
Untap.in would be used to emulate the boss battles. For those who don't have Google Chrome, you won't be able to participate in Boss Battles.
Untap.in would be used to emulate the boss battles. For those who don't have Google Chrome, you won't be able to participate in Boss Battles.
This discussion has been closed.
Comments
Maybe the final battle is that the winning party plays a game of Free for All to see who keeps all the glory (like classic D&D). This could be a way to allow players to test out their final decks on each other; the bosses aren’t meant to be played as normal players.
Yes that's a great idea I'm glad to help and would love to join when this starts
Common cards: x1 multiplier
Uncommon cards: x2 multiplier
Rare cards: x3 multiplier
Mythic cards: x4 multiplier
Legendary modifier: +5 bonus after multipliers
The maximum number of points before multipliers is 10. Cards are judged based off of the following:
*Power
*Flavor
*Balance
*Grammar, given artwork source and such
(Yes I did copy this from Planeswalker's journey)
In addition to this, I believe there should be a bonus card of the week (COTW) that provides the team that gets it with an additional 20 points in order to promote well made cards instead of mass produced cards. However, I am unsure whether or not this is a good idea. Do you guys think this bonus should be implemented, or would it cause giant leaps between the leading team and those behind.
I was wondering, should the fatigue system from Hearthstone be implemented into the battles? That would make it more forgiving to have a small amount of cards in your deck and still allow mill decks to be viable (granted the opponents would have to draw cards in order to make this work).
One common cost 1 point
A uncommon 2 points
A rare 4 points
A mythic 8 points
A lengendary +5 points
Rewards should be given as points instead of cards, this allows players to customize what they want do do with there wins and not be forced down a narrow path. It also balances out people who only make expensive cards as they will have less points in the tournament with people who make more cheap cards as they will do terribly in a boss fight with a deck of 140 commons. You could also separate them into creature points, or white points to limit what people can do as needed. This is an experimental idea and I would appreciate feedback. Also your common about cards being judged on quality instead of quantity goes without saying. I just believe that there are better ways to encourage quality that limiting people card slots. Because honestly I prefer making more cards than fewer when given the choice.
After realizing how big this project is I am moving the starting date from early winter to who knows
When are people allowed legendaries?
I think legendary slots should be a separate rescource
Also, I'm going to make the maximum amount of points you can achieve with a single card be the same regardless of rarity. The reason why you would want to get mythics over commons despite being more expensive is that the mythic rarity would reduce your power level a LOT.
Power level: This unit measures how powerful cards are and let me know how powerful I need to make the bosses in response (note: the bosses are always supposed to be a bit more powerful than the entire party. This is because I want the boss fights to not always be a guaranteed win. You don't lose anything if you are defeated.)
Sorry for the spelling I am in class and caught a short break
On a side note, I was able to make this contest an Independent Study for me during my parent-teacher conference. WOOP WOOP!!
"Micah, also known as 'the Giggling Beast of Malagentia,' is the greatest fighter to have ever ventured into the dungeon. At least from his town."
If you've ever done the SCA, you may have heard of this guy...
This is strikingly resemblant of Hearthstone’s Dungeon Run. Should I remake some of those treasures to use in this game?
Yes, this is very much based of of Kolbolds and Catacombs' Dungeon Run. However, I am gonna try and flesh it out so that it runs more like a D&D campaign with a story (albeit a simple one).
I will get to work tomorrow.
Since I was planning on making the contest like D&D, how do you think I should emulate the die rolls?
Also @OmnipresentAnonymous it's been more than a day. YOU LIED TO ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!